ChillPenguin🐧
@penguindev.bsky.social
51 followers 140 following 21 posts
I'm here to make videogames! Hopefully I actually use this account lol
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penguindev.bsky.social
#devtober day 14, exhausting day lol. Made myself do something for the game, it's just a simple save data system, continuing picks up from the last room you were in. Getting an early night 🛌😴
penguindev.bsky.social
#devtober day 13, the game can have more than one level now! All the critters need to reach a goal block to progress, I'll make a nice transition if I get time later :)
penguindev.bsky.social
#devtober taking it so easy for day 12, it's a Sunday and I spent most of the day watching Evo France anyway lol. Editor objects to define spawn points & goals, though goals don't do anything in-game yet. Recharging for next week, there's 9 days left in the jam :)
penguindev.bsky.social
#devtober day 11 is a #screenshotsaturday! Here's two types of switch to move wall blocks around, and more work on the level editor. This'll be the bread & butter of the game's puzzles, and hopefully the bird/ghost abilities play with that nicely
Reposted by ChillPenguin🐧
skarfelt.bsky.social
game jam progress! originally the Ball was gonna be just another mechanic but i really like how it feels so i think i'm gonna build the game around that for the sake of scope
penguindev.bsky.social
#devtober day 10, gave the bird & ghost their own abilities! Bird can fly horizontally, ghost can disappear into the ground & raise characters above it. It'd be nice to get a third character in for the jam, but I should start work on puzzles first
penguindev.bsky.social
#devtober day 9, getting a second 'lil guy' in the jam game & making the bird move in little hops :)
penguindev.bsky.social
#devtober day 8, and day 2 of the lil guy jam! Made an in-game level design tool to block out levels, since it beats typing out position/scale for however many blocks haha
penguindev.bsky.social
#devtober day 7, I've joined Pinuwuk's "Lil Guy" Game Jam as a break from the main project. Here's my lil guy! Working in the custom engine again, so I'm testing collision resolution & the ability to greybox a level
penguindev.bsky.social
#devtober day 6 is just normal videogame glue; life, death, and title screens. The engine needed some work to render UI elements like this - it supports multiple cameras now :)
penguindev.bsky.social
#devtober day 5 and the vision for the arena is starting to come through, the hops go over the roots nicely. Needs a bit more work though, enemies & the camera don't collide with trees yet lol
penguindev.bsky.social
#devtober day 4, a whole experiment generating a grid as a wireframe failed so here it is as a mesh :(
Started to plan the environment, I think I'm going to make this area a forest glade or campsite. Maybe aiming for a single-level demo?
penguindev.bsky.social
#devtober day 3 calls for a long-overdue update to the enemies' visuals; animations for warning, jumping & landing, and some new models!

(experimenting with music, this is Nice In! // Nice Approach! by FLOOR BABA)
penguindev.bsky.social
#devtober day 2 was mostly tidying & bugfixing but I had time to make a little squish animation when enemies are pulled together. I think I'll work on their jump sequence tomorrow...
penguindev.bsky.social
#devtober day 1, fixed a nasty bug the other day so I'm treating myself to some visual work on the tether spell. Experimented with inward normals for an outline and I'm happy with how it looks for a cheap & easy effect :)
penguindev.bsky.social
I need to work on this project more frequently... finally got the tether/grapple move working! Needs a model obviously, various bits of polish & extensive testing (I'm sure there are bugs here, I can feel it) but it's some nice progress
Reposted by ChillPenguin🐧
ashlikeadragon.bsky.social
thank you to skybox for letting me include both
a: rage and fury
b: political and cultural context
in a piece mostly about a fighting game

i am very, very proud of this piece, please give it a read 💜
skyboxcritics.com
Street art, strength, and selling out: How Street Fighter 6 sacrificed its identity to chase brand synergy by @ashlikeadragon.bsky.social

"The only wrong way to approach street art is to cross the metaphorical picket line — to create art not against those damaging citizens’ lives, but for them."
Street art, strength, and selling out: How Street Fighter 6 sacrificed its identity to chase brand synergy
An op-ed about how Street Fighter 6's use of brand collaborations and genAI content has compromised its street art-rooted aesthetic and identity
skyboxcritics.com
Reposted by ChillPenguin🐧
ashlikeadragon.bsky.social
i'm writing a book!!!!

in collaboration with @lostincult.co.uk, @sukeban.moe and @ysbryd.net, i'm writing Design Works: VA-11 HALL-A.

time to mix drinks and change lives.
lostincult.co.uk
Time to mix drinks and change lives.

Announcing VA-11 Hall-A: Design Works 🍸

In collaboration with @sukeban.moe x @ysbryd.net, explore Glitch City like never before through developer interviews, concept art and more.

Ends 5 June. Pre-order now bit.ly/VA11HallA
VA-11 Hall-A: Design Works
Pre-order now bit.ly/VA11HallATime to mix drinks and change lives.Announcing VA-11 Hall-A: Design Works 🍸In collaboration with Sukeban Games x Ysbryd Games,...
youtu.be
penguindev.bsky.social
I'm a Character who loves to Move 🏃‍♂️🏃‍♂️🏃‍♂️

very early #rustlang #gamedev stuff. Trying to port and finish a gamejam project 🐧
Reposted by ChillPenguin🐧
commandersterling.bsky.social
They’ll never find the next Balatro because they’re too busy looking for the old Balatro in a new skin.

These leeches are unable to see the potential of things they haven’t seen already. They lack the imagination and foresight. That’s why a Balatro happens in spite of them, not with them.
brunodias.bsky.social
Publisher bizdev people at events like GDC and Dice trying to sign "the next balatro" should realize that, statistically, the developer of "the next Balatro" you need to be talking to isn't at GDC or Dice talking to bizdev guys seeking 2m+ in funding
Reposted by ChillPenguin🐧
majormcdoom.bsky.social
Made some VR chalk tech. 🐧✍️
#GodotEngine #gamedev #indiedev
penguindev.bsky.social
I've been working on tileset/tilemap rendering with Rust/SDL3. Very cool that this sort of thing only needs a single quad. I'm not really a shader guy so this was fun practice :) #gamedev #rustlang
application displaying a blocky smiling face made from bricks and squares application displaying a recreation of a screen from The Legend Of Zelda, made from a tileset and tilemap shown to the side application displaying a paragraph of sample text, made from a tileset and tilemap shown to the side
penguindev.bsky.social
brewing Bolognese Potion in my Cauldron
Bolognese Potion in his Cauldron
Reposted by ChillPenguin🐧
moomanibe.bsky.social
I wrote this post about the illusion that indie is a 'superior development style' about a week ago and waffled on whether or not it was still relevant enough to post. Aftermath putting up a podcast on the same topic today convinced me to finally shove it out the door.

auratriolo.com/blog/2025/01...