Tyson of the Northwest
tysonnw.bsky.social
Tyson of the Northwest
@tysonnw.bsky.social
Writer, DM, and general creative.
Short Stories and TTRPG products at https://doublecrescent.com/
Banging my head against a table to name my new d12 game.
Pinned
Dooo iiiit. FInd a Friendly Local Gaming Shop and see if they have open games or Adventurers League nights. Go to app.roll20.net/lfg/search/ and find a game that is looking for player.

SLING THOSE DICE! either virtually or in person.
Aaaaaaaaand done. 42k words and the first draft is done and ready for alpha readers. Now I just need to come up with a title for it.
October 25, 2025 at 8:00 PM
Reposted by Tyson of the Northwest
From the Larchives: The Rocky Horus Picture Scroll. One of my favorite works. I had the assistance of an Egyptology PhD student to translate the Time Warp phonetically. Enjoy :)
October 23, 2025 at 3:25 AM
Reposted by Tyson of the Northwest
If you're considering RSVPing to a demonstration to protest the regime that is currently asserting it's about to crack down on "leftist groups" I encourage you to just not fucking do that. Go to the protest, yes. Put your name on a list, absolutely the fuck not.
I've looked at Indivisible's privacy policy. It is...not the most user-protective I have seen. (For starters, they can "share" your data with other groups.)

If you are considering RSVPing, I strongly encourage you to read it and make sure you know what you're signing up for.
It's always good to be cautious about providing personal data, both off- and online.

When someone asks you for personal data - eg, by signing up for an event - it's always a good idea to ask yourself, at a minimum, "why do these folks need my data, and what are they going to do with it."
September 17, 2025 at 7:23 PM
Reposted by Tyson of the Northwest
if you see this, post something fiery

This is an ad I did for @bdsmbrewingcompany.bsky.social of their "Bjorn of Fire" ale. Art by meeeee <3

Also, stop by their brewery if you're in #pdx and have a hankerin! Their beer is delish :)
September 11, 2025 at 11:03 PM
The @worldanvil.com continues onward. I have loaded the main features of the setting into it and have been filling out the glossary of terms. www.worldanvil.com/w/dancing-sp...

Take a look and if there is anything that could use expansion, drop a comment and I'll fill out more.
2025-09-03 Glossary Fillout
www.worldanvil.com
September 4, 2025 at 1:58 AM
Ever since returning from World Con I have been energized to get my stuff out there. As part of that I am creating a World Anvil with all my setting information. I have just finished Duranti, one of the core settings in the Dancing Spheres. #Worldbuilding

www.worldanvil.com/w/dancing-sp...
August 22, 2025 at 8:21 PM
Refreshed from the Game Jam I solved a hanging problem around movement. I also got the Fireburst and Arcane Orb spells added to my #VisualNovel. 63 to go. Remind me, why did I think it was a good idea to implement the entire range of #D12Expeditions abilities? But seriously, it is good to be back.
July 21, 2025 at 11:42 PM
I have been heads down this past week, not working on my #visualnovel, but my contribution to Inbound Shovel's 2025 Game Jam! And we did it! Check out our game at itch.io/jam/shovel-j... and drop a rating!
Rate Flight of Fancy by Double Crescent Productions for Shovel Jam 2025
Just Get Started
itch.io
July 21, 2025 at 4:24 PM
Arg I do not want to code the gnoll's attack pattern. It has too many bespoke actions that I can't use my generalized functions and it will be snarly. What do you do when you are being avoidant of working on a problem you know will be particularly annoying? #gamdev #programming.
June 18, 2025 at 5:25 PM
New #d12expeditions #godot #devlog, after a month I have basic combat working. All I need now is to implement spellcasting and I'll have the basics of combat complete.
2025 06 13 Basic Combat Devlog
YouTube video by Tyson of the Northwest
youtu.be
June 13, 2025 at 4:30 PM
After reworking how npcs sense pcs and hunt them down, the basic bandit enemy now works. On top of that, turn order is working so it switches from player to NPC back to player turns. Now on to refining the controls and add initiative rolling.
#godotengine #d12expeditions
May 23, 2025 at 12:53 AM
I think I have figured a clever way for playets to create unique character histories without freeform writing them and limiting their decision space to two choices based on their already chosen background and culture. I should be able to tie in rewards/penalties for behavior without alignment.
May 14, 2025 at 4:01 AM
Reposted by Tyson of the Northwest
"What trillion-dollar problem is AI trying to solve?"

Wages. They're trying to use it to solve having to pay wages.
December 27, 2024 at 5:41 PM
#Refactor complete. Character data has moved out of an array into an array wrapped in a resource. It is still a little hacky, but it opens up a lot of possibilities for managing character features and actions in combat.
May 9, 2025 at 1:50 PM
No video, everything has been behind the scenes. Refactoring the store and whatnot as I have started moving the compendium content into a #sqlite database instead of many json files. Starting with items, but eventually I will move everything so I don't have to load everything and hold it in memory.
May 8, 2025 at 1:51 AM
The tabletop simulator is up and functioning! I have surmounted the peak that stopped me last time and now I am... staring down a mountain range of mechanics.
#gotot #devlog #D12Expedtions

youtu.be/fZLCgvumehk
2025 05 06 Tabletop Simulator
YouTube video by Tyson of the Northwest
youtu.be
May 7, 2025 at 5:21 AM
The store is up and running. Now the player can buy equipment before they leave town. As the conceit is that the user is somewhat piloting each individual player's character they are kept separate. At least until playtesting says to change.

#godot #programming #d12expeditions

youtu.be/6njuhBDXo1c
Store Complete!
YouTube video by Tyson of the Northwest
youtu.be
May 5, 2025 at 12:17 AM
Yay, I now have keyboard commands working for the dice roller. Will this speed things up, yes. Has it been annoying me for weeks, yes. Is it a distraction from larger problems.... also yes.

#godot #programming
May 1, 2025 at 10:01 PM
Oy, major refactor or develop the combat system? Major refactor or develop the combat system? .... major refactor. The character data tracking system has been jank where I kind of stapled on the other PCs tracking onto the existing structure.

#godot #programming
April 30, 2025 at 10:28 PM
The complex roller is done! It chains rolls together and asks what party member makes each roll. It also allows you to give individual character hindrances or edges on individual rolls. As well as provide an NPC assistant to grant an edge on rolls.

#godot #d12expeditions

youtu.be/89E4n38am7U
Complex Roller 2025 04 30
YouTube video by Tyson of the Northwest
youtu.be
April 30, 2025 at 4:38 PM
Whew, I thought I was staring down the barrel of a massive refactor, but I was able to narrow the scope of the problem and got it done in less than an hour. That will teach me to use "-"s instead of "_" in places where I could serialize integer values. #godot #programming
April 29, 2025 at 10:08 PM
I got the dice roller up and running. It is pretty basic but has all the features I should need. At least for now.

I've gotten some good feedback on the intro, but if you have any advice on tweaking it, go ahead respond.
#godot #devlog #d12expditions

youtu.be/YEhW-BoMXuM
Dice Roller devlog
YouTube video by Tyson of the Northwest
youtu.be
April 28, 2025 at 6:21 PM
Another Dev Log. This time I implemented my relationship deck into the game. With a some tweens and a little bit of animation I am pretty happy with it. Except Reah's cards are too fast. I can fix it but it would need a custom solution, and all this is comp and can change before release #godot
Relationships devlog
YouTube video by Tyson of the Northwest
youtu.be
April 27, 2025 at 12:43 AM
After a day of reorganizing, my nodes are all resized, they are reordered for easy tracing, and my crops are watered. It's what I get for putting 25+ trees in a single file.

Now on to editing the text.
youtu.be/F5k2TcpmKR8

#godot #d12expeditions
Dev Log - Reordering the dialog tree
YouTube video by Tyson of the Northwest
youtu.be
April 19, 2025 at 3:51 PM
Back into it. I am taking a break from writing and rpg dev to take a run at my visual novel. It has been fun digging back into #Godot with 4.4 and implementing my #D12Expeditions #TTRPG. I recreated my character creator and am now focusing on rebuilding my dialog system.

youtu.be/DZgggU1ceZE
Devlog - Character Creator working
YouTube video by Tyson of the Northwest
youtu.be
April 16, 2025 at 10:32 PM