Sven "ptoing" Ruthner
@ptoing.bsky.social
3.4K followers 780 following 450 posts
Pixel/2D artist who also dabbles in 3D I will post and repost NSFW art every now and then. 🚫NFTs / 🚫Crypto /🚫AI
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Reposted by Sven "ptoing" Ruthner
violxiv.bsky.social
hi I'm violet, I make lowpoly animations 😊💜
ptoing.bsky.social
Indeed. The thing is that if someone ACTUALLY would do something like this they can get fined and/or put in jail depending on the country they are in. Plus bickering at people online generally not fruitful anyway.
Reposted by Sven "ptoing" Ruthner
mors.games
mors @mors.games · 15h
apparently it's #portfolioday!

im not much of an artist BUT i make video games :D
ptoing.bsky.social
very nice. clean and classy
Reposted by Sven "ptoing" Ruthner
annawintery.bsky.social
Hey #PortfolioDay !
I'm Anna and I am a pixel artist who loves cakes and games! 🖤
Reposted by Sven "ptoing" Ruthner
increpare.bsky.social
Ok we have liftoff! (Still have to tweak the controls a lot, and wait for more parts before putting it together properly)
ptoing.bsky.social
I guess you are living in one of those typical Dutch places with very narrow staircases? But good job on getting an arcade cab :D
ptoing.bsky.social
A bunch of sketchbook doodle pages from the last few days. Feels really good drawing on actual paper again, something I want to do WAY more of. Very out of practise, still feels a bit wonky, but getting back into the groove slowly feels nice.
Reposted by Sven "ptoing" Ruthner
pita-m.bsky.social
A few last minute edits, and my little 32x32px Doom sprite collection is complete. ✌️
(mostly) 32x32px fan sprites of the classic Doom monsters. The Cyberdemon is 40x40px; the Spider Mastermind is 64x40px.
ptoing.bsky.social
I have actually done some doodling on paper recently, might post later.
ptoing.bsky.social
Or like 4 or so indie games.
ptoing.bsky.social
I think I see what you mean. The last few episodes were mostly tying off knots of the plot, which was needed, but most of the actually interesting stuff happened somewhat earlier.
ptoing.bsky.social
Very good rule, for sure. Better Call Saul is excellent, imo even better than BB in a lot of ways. Enjoy :D
ptoing.bsky.social
then picotron might be fore you. higher res and there are ways to define the palette which is also bigger.
Reposted by Sven "ptoing" Ruthner
doomcube.bsky.social
#ScreenshotSaturday. Can you solve the supernatural mystery of Blake Manor.

Launching on OCt 27th. Wishlist Now!

#Indiegames

👻 store.steampowered.com/app/1395520/...
#ScreenshotSaturday A man with spectacles standing at the bottom of a grand staircase #ScreenshotSaturday 3 red comic panels. A strange panel is carved on a standing stone. A man's eyes are white with power. #ScreenshotSaturday A woman stands agains a black screen. The UI highlights a pin on her shawl. #ScreenshotSaturday A UI showing connecing pieces of information.
ptoing.bsky.social
Nice edits. Though I feel that Dracula lost some of his ferocity and looks a tad less crazed.
Reposted by Sven "ptoing" Ruthner
littlenorwegians.bsky.social
Cat's gotta look their best (WIP for Combustion)

#lowpoly #gamedev #indiedev
Reposted by Sven "ptoing" Ruthner
treelet.bsky.social
"i'm in love with my own reflection, i'm in love with the fruited earth."
A green line drawing featuring a figure looking out the port window of a space craft unto the glowing planet below. Various plants sit on the table. The text beneath reads: "i'm in love with my own reflection, i'm in love with the fruited earth."
Reposted by Sven "ptoing" Ruthner
ptoing.bsky.social
Basically a bunch of abstract ink doodles on paper, scanned, and each put on its own layer. Then I just played around with blend modes and transparency, reordering layers, turning certain layers off, zoom in, find interesting compositions and just do select & merged copy. And then go from there.
ptoing.bsky.social
And then just taking crops of nice compositions in which you see potential, and go from there. Use blend modes a fair bunch to preserve the texture of the traditional media scans, don't overwork etc. Though this can also be used to make starts for very polished pieces.
ptoing.bsky.social
The idea is to have a good amount of the initial shape sketches. They should not be overly complex but have decent depth (getting fainter towards the back) and size variation. It's pretty easy to find neat starting points by playing with the layers, toggling, switching modes.
ptoing.bsky.social
Another ancient (ca. 2006 I think) digital piece, which I still like. Used a method from a Scott Robertson video. Make some shape sketches with depth using traditional media (markers, inks, whatevs), then scan them and put them into layers. Play with blend modes, find a part you like.
Reposted by Sven "ptoing" Ruthner
ptoing.bsky.social
Very old (2009, I think) piece which I still kinda like. Likeness is not great, but the style is fun (tho I rarely do any vector stuff) And the yellow stuff in the back is actual acrylic paint I scanned, which I think works nicely with the graphic approach of the main figure.