🦇 PixelQuiet 👾
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pixelquiet.bsky.social
🦇 PixelQuiet 👾
@pixelquiet.bsky.social
https://quietcave.itch.io/

Swordswoman, gamedev, and batlike elf.
I would like to make things that people will find interesting.

Current Projects: ARPG (solo) and 3D Shmup (sistersoft)

PFP: @madsmiyun.bsky.social
Pinned
Still a few weeks left to pick up Corvid's Night, my survival horror dungeon crawler, on sale!
quietcave.itch.io/corvids-night

#indiedev #gamedev #godotengine
Reposted by 🦇 PixelQuiet 👾
I can't stop thinking about the guy hitting a clip in dig dug
August 28, 2025 at 11:32 AM
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golden witch
November 29, 2025 at 11:34 PM
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Hermaphroditus
November 23, 2025 at 5:50 PM
Action RPGs can be metal gear as a treat
November 19, 2025 at 4:02 AM
I think im overscoping, i might just make this action rpg way way way more simple
November 19, 2025 at 12:26 AM
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i'm quoting this interview a lot but it's full of incredible moments

the lesson you have to draw from this is:

you HAVE to be unapologetic about what you do. "fuck the rest of the world, we love furries and we're gonna show them that they love them too" is an inspiring attitude
November 18, 2025 at 4:23 PM
Been seeing a lot of chubby elfs on the timeline for some reason and I just have to say:

keep it up y'all im proud of you
November 11, 2025 at 3:24 AM
Feels good to be back to pixel games, I can't stress that enough. I replayed the wormer deluxe demo just now and I'm still so proud of it. Pixels really gave me the freedom to add tons of small details that make the game feel so cool, similar things take like 500x more effort in 3D.
November 6, 2025 at 4:07 AM
Juicy animation work today, I'm really happy with these attacks and the seamless transition between the baked in sword sprites and the actual sword game object.
November 6, 2025 at 12:14 AM
When youre so depressed you get excited for work because its at least something you can do right
November 4, 2025 at 1:35 AM
8 years later I finally went back and beat the radiance in hollow knight, and also grimm for funsies
November 3, 2025 at 3:59 AM
There simply aren't enough words in the english language to express the rage I feel every second.
November 2, 2025 at 3:41 AM
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lazy sway
October 31, 2025 at 9:42 PM
I put so much effort into the movement code to not favor any directions and nobody will notice. Regardless, it'll feel good when pressing up and then right makes you face right and pressing right and then up makes you face up. You won't know why, but I'll be there, smiling.
October 31, 2025 at 9:46 PM
I wish I had more time to make games
October 25, 2025 at 7:01 PM
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Nothing fills me with a sense of dread quite like the work of artist Chris Van Allsburg. When I was very young, his illustrations terrified me just as much as the ones in Scary Stories to Tell in the Dark, but in a way I didn't even have words to describe yet. He was liminal before liminal was cool
October 25, 2025 at 3:17 AM
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HALLOWEEKEND!!

new EP dropping Oct 31st

5 tracks
October 24, 2025 at 10:26 PM
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a doodle
October 24, 2025 at 12:17 PM
I bet the chinese century feels good af if ur in china
October 24, 2025 at 2:12 AM
Figuring out how I want to handle a procedural magic system thats only gated by knowledge but still allows for neat and creative puzzles that cant be instantly circumvented
October 17, 2025 at 4:06 AM
I spent the whole weekend playing MGS Delta and like it just makes me think we could have had a decade plus of games designed like this (series of very mechanically meticulous puzzle boxes) but with fancy graphics from AAA instead of open world or ghost train rides
October 13, 2025 at 5:26 PM
Celeste's text and portraits should have been pixel art. The art is great but its always bothered me
October 13, 2025 at 5:10 PM
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This is the hill that I stand my ground on.

Best game design:
October 12, 2025 at 7:43 PM
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the girl in your bathroom
October 13, 2025 at 6:17 AM
October 10, 2025 at 2:11 AM