Thomas Frick
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thomasfrick.bsky.social
Thomas Frick
@thomasfrick.bsky.social
Art direction for @hytale.bsky.social . Former @riotgames.com . Passionate about art and games! Addict to travels and tasty food. Pixels size don't matter. From #Strasbourg
Pinned
Am I still on time for #artvsartist2025 ?

Anyway, this is me, Thomas.
Thanks for following me 🦖💘 #artvsartist
Hello, stop wasting your time watching Fallout TV show, watch Silo instead. Bisou 😘
January 22, 2026 at 3:49 PM
Cooking some new mouths for next patch... @hytale.bsky.social
January 21, 2026 at 5:23 PM
#hytaleNPCfacts, the Tetras bird is actually inspired from the « Grand Tetras des Vosges », a protected bird from my area of France. Considering how the real bird behaves, it was a great candidate to play with funny interactions… @hytale.bsky.social
January 20, 2026 at 11:31 AM
Hey, for posterity, I'm trying to gather as many videos of "emotional reactions" to the release of @hytale.bsky.social as possible. Please send them in the thread if you saw some!
January 19, 2026 at 6:13 AM
I'm not crying I just have something in my eyes... 😭

youtu.be/omii635a-nU?...
Hytale Is Finally Here… And It’s Unreal
YouTube video by Scyushi
youtu.be
January 16, 2026 at 2:32 AM
from Slikey:
We are already working on a patch for bugs. That will hit the pre-release patchline once we have a good chunk of fixes.
We are working on auth issues. Please make sure your time is synced and also saw a report about Norwegian OS language causing issues.
Thank you for all the reports <3
January 13, 2026 at 4:51 PM
We're home!
Hytale Early Access
AVAILABLE NOW! #Hytale
January 13, 2026 at 3:20 PM
Feels good to be an Indie Dev again
January 13, 2026 at 3:08 PM
😱😱😱😱😱😱😱😱
January 13, 2026 at 12:29 PM
We got this, team!
However still not in Bluesky trends?
Let's go harder!
@hytale.bsky.social #GoogleTrend
January 13, 2026 at 3:23 AM
Reposted by Thomas Frick
In today's blog post, Joe talks about our approach to narrative and lore! 📖
Revisiting Hytale's lore after the reacquisition, setting expectations surrounding Exploration Mode's storytelling, and discussing the overall philosophy to our narrative design. #Hytale
hytale.com/news/2026/1/...
January 8, 2026 at 7:43 PM
Reposted by Thomas Frick
Less than 24 hours until Early Access release... we are almost home ❤️ #Hytale
January 12, 2026 at 3:24 PM
This Hytale custom map was built by @propzie.bsky.social and I during an internal mod jam a few years ago.
We created some blocks, weather, prefabs - that we might soon share.

Note that this video doesn't feature the lighting fixes we have been doing in the past few weeks. #Hytale
January 12, 2026 at 2:19 PM
Not sure how I will react when #Hytale goes live, but I will for sure have a tissue box for my eyes next to me.
January 12, 2026 at 5:31 AM
Here is the original Feran art from blogpost I made a few years ago! It is a vertical format...Could be a good phone wallpaper? IDK...🦊🦴 #Hytale
January 11, 2026 at 11:03 AM
Gentle reminder that what "AI slop" people are creating actually comes from millions of stolen media pieces, made by real people who actually worked their asses off to gain skill, talent and mastery in their respective fields - and, no, self proclaimed AI artists aren't Artists, just scammers
January 11, 2026 at 10:31 AM
What if I told you... That there will be a very cool new game engine for @globalgamejam.bsky.social #GGJ2026 #GGJ26 called #Hytale engine
January 10, 2026 at 1:11 PM
Am I still on time for #artvsartist2025 ?

Anyway, this is me, Thomas.
Thanks for following me 🦖💘 #artvsartist
January 8, 2026 at 4:07 PM
If you ever wondered how we shot the Hytale trailer, it was with Machinima tool, our in-house experimental cinematic feature.
This is an example of what could be done with it - 99% in engine

www.youtube.com/watch?v=emNC...
Hytale Animation | In-Game Machinima Experimentation
YouTube video by Hytale
www.youtube.com
January 8, 2026 at 3:25 PM
It's nuts, every 30 minutes there are like 20 new commits in Main #Hytale 👨‍🚒
January 8, 2026 at 11:08 AM
Reposted by Thomas Frick
Thank you so much for everything 💙 @thomasfrick.bsky.social #hytale #hytalefanart #art
January 7, 2026 at 8:12 PM
Reposted by Thomas Frick
You cannot technically explain yourself out of UX issues, please stop trying.

So often I see users bring up UX issues, and programmers then tell them how much work it was to create their product.

It doesn't matter how much work it was!! What matters is if your target audience uses it or not.
January 6, 2026 at 8:24 AM
Trying to improve as many outdated haircuts as I can before release, I feel more like a hairdresser than a 3D artist today ✂️💇 #hytale
January 6, 2026 at 6:26 AM
Reposted by Thomas Frick
Hire Nico.

She worked on our next game and made cool perfectly isometric pixel art environments for it.

If you need refs, hit me up.
Plan for 2026:
- finding a new pixel art job (hello, please hire me)
- putting stuff on my koffee page (asset packs, wallpapers, etc.)
- streaming
- finding schools to teach pixel art again
- more festivals and events
- hopefully more personal projects and art
- having an online shop again
January 5, 2026 at 10:32 AM
The crazy thing is that users will
Be able to use our tools to make worlds…
In today’s exciting new blog post, Dan and Amber dive deep into the future of Hytale’s world generation!
Discover the incredible new features, capabilities, and potential for both our players and creators. Screenshots, videos and more! #hytale
hytale.com/news/2026/1/...
January 5, 2026 at 3:29 PM