Kris Asick
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pixelmusement.com
Kris Asick
@pixelmusement.com
Proprietor of Pixelmusement, creator of PixelShips, and host of the web shows: Ancient DOS Games and No-Nostalgia Retro Gaming. (He/Him)

Website: https://www.pixelships.com
YouTube: https://www.youtube.com/@Pixelmusement
And now that my galaxy shader is as good as it's gonna get, I went through and made as many distinct colour variations of it as I could, twelve in total! :D

They all have proper space-themed names too like "Astro Red" and "Tacyhon Pink" to spoil just a couple of them. ;)
December 6, 2025 at 10:10 PM
Reposted by Kris Asick
it's christmastime, and there's... good news?

www.youtube.com/watch?v=oy7B...
It's the Christmas light video again - 2025 edition
YouTube video by Technology Connections
www.youtube.com
December 6, 2025 at 3:46 PM
Well, I think I've gotten my galaxy shader working in VR as best as I can muster without dedicating my entire life to it. It's not perfect, but it's REALLY close, and to try and get it any closer would be grasping for diminishing returns. :P
December 6, 2025 at 9:49 AM
BTW: I still find the basic concept of shaders incredible; GPUs are SO powerful in terms of parallelism that you literally are telling each individual pixel how to render itself through program code. EVERY PIXEL drawn to screen is running multiple lines of code... SIXTY FREAKING TIMES A SECOND...
a man wearing glasses and a black turtleneck is holding a pair of headphones in his hand .
ALT: a man wearing glasses and a black turtleneck is holding a pair of headphones in his hand .
media.tenor.com
December 5, 2025 at 9:19 PM
...I think I've FINALLY got this galaxy shader mess figured out for VR... I'll know for sure later when I set up for VR, but testing it in the editor I haven't solved the issue I was having COMPLETELY, but enough that I don't think it's going to be too distracting anymore; I'll know later! :B
December 5, 2025 at 9:08 PM
"Slight" problem I ran into trying to fix my galaxy shader... I need to apply texture rotation based how much yaw there is in the camera relative to how much pitch there is... but... I need a relative yaw value and I'm not sure if I even have access to one, much less how to calculate it. >_<
December 5, 2025 at 8:23 AM
OK, I've ALMOST got my galaxy shader figured out for VR. X and Z rotations work properly now but fixing the Z caused Y to start misbehaving. The trick though is that the way Y misbehaves now directly correlates to how much X rotation there is, with 0 rotation on X causing no problems on Y.
December 5, 2025 at 5:33 AM
Getting closer to figuring out how to get my galaxy shader working in VR... I know the solution now is to fade between different values used to determine camera roll from the view matrix, the trouble is that I'm not sure yet what values (or math) to use in determining where that fade lands.
December 4, 2025 at 8:29 PM
Reposted by Kris Asick
I've not pulled something out of the archives for a while, and for reasons I've been reminded of the joy (and frustration) which is Wizball.

A game which IMHO only works on its breadbin shaped home, as we kind of see with a little cheeky comparison.

www.youtube.com/watch?v=Ybsg...
Beyond The Scanlines #016: Wizball (Commodore 64, Commodore Amiga, Sinclair ZX Spectrum)
YouTube video by Beyond The Scanlines
www.youtube.com
December 4, 2025 at 5:48 AM
I tested my galaxy shader in VR...

...it ALMOST works perfectly... there's just one little catch...

On desktop, the player only ever turns their head side to side or looks up or down... you don't "tilt" your head in most first-person games.

Tilting one's head in VR breaks my shader. :|
December 4, 2025 at 2:55 AM
New No-Nostalgia Retro Gaming video uploaded and ready to watch! This will also be my last video upload for the year; see you all in 2026! :D youtu.be/wXYDcR9EgNo
Wizball - NNRG Week 97
YouTube video by Pixelmusement
youtu.be
December 3, 2025 at 2:46 AM
HOURS of testing and trying things and the solution to my shader woes... was to just subtract two easily accessible numbers... >_>;

Granted, I'm not convinced it won't break in VR but I have some thoughts on how to compensate if it does. :B
December 1, 2025 at 8:38 PM
I was thinking about the shader difficulties I ran into last night and I think I have a conceptual solution, but I don't know how to implement it just yet...

I effectively need a 2D dot product.

The Problem: Dot products are 1D.

...hrmmm...
December 1, 2025 at 3:12 PM
Me: Yay! After hours of work this shader I made which makes objects look like they have galaxies in them looks awesome! Let's just quickly test it in-game...

Me: *turns head in game*

Shader: *breaks*

Me: ...

Me: It's... surprisingly hard to get shaders to do what you want them to sometimes. :|
December 1, 2025 at 2:04 AM
The Linking Tool itself is now fully functional in Project AB! :D

However, at the moment there's only two kinds of objects which have logic links so it's kinda hard to really demo it, plus I haven't implemented the actual logic system and L-Code stuff yet.

Gotta add some more content first! :B
November 30, 2025 at 10:41 PM
Live.
Honest question: If everyone got Universal Basic Income, no strings attached, what would YOU do with it?

Re-post with your quote or drop your take below.
November 29, 2025 at 1:56 PM
Geeze, I am rocking the strangest headache today... it's like... mostly forward but feels like it's drilling deep into my head through my nose as opposed to surrounding the surface. Hopefully goes away before too long. >_<
November 28, 2025 at 3:40 PM
Reposted by Kris Asick
Happy Thanksgiving to those down in southern North America. When you get exhausted of watching football and eating, then how about learning a bit of what makes the Northern Hemisphere of Terra Nova in #heavygear who and what they are.

#heavygear3 #scifi #lore
youtu.be/5HIrcGFNuOM
HEAVY GEAR - The North
YouTube video by Mac's Lore
youtu.be
November 27, 2025 at 8:11 PM
Reposted by Kris Asick
happy thanksgiving

i made this for you

youtu.be/INZybkX8tLI
My car charger can boil water really fast
YouTube video by Technology Connections
youtu.be
November 27, 2025 at 6:38 PM
ALMOST have logic links and the Linking Tool itself fully functional in Project AB! Just a few more loose ends to tie up such as changing the colours of the link lines based on the kind of data being carried and making it possible to break links manually! :)
November 27, 2025 at 7:24 PM
Reposted by Kris Asick
Celebrating the Xbox 360's 20th anniversary on LGR!

youtu.be/hlnbsRz6E2Y

Opening a boxed and unused Xbox 360! They released it two decades ago now, so this was the perfect time to unbox a 60GB Pro model, set it up, enjoy the Blades, and play some games. While HOPEFULLY avoiding red rings. Jump in!
Unboxing an Xbox 360 Console 20 Years Later!
YouTube video by LGR
youtu.be
November 27, 2025 at 1:03 PM
Just tested all of my recent work in Project AB in VR and yep, all working as expected! :D

Eventually I'll put together a VR demonstration, for Patreon supporters first then the general public later, but I want to have more VR-specific features implemented first. :B
November 25, 2025 at 4:21 PM
Quick heads-up that there's not going to be an NNRG video this week because I don't have any moments coming up in the next few days where I'll be awake at a point in time where I can record clean audio. :(

It's been over FOUR YEARS and our apartment complex is STILL doing renovation work... >_<
November 24, 2025 at 8:01 PM
Reposted by Kris Asick
It's Monday. So I thought I'd checka my email.
flashy: homestarrunner.com/sbemails/210...
tubey: youtu.be/-zhsNdk1_Vc?si
November 24, 2025 at 2:19 PM
So I got most of my shader retooling done overnight for Project AB; wasn't AS bad as I thought it was going to be, however I'm kinda tripped up on one of the last shaders to fix because it relies on doing alpha-channel stuff during light passes and is somehow broken beyond what I intended to fix...?
November 24, 2025 at 1:33 PM