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sonicfreak94.bsky.social
@sonicfreak94.bsky.social
Software Engineer & Reverse Engineer, PC Enthusiast & Classic SEGA fanboy
https://linktr.ee/sonicfreak94
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halloween is over. he's coming
November 1, 2025 at 7:39 PM
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do we see the vision
just been playing around on the commute with my lil laptop so bad performance & no objects yet!
(first xpost with twitter for a while, might switch fully over to here again soon)
October 19, 2025 at 6:32 PM
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Something's wrong with my Windows Vista install.
October 17, 2025 at 5:57 PM
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I finally found the time and energy to make a new blog and write a couple of posts. This time I wrote about PBR content and game development principles. Both posts are quite different so hopefully people find something interesting on either one of them.

irradiance.ca/posts/
Posts
irradiance.ca
October 15, 2025 at 6:51 PM
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This week we got more progress from @hyperbx.bsky.social on the options menu! All of this is implemented outside the game's UI engine in ImGui :)
October 12, 2025 at 6:50 PM
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October 9, 2025 at 11:15 PM
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'Rush Tricks' (SADX Mod) by Vwp914
Brings the Sonic Rush tricks system into Sonic Adventure!
https://shc.zone/entries/contest2025/1413
October 7, 2025 at 7:51 AM
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'Mean Bean Tsuu' (Hack) by Team Tsuu
Aims to be a sequel to the original game, now featuring Sonic characters and badniks, and Puyo Puyo Tsuu mechanics!
https://shc.zone/entries/contest2025/1248
October 6, 2025 at 2:51 PM
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(Almost) Everybody is Super Sonic Racing
September 22, 2025 at 3:02 PM
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September 21, 2025 at 4:22 PM
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'Sonic Rush Rerun' (Demo) by Rerun Dev
A full fan reimagining of the Nintendo DS game and new features and 3D elements!
https://sonicfangameshq.com/forums/showcase/sonic-rush-rerun.2710/
September 21, 2025 at 2:48 PM
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Brief introduction to a number of OIT techniques: "Advances in Order Independent Transparency for Real-Time & Virtual Production Workflows" www.youtube.com/watch?v=wXSJ...
Advances in Order Independent Transparency for Real-Time & Virtual Production Workflows - P. Kakkar
YouTube video by Academy Software Foundation
www.youtube.com
September 3, 2025 at 7:54 PM
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Good morning
September 3, 2025 at 1:50 PM
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August 29, 2025 at 9:04 PM
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These arrows have been the bane of my existence for the past couple days, but I finally got them extending dynamically at ultrawide.
August 25, 2025 at 3:29 PM
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From the visionary artist behind #ABZÛ, #ThePathless, and #Journey comes a new adventure:

Sword of the Sea - OUT NOW 🌊
August 19, 2025 at 4:02 PM
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Sword of the Sea is a mythic surfing adventure unlike anything else 🐟 Wishlist on PC or PS5, launching August 19

#swordofthesea #wishlist #indiegames #ps5 #pcgaming
August 8, 2025 at 2:57 PM
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Launching this month 🛹

#SwordoftheSea
#PlayStation5
#PC
August 5, 2025 at 9:51 PM
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July 29, 2025 at 4:04 PM
I've made a discovery
July 30, 2025 at 6:44 AM
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transition music in a metroid sitcom
July 24, 2025 at 9:39 PM
dear video games that turn down my microphone volume when I'm not even talking in game: fucking stop
July 11, 2025 at 3:05 AM
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NEW BLOODBORNE DEVELOPMENT HISTORY VIDEO! Guided tour of never-before-seen design planning maps & alpha layouts for Bloodborne

A look at how Iosefka's Clinic slowly evolved over many revisions into FROMSOFTWARE's most iconic example of looping game design HERE:
www.youtube.com/watch?v=oMxR...
July 10, 2025 at 5:52 AM
had some time to look at Mania DC's large structs and static arrays today. trimmed things down by ~380 KB! 💪

part of that was replacing sin/cos lookup tables for 10-, 9-, & 8-bit BAMS with DC's special fsca instruction. just converted them to 16-bit BAMS!
June 19, 2025 at 3:11 AM
I made this :)
Its about time we brought the Blue Blur back home to a Sega console! Presenting Sonic Mania Plus... running on an actual physical Sega #Dreamcast!

No audio or 3D effects yet, but oh my god, she's at a perfect 60FPS and feels right at home on DC!

#sonic #gamedev #retrogaming #indiegame
June 17, 2025 at 11:37 PM