Giacomo
siliciofx.bsky.social
Giacomo
@siliciofx.bsky.social
💥VFX Artist @TTGames💥
This is over.
I'm done with you.

You were a beautiful part of me, but i grew... and now i have to let you go.
Not because of you, but because of me.
It's not your fault, it's mine.

-insert other edgy rejection to use-

#VFXValentine #VFXfriday
February 14, 2025 at 5:08 PM
Stay committed brothers.... (an sisters obv)
new friday, new #VFX!

Another pass on my meteors, with added glowing hot debris!🔥

Can we call it done?!
(but open to have discussion about this....)

#VFXFriday #UE5
February 14, 2025 at 5:00 PM
something different for this #vfxfriday

black and white dark hole, so i dont get distracted by sparkly colors and i can focus on getting my timing working properly.

Still need a pass, but this is definetely a good start!! 🌟
#VFX #UnrealEngine5
February 7, 2025 at 10:33 PM
Did a second iteration of my Rain of Fire, to make it more impactful and create some hero frames that resemble concept art!

#realtimevfx #vfx
January 20, 2025 at 6:32 PM
been too long since my last post... but i was afraid.
Stupid impostor syndrome.

This is now public. No backsies.

I hope you enjoy this as much I enjoyed doing it!! 🎈
#VFX #vfxfriday #reel2025

youtu.be/AlEDFW_0wuE
GiacomoDriussi_Reel_2025
YouTube video by JamesHog
youtu.be
January 17, 2025 at 5:44 PM
Reposted by Giacomo
Friendly reminder, we have a custom feed for realtime vfx

#rtvfx

bsky.app/profile/did:...
January 4, 2025 at 11:11 AM
I received some AWESOME feedback regarding my last piece.

This should be a bit more in line with World of Warcraft and the Frostspell colour scheme 🥶

Not super happy about the ribbons but I encountered a tech hang and I'm still figuring out a solution.

#vfx
December 15, 2024 at 8:54 PM
#vfxfriday
chronowarden augmentation evoker

Their ability to use spellfrost damage together with their chronowarden boon should be strong enough to encase the enemy in a time-freezing area

First exploration
December 13, 2024 at 6:55 PM
Reposted by Giacomo
Unreal UI too small to read?
Ctrl+Shift+W !

#unreal #unrealengine #gamedev
December 9, 2024 at 3:32 PM
Found my old Pokémon Yellow and my SP.

Bro... What is that team?!

Not going to start a new game. This needs to be saved forever.
December 7, 2024 at 7:06 PM
Reposted by Giacomo
📍Pinned Post📍

I'm an author, illustrator, and "pay what you want" brush-maker! I'm a fan of saturated colors, golden hour light, marine creatures, and large reptiles.

🌐 www.devinellekurtz.com
📖 www.bakerydragon.com
🖌️ tamberella.gumroad.com
November 16, 2024 at 8:00 PM
This
Started setting up a starter pack for technical and vfx artists here!

It's not conclusive yet, I'll update it as I go, but it should be a great start to find some awesome artists ✨

go.bsky.app/Bih7pqu
December 2, 2024 at 1:07 PM
#VFX honest question...

What would you do to be noticed by a precise studio?
What would be the best solution?

Maybe replicating some of their VFX?
Doing something brand new?
November 28, 2024 at 4:56 PM
Reposted by Giacomo
Streaks of light, catching some early setting sun
November 26, 2024 at 2:06 PM
You what?!
Funny story: Journey had no automatic shadows. I painted them all by hand. The shadow texture was not hi-res. To get the iconic sunset columns to cast sharp shadows, I made sure that they aligned with the pixel grid of the texture. Here you can see the shadow map I painted.
November 25, 2024 at 7:18 PM
Reposted by Giacomo
November 20, 2024 at 4:39 PM
Reposted by Giacomo
Simple fireball effect on my portfolio
#rtvfx #unrealengine #gamefx
November 24, 2024 at 11:25 AM