pw
@peterfromthevoid.bsky.social
56 followers 100 following 74 posts
i'm peter, i do an art, i do a gaming
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also drew an entire Zaku II F2 in a fit of madness while waiting for a late night ferry after I missed my scheduled one
Full page of those DS9 character studies, scanned and cleaned up a bit
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食休みにやってた頭の体操
Le no chicken is vanquished...
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"The hills have eyes" is a cautionary tale about having some stuff
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5 people in lab coats hunched around a briefcase for twelve hours straight until one of them has the 2001 a space odyssey monolith epiphany to open the latches. fat stacks of cash burst out like the fake snake in a peanut can gag; everyone is screaming.
Finished assembling a highly mobile guy last night
"moments in love" by art of noise is a song in which ps1 lara croft stumbles upon a series of secret rooms one after another for 10 minutes
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If you've ever wondered what it was like to live through the dot-com bubble, just look at the ads for AI startups that are all over San Francisco
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Gun Frontier Sega Saturn box art by Hisashi Fujiwara, who also did art for Gamest magazine: www.originalvideogameart.com/home/gun-fro...
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The artwork of Another World aka Out of this World in North America by Éric Chahi used on several releases (mostly in Europe) including #MSDOS, #CommodoreAmiga, #MegaDrive, and even #SuperFamicom (as Outer World). Usual upscale/clean/retouch process applied.
Reposted by pw
Reposted by pw
It's Minnesota State Fair time! It's time for Minnesotan folk art! Here, for example, is Saturn Devouring His Corn, in the seed art category!
I have beaten Thief Gold
Alright time to break open another mobile suit now that I've finished one of my other projects
I have polished up and posted an old text adventure I worked on during university. It has a beginning, an end and some puzzles! Wow! peterfromthevoid.itch.io/run-aground
Run Aground: A Short Text Adventure by peterfromthevoid
Play in your browser
peterfromthevoid.itch.io
once again i have Ideas for videos games
i think tommy tallarico is cursed to walk the earth for the rest of time
I needed these enemies to get teleported, but only if two different triggers are fired in a specific order. There is no boolean logic object or way to enable triggers with another trigger in base Quake, so I've ended up with a wacky physical AND gate made of elevators and teleporters.