@tommyhanusa.bsky.social
49 followers 160 following 570 posts
Foremost expert on space vampires
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tommyhanusa.bsky.social
I'm a software developer by day; game developer (UE5) by night. [TODO: write a better pinned post]

TODO: personal-website/space-vampire page

I'm sincerely making a podcast as a joke. Nobody should listen to it.

www.youtube.com/playlist?lis...
THE TOMCAST - YouTube
Tomcast is a podcast featuring Tom talking about (or relating things to) videogames.
www.youtube.com
tommyhanusa.bsky.social
(My team admins multiple sites, and we have gotten this message a few times from people)
tommyhanusa.bsky.social
Oh I think thats called a PE LBO which stands for Private Equity Leveraged Buy Out.

This is where private equity borrows money to buy a company, with the company it buys as collateral for the loan.

If your wondering how that makes sense it doesn't (its magic).
tommyhanusa.bsky.social
Honestly, I'd suggest rolling your own VPN. Its a little complicated to set up but its cheaper than most VPNs and avoids the VPN companies who sell data to brokers (a lot of VPN companies are kinda shady).
tommyhanusa.bsky.social
I like making my own playlists.

It's more the searching, categorizing, and arranging them into the playlist that I like. But I rarely finish a list. Its just something I'm always thinking about. Like where would the song go or where should it be.
tommyhanusa.bsky.social
I would get in on this sooner rather than later cause I'm pretty sure they are going to deploy some states national guards to do that farm work.

(Personally I'm hoping for Wisconsin, cause we know they got that cheese and apple pie game. Just saying.)
theneedling.com
5 Fun Places to Go Apple Picking This Weekend Because ICE Scared Off All Their Farmworkers: tinyurl.com/r2rwezfe
White woman with blonde braids wearing a plaid button-up cuffed at the sleeves as she happily picks apples in the fall sunlight
tommyhanusa.bsky.social
These archeological finds must be why construction is always taking so long (and why nobody will repave Market street).
theneedling.com
Archaeologists Find Leif Erikson Also First Explorer to Discover Parking on Market Street on a Sunday: tinyurl.com/yc6h57ur
Statue of Leif Erikson in Ballard
tommyhanusa.bsky.social
Something something multiple builds. Something something randomizers. A reference to nier automata. Something about stuff you unlock for ng+. A mention of some MMOs that unlock things when you turn in a max level character. Todo todo todo. Probably more fun if people fill in the details themselves.
tommyhanusa.bsky.social
While the likely counterpoint is that most games aren't finished the first time, I'm inclined to agree. As it seems many games are not designed to finished in the first place I think it makes sense why so many are dropped.

Games designed to be replayed tend to be better even if only played once.
tommyhanusa.bsky.social
I just use etsy and I've never had a problem.
theneedling.com
Capitol Hill Commuters Hold Séance to Summon Next Bus: tinyurl.com/2s39kexw
Three people holding hands over table with candles and orca cards next to pentagram on ground beneath bus stop sign
tommyhanusa.bsky.social
"Torment: Nexus Deactivation Tutorial"

See you think it's about deactivating the nexus but instead its bizarre quests and conversations with pseudo-philosophical themes that subvert conventions in increasingly contrived ways. Also the fan favorite character is kinda 'yikes' when you think about it.
tommyhanusa.bsky.social
First of all, Utena is the anime that every other anime wants to be.

Second of all, whatever you think Utena is about, it's not actually about that.

Third, you can just watch it on YouTube, Nozomi just has it all there.

youtube.com/playlist?lis...
Revolutionary Girl Utena (Sub) - YouTube
Find out more about Nozomi Entertainment's release of Revolutionary Girl Utena at http://www.nozomient.com "Never lose that strength or nobility, even when y...
youtube.com
tommyhanusa.bsky.social
Finally some good game design advice!
mixolumia.com
found this in my notes, good advice for aspiring devs
Rules for Game Dev
1. The gamer is always gamer
2. Games aren't finished, only completed
3. Always keep at least one infinite loop in your game to trap malevolent spirits
4. Don't code the small stuff (it's all stuff)
5. Respect the seven axes of player motivation
6. A bad game is bad forever, but a broken game is right twice a day
7. It's not about who you know, it's about knowing who
8. Disregard the eighth axis of player motivation
9. You couldn't make Super Mario today. Try again tomorrow.
10. The game developer with the most victory points at the end is the winner
11. Do not acknowledge the howling skull
Reposted
lichjuliorra.bsky.social
🧡🎃QRP your Pumpkin Art!🎃🧡

#art #украрт #digitalart #draw #drawing #illustration #arttrain
Reposted
michaelbarclay.bsky.social
Awrite Bluesky folks. Mostly reposting on here this #Blocktober but still keeping an eye on the other place. Very cool seeing people kicking it off so strongly here already. ❤️ #gamedev #leveldesign
blocktober.bsky.social
!!
lizardmaps.bsky.social
Since its #blocktober already here are some blockout screens from de_grail @blocktober.bsky.social

#leveldesign @counter-strike.net
tommyhanusa.bsky.social
Bruh, you think I can remember where I put things? I'd be flippy flying all over the place looking for stuff.

(I also software engineer for my day job so I kinda prefer text based programming to flowgraphs; although blocky is probably my favorite visual scripting system)
tommyhanusa.bsky.social
I only have so much horizontal screen space... So I collapse things into functions... And then use a sequence node.

(Although I'd rather just use unrealscript I mean verse)
tommyhanusa.bsky.social
Finally, some GFAFO
osakanone.bsky.social
Easter-eggs are a thing I hide in everything I make.

Even in the prototype demos of my game, a lot of the test-documents and books on shelves are references, and even some of the core machine systems like TOMINOS (Torso Orientation & Motion in Operational Space) :3
Easter Eggs in Cars
YouTube video by corsicar
youtu.be
tommyhanusa.bsky.social
Anyway, I'm getting lost in the details. D&D and Shadowrun are incredibly different even though at first glance it seems they would be similar. In all but the broadest of ways they are practically opposites, and in ways I think most people would not expect.
tommyhanusa.bsky.social
Shadowrun throws you in the deep end from the beginning. And you kinda need a good understanding of the whole system to really make a run.

In my limited experience it felt like shadowrun wanted me to take a simulationist approach to run design. Being about verisimilitude rather than 'balance'.
tommyhanusa.bsky.social
D&D is easy to run. You don't have to know a lot to play at first level (only a few spells and maybe 2 class abilities?) The complexity doesn't kick in till later levels.

Also d&d is much easier for DMs; monster CR (flawed as it is) makes it easy to make an encounter that works, probably.
tommyhanusa.bsky.social
D&D strictly RAW is more complicated, just as Monopoly RAW is more complicated.

Shadowrun sixth world was so bad it could not be run RAW. You had to homebrew it for it to just be playable. They had to rewrite the book (not errata, rewrite).
tommyhanusa.bsky.social
I study the tools of my craft. If you are making a videogame its worth it to really understand the game engine you are working in and constantly be working to understand more of what it can do and how it wants you to do things.