Robert Long
@robertlong.me
Building 3D tools at Bezi.com
Apple Design Award Winner: Blackbox
Prev: Third Room, Mozilla Hubs, AltspaceVR
Apple Design Award Winner: Blackbox
Prev: Third Room, Mozilla Hubs, AltspaceVR
Reposted by Robert Long
Our next game jam is happening this weekend! The goal is to recreate a classic game and put your own little spin on it.
Tetris with triangles? Roguelike Space Invaders? Pac-Man as the ghosts? Your choice!
Starts 8/20, $600 prize pool. Join now: itch.io/jam/remix-ja...
#indiedev #gamejam #gamedev
Tetris with triangles? Roguelike Space Invaders? Pac-Man as the ghosts? Your choice!
Starts 8/20, $600 prize pool. Join now: itch.io/jam/remix-ja...
#indiedev #gamejam #gamedev
Remix Jam [$600 Prizes] - Bezi Jam #4
A game jam from 2025-08-21 to 2025-09-02 hosted by BeziHQ. Welcome Welcome all developers, artists, and designers to our Remix Jam , a 4‑day game jam hosted by Bezi to recreating a classic game loop (...
itch.io
August 19, 2025 at 7:16 PM
Our next game jam is happening this weekend! The goal is to recreate a classic game and put your own little spin on it.
Tetris with triangles? Roguelike Space Invaders? Pac-Man as the ghosts? Your choice!
Starts 8/20, $600 prize pool. Join now: itch.io/jam/remix-ja...
#indiedev #gamejam #gamedev
Tetris with triangles? Roguelike Space Invaders? Pac-Man as the ghosts? Your choice!
Starts 8/20, $600 prize pool. Join now: itch.io/jam/remix-ja...
#indiedev #gamejam #gamedev
So hyped on this lil guy
August 12, 2025 at 6:21 PM
So hyped on this lil guy
Reposted by Robert Long
Mesh2Motion (@scottpetrovic.bsky.social) is an open-source alternative to Mixamo that allows you to rig humanoid and four-legged characters!
mesh2motion.org
mesh2motion.org
August 5, 2025 at 8:26 PM
Mesh2Motion (@scottpetrovic.bsky.social) is an open-source alternative to Mixamo that allows you to rig humanoid and four-legged characters!
mesh2motion.org
mesh2motion.org
I'm gonna need to write up one of those "context engineering" blogs pretty soon. We're learning a lot and making big changes to how Bezi works. Lots going on under the hood in this update and a whole lot more to come!
July 30, 2025 at 10:36 PM
I'm gonna need to write up one of those "context engineering" blogs pretty soon. We're learning a lot and making big changes to how Bezi works. Lots going on under the hood in this update and a whole lot more to come!
Reposted by Robert Long
Our weekend Platformer Jam was a blast!
Check out the winners below. It was amazing seeing devs use Bezi to get the technical parts done in minutes, then spend the rest of the jam on art and designing levels.
This is what smarter tooling is all about. Congrats all!
#indiedev #gamedev #gamejam
Check out the winners below. It was amazing seeing devs use Bezi to get the technical parts done in minutes, then spend the rest of the jam on art and designing levels.
This is what smarter tooling is all about. Congrats all!
#indiedev #gamedev #gamejam
July 22, 2025 at 8:23 PM
Reposted by Robert Long
AI is really starting to change game development. And @bezi.com is the driving force behind it.
This past weekend, we saw game developers build a platformer game in just 72 hours using Bezi, our AI assistant for game development. The results, showcased in the video below, were incredible!!
This past weekend, we saw game developers build a platformer game in just 72 hours using Bezi, our AI assistant for game development. The results, showcased in the video below, were incredible!!
July 22, 2025 at 8:18 PM
AI is really starting to change game development. And @bezi.com is the driving force behind it.
This past weekend, we saw game developers build a platformer game in just 72 hours using Bezi, our AI assistant for game development. The results, showcased in the video below, were incredible!!
This past weekend, we saw game developers build a platformer game in just 72 hours using Bezi, our AI assistant for game development. The results, showcased in the video below, were incredible!!
Reposted by Robert Long
We gave artists and developers one week & a development tool for Unity to build a rhythm game. The result was an awesome collection of unique projects.
Bezi uses AI to help with your game's code so you can focus on making art and fun mechanics. Check out our Top 10:
#gamejam #indiedev #gamedev
Bezi uses AI to help with your game's code so you can focus on making art and fun mechanics. Check out our Top 10:
#gamejam #indiedev #gamedev
June 24, 2025 at 5:33 PM
Reposted by Robert Long
How Games are Made: Sound Design
This is the first in a new series that dives into specific areas of game design.
This first episode is about SOUND, covering everything from recording foley, to assigning priority, how the engine and CPU deal with sound and more.
youtu.be/lbOghip5CPI
This is the first in a new series that dives into specific areas of game design.
This first episode is about SOUND, covering everything from recording foley, to assigning priority, how the engine and CPU deal with sound and more.
youtu.be/lbOghip5CPI
How Games Are Made: SOUND DESIGN
YouTube video by Noclip
youtu.be
June 16, 2025 at 6:05 PM
How Games are Made: Sound Design
This is the first in a new series that dives into specific areas of game design.
This first episode is about SOUND, covering everything from recording foley, to assigning priority, how the engine and CPU deal with sound and more.
youtu.be/lbOghip5CPI
This is the first in a new series that dives into specific areas of game design.
This first episode is about SOUND, covering everything from recording foley, to assigning priority, how the engine and CPU deal with sound and more.
youtu.be/lbOghip5CPI
Excited to get this out! If you're using Cursor or Copilot for Unity game dev, don't sleep on this. Agent mode is the the real deal. It makes a huge difference when building out MonoBehaviours. The agent can look through your scene to figure out how components work together.
June 11, 2025 at 7:14 PM
Excited to get this out! If you're using Cursor or Copilot for Unity game dev, don't sleep on this. Agent mode is the the real deal. It makes a huge difference when building out MonoBehaviours. The agent can look through your scene to figure out how components work together.
My former employer continues to shoot themselves in the foot. Just absolute incompetence of leadership over there. My only hope for the longevity of Firefox is the Zen Browser team which continues to produce an incredibly polished fork of the browser. support.mozilla.org/en-US/kb/fut...
Pocket is Saying Goodbye: What You Need to Know | Pocket Help
More information about the end of support for Pocket.
support.mozilla.org
May 22, 2025 at 6:51 PM
My former employer continues to shoot themselves in the foot. Just absolute incompetence of leadership over there. My only hope for the longevity of Firefox is the Zen Browser team which continues to produce an incredibly polished fork of the browser. support.mozilla.org/en-US/kb/fut...
Reposted by Robert Long
We hosted a game jam to see what game developers could make with Bezi over one weekend! The theme was to make an endless runner game, and we saw 42 amazing games built over a couple days from super talented developers and artists. Check out the top 10 games below 👇
#gamedev #gamejam #indiedev
#gamedev #gamejam #indiedev
May 16, 2025 at 5:34 PM
Our last meetup during GDC filled up pretty quickly! If you’re doing game dev in the bay you should come and hang out!
We're hosting an indie game developer meetup in San Francisco on April 24th! Come and showcase your game, get feedback, and connect with other devs. Food and drinks provided! RSVP here: lu.ma/xqe9o15u
Indie Game Dev Meetup & Showcase by Bezi · Luma
An evening for indie devs to talk shop and get feedback on your game over pizza and beer.
If you want to show your game, let us know to reserve a spot for…
lu.ma
April 16, 2025 at 3:42 PM
Our last meetup during GDC filled up pretty quickly! If you’re doing game dev in the bay you should come and hang out!
lol great. Because I didn’t keep my Twitter account and actually deleted it, there’s now a ICO for @mozilla.org Hubs coin. Things are going great on Twitter 😂
April 3, 2025 at 3:44 PM
lol great. Because I didn’t keep my Twitter account and actually deleted it, there’s now a ICO for @mozilla.org Hubs coin. Things are going great on Twitter 😂
Reposted by Robert Long
back to unity this week to extend movement and start on some systems - specifically, added a jump with varying force, a crouch, and a preliminary 🥷stealth detection🥷 (feels like bakers would frown upon bread literally running off shelves, right?).
#gamedev #devlog #art #WIP
#gamedev #devlog #art #WIP
February 26, 2025 at 9:02 PM
Reposted by Robert Long
voilà, the results of maya therapy - spent the weekend studying, eating, and modeling/texturing some loaves in Maya and Procreate!
imagine these as responsive side characters, like a baguette that waves hello, or a smiley sourdough. dream or nightmare?
#gamedev #devlog #art #WIP
imagine these as responsive side characters, like a baguette that waves hello, or a smiley sourdough. dream or nightmare?
#gamedev #devlog #art #WIP
February 18, 2025 at 7:08 PM
Reposted by Robert Long
this week i focused on cams, WASD motion, + some rolling - and found myself in the depths of ✨behavior debugging✨
anyone relate to the feeling of this should work, AND YET? the relief of finally squashing that bug?
hey, it works! Maya therapy time! 😮💨
#gamedev #devlog #art #WIP
anyone relate to the feeling of this should work, AND YET? the relief of finally squashing that bug?
hey, it works! Maya therapy time! 😮💨
#gamedev #devlog #art #WIP
February 13, 2025 at 6:14 PM
Reposted by Robert Long
some work from yesterday! started on a minigame inspired by 'the bread' by gulu animation:
✨model, texture, + rig
✨basic animation + blendshapes (how does bread emote???)
✨movement tests - wasd vs. mouse + custom anim vs. mouse + procedural anim
so begins 🍞bread roll🍞!
#gamedev #devlog #art #wip
✨model, texture, + rig
✨basic animation + blendshapes (how does bread emote???)
✨movement tests - wasd vs. mouse + custom anim vs. mouse + procedural anim
so begins 🍞bread roll🍞!
#gamedev #devlog #art #wip
February 6, 2025 at 7:48 PM
Reposted by Robert Long
Come hang out with us at GDC - we're hosting a happy hour for indie devs on March 18! Learn from a panel of indie veterans talking about the ins and outs of shipping a game and join us for an evening of food, drinks, and networking. Spots are limited!
RSVP here: lu.ma/v6eltoew
RSVP here: lu.ma/v6eltoew
Press Start: Indie Happy Hour by Bezi · Luma
Join Us For An Evening With Indie Devs
Calling all game developers, designers, and founders! Join fellow creators to swap stories and share your in-progress…
lu.ma
February 4, 2025 at 7:42 PM
Come hang out with us at GDC - we're hosting a happy hour for indie devs on March 18! Learn from a panel of indie veterans talking about the ins and outs of shipping a game and join us for an evening of food, drinks, and networking. Spots are limited!
RSVP here: lu.ma/v6eltoew
RSVP here: lu.ma/v6eltoew
Hey, Bezi joined Bluesky hell ya 👋
We just released a new deep dive on why indie games are capturing our hearts more than ever before! The Indie Renaissance, written by our resident game designer
@macytopn.bsky.social, explores how small teams and solo devs are changing the game (pun intended). Check it out below:
@macytopn.bsky.social, explores how small teams and solo devs are changing the game (pun intended). Check it out below:
The Indie Renaissance: How Small Teams Are Reinventing Player Interaction
Join thousands of designers and developers who build better 3D games with Bezi. Prototype early concepts in the Editor and expedite in-engine development with Sidekick.
www.bezi.com
January 30, 2025 at 7:56 PM
Hey, Bezi joined Bluesky hell ya 👋
Watching the OpenAI Search livestream from this morning. Uhhh, Gracias Madre is permanently closed... How do they keep dropping the ball in these demos? Do you even test your searches beforehand? sf.eater.com/2023/8/29/23...
December 16, 2024 at 8:39 PM
Watching the OpenAI Search livestream from this morning. Uhhh, Gracias Madre is permanently closed... How do they keep dropping the ball in these demos? Do you even test your searches beforehand? sf.eater.com/2023/8/29/23...
Pretty long earthquake
December 5, 2024 at 6:48 PM
Pretty long earthquake
Reposted by Robert Long
Two years ago, 200+ of us collaborated to build elk.zone. Would you be interested in an Elky Nuxt PWA Client for Bluesky? Elk has markdown code blocks.
Do you enjoy tinkering with @vite.dev, @vuejs.org, @nuxt.com, @vueuse.org, @unocss.dev, @shiki.style, the @bsky.app API? Would you like to help us?
Do you enjoy tinkering with @vite.dev, @vuejs.org, @nuxt.com, @vueuse.org, @unocss.dev, @shiki.style, the @bsky.app API? Would you like to help us?
Elk
A nimble Mastodon web client
elk.zone
November 23, 2024 at 9:05 AM
Two years ago, 200+ of us collaborated to build elk.zone. Would you be interested in an Elky Nuxt PWA Client for Bluesky? Elk has markdown code blocks.
Do you enjoy tinkering with @vite.dev, @vuejs.org, @nuxt.com, @vueuse.org, @unocss.dev, @shiki.style, the @bsky.app API? Would you like to help us?
Do you enjoy tinkering with @vite.dev, @vuejs.org, @nuxt.com, @vueuse.org, @unocss.dev, @shiki.style, the @bsky.app API? Would you like to help us?