https://ppowersteef.carrd.co/
Check out my game #HertenHeld !
Featuring several visual enhancements, Settings and FullScreen support, many gameplay tweaks a new extra gamemode!
You can download the game here:
ppowersteef.itch.io/hertenheld
#Gamedev #indiedev #ScreenShotSaturday #HertenHeld
The story as whole is not complicated, I preferred to focus on gameplay
#HertenHeld #Gamedev #indiedev
The story as whole is not complicated, I preferred to focus on gameplay
#HertenHeld #Gamedev #indiedev
I design them so they're fun for my experience. But while I already know everything when creating, other people will not know that
This is why testers are important
#HertenHeld #gamedev #indiedev
I design them so they're fun for my experience. But while I already know everything when creating, other people will not know that
This is why testers are important
#HertenHeld #gamedev #indiedev
I remember been inspired by Dracula's fire pillars in Smash Ultimate. And it was a cool attack to implement.
The way the wolf charges through the pillars before they expire is an added bonus.
#HertenHeld #gamedev #indiedev
I remember been inspired by Dracula's fire pillars in Smash Ultimate. And it was a cool attack to implement.
The way the wolf charges through the pillars before they expire is an added bonus.
#HertenHeld #gamedev #indiedev
It has no weak points, but instead it soft-counters close or at range depending on you
#HertenHeld #gamedev #indiedev
It has no weak points, but instead it soft-counters close or at range depending on you
#HertenHeld #gamedev #indiedev
They only appear in areas without enemies.
You can't harm them, but they'll fly away when disturbed. (whether that's by moving, or by shooting an arrow)
If you stand still, they may also approach you.
#HertenHeld #gamedev #indiedev
They only appear in areas without enemies.
You can't harm them, but they'll fly away when disturbed. (whether that's by moving, or by shooting an arrow)
If you stand still, they may also approach you.
#HertenHeld #gamedev #indiedev
Introduce a old dangerous enemy you encountered a while before, showing how much you've improved.
Then introduce a stronger version of that enemy close afterwards.
#HertenHeld #Gamedev #indiedev #screenshotsaturday
Introduce a old dangerous enemy you encountered a while before, showing how much you've improved.
Then introduce a stronger version of that enemy close afterwards.
#HertenHeld #Gamedev #indiedev #screenshotsaturday
Inspired from Castlevania: Circle of the Moon and Metroid Fusion.
#HertenHeld #Gamedev #indiedev
Inspired from Castlevania: Circle of the Moon and Metroid Fusion.
#HertenHeld #Gamedev #indiedev
It's only directly shown to light up torches, but you can also burn down a column of vines with it. Discovering that on your own is the way forward.
#HertenHeld #Gamedev #indiedev
It's only directly shown to light up torches, but you can also burn down a column of vines with it. Discovering that on your own is the way forward.
#HertenHeld #Gamedev #indiedev
It was inspired from a certain statue in Golden Sun. Though, when one of the testers made a funny remark about her, she became a character of her own.
...And ended up becoming broken in Fallen Star
#HertenHeld #gamedev #indiedev
It was inspired from a certain statue in Golden Sun. Though, when one of the testers made a funny remark about her, she became a character of her own.
...And ended up becoming broken in Fallen Star
#HertenHeld #gamedev #indiedev
This game basically made the stepping stone of her role, and what later became Fallen Star
#HertenHeld #Gamedev #indiedev
This game basically made the stepping stone of her role, and what later became Fallen Star
#HertenHeld #Gamedev #indiedev
This was something to change the game's pacing
Through the stained glass, you can see connections with another game I made.
#HertenHeld #Gamedev #Indiedev
This was something to change the game's pacing
Through the stained glass, you can see connections with another game I made.
#HertenHeld #Gamedev #Indiedev
From this point, there's no clear direction given where to go next, and it's up to you to find it out.
#HertenHeld #Gamedev #indiedev
From this point, there's no clear direction given where to go next, and it's up to you to find it out.
#HertenHeld #Gamedev #indiedev
#HertenHeld #Gamedev #indiedev
#HertenHeld #Gamedev #indiedev
#HertenHeld #gamedev #indiedev
#HertenHeld #gamedev #indiedev
It can be used as an overhead throw, to cover enemies above and below, it can be placed down to be used as a trap, and it can be triggered faster when using an arrow. It's a great expansion to her arsenal.
#HertenHeld #Gamedev #indiedev
It can be used as an overhead throw, to cover enemies above and below, it can be placed down to be used as a trap, and it can be triggered faster when using an arrow. It's a great expansion to her arsenal.
#HertenHeld #Gamedev #indiedev
This room filled with ninja owls is one of them.
#HertenHeld #gamedev #indiedev
This room filled with ninja owls is one of them.
#HertenHeld #gamedev #indiedev
At this state you just cross the bridge, but there are elements up and down that you cannot reach, later on you reach a dead end, but the idea of the bridge implies that there's something up and down there.
#HertenHeld #gamedev #indiedev
At this state you just cross the bridge, but there are elements up and down that you cannot reach, later on you reach a dead end, but the idea of the bridge implies that there's something up and down there.
#HertenHeld #gamedev #indiedev
If signs told you to go down platforms, then there was no curiousity, but without, players could get lost too. It's a tough balance
#HertenHeld #gamedev
If signs told you to go down platforms, then there was no curiousity, but without, players could get lost too. It's a tough balance
#HertenHeld #gamedev