Hex Maniac Patch
@patchawful.bsky.social
240 followers 270 following 3.8K posts
I'm Patch 🏳️‍⚧️ Oceanography, writing, ballet, Chinese history, comics, cassettes, cosplay and maybe anime. The original Hex Maniac, irl Anarchy Stocking. Feel free to say hi!
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patchawful.bsky.social
Scooby Doo taught us that the real monsters were the friends we made along the way
Reposted by Hex Maniac Patch
Reposted by Hex Maniac Patch
patchawful.bsky.social
What is the animation equivalent of blocking, I feel I should know this
patchawful.bsky.social
There's something very interesting in anime from the era where they'd just moved to widescreen still very clearly being 'blocked' (or the animation equivalent) for 4:3. It makes sense why, but you don't expect to see it in animation as much as you would in live action
patchawful.bsky.social
Funny how he always seems to vanish when it comes to Tuesday
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ultim8nik.bsky.social
lots of polishing going on

#PaSwG #b3d
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praetopotato.bsky.social
Here's Patchouli reading a book! I wonder what she's reading...
#touhou #touhouproject
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Reposted by Hex Maniac Patch
Reposted by Hex Maniac Patch
Reposted by Hex Maniac Patch
dailyalicetouhou.bsky.social
Alice's illustration from Who's Who of Humans & Youkai - Dusk Edition! very pretty!
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kartoonistkelly.bsky.social
Finally! I’ve broken through the glass ceiling for old, white men hoping to work in animation.
Be sure to tune in. As I tell all my lovers, this might just be the best 20 seconds of your life.
patchawful.bsky.social
I've now moved on to formulating yuri for two decade old shows that were panned at the time and immediately forgotten
Well I've got to find some sort of enjoyment here
patchawful.bsky.social
Once again I find myself formulating yuri involving tertiary characters from long dead manga who had one focal chapter at best
patchawful.bsky.social
Yeah! Character moments, side cast interactions that enhance our understanding of the main cast, chances to learn about the world around them are lost, and the lack of any downtime means it's easy to just get caught up in Constant Escalation to try and heighten the tension as the story progresses
patchawful.bsky.social
Honestly a lot of what's called filler is a necessary part of long form media, as low stakes parts give a chance to breath and get to know the characters better, but also provide a break that adds urgency when the stakes return (but that's different from a work where the filler is the premise)
patchawful.bsky.social
Serialisation is a useful servant but a poor master
patchawful.bsky.social
A criticism I've seen multiple times now, that always confuses me, is 'this is doing nothing to advance the plot, it's just filler involving the central premise of the work the plot exists to facilitate'
Reposted by Hex Maniac Patch
Reposted by Hex Maniac Patch
shiz0077.bsky.social
【東方】八雲紫 👁️‍🗨️
#東方Project #fanart
#深夜の真剣お絵描き60分一本勝負
Illustration of Yakumo Yukari from Toho project
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wishonpleiades.bsky.social
I get what you mean. I immediately thought of how villainess stories combine tropes from otome games, shoujo manga, and light novels to create parodies of a genre that doesn't exist.

www.animenewsnetwork.com/answerman/20...
To answer this question, I'd like to direct your attention to this article I wrote about the trend in 2020. To summarize what I wrote then, the trend does not appear to be inspired by first-hand experience with otome games other than the basic visual novel setup of multiple love interests and routes. The closest analog is perhaps Rosalia, the rival character in the classic 1994 SNES dating sim Angelique, but most otome games don't actually feature a “villainess” character!

So, where does that character trope come from, and why is it now associated with otome games generally? In 2019, manga artist Michiro Ueyama drew a web comic regarding his interpretation of its origin. The manga's protagonist, a middle-aged man, remarks that the stereotypical villainess design with the blonde ringlets reminds him of Eliza from Candy Candy, a classic shōjo manga from the 1970s, along with the rival characters from Aim for the Ace! and Glass Mask.

As for the “reincarnated as the rival character” part, the initiator of that trend may be the popular 2013 web novel Kenkyo, Kenjitsu wo motto ni Ikite Orimasu! (My motto is Living Honestly and Humbly). Rather than an otome game, the girl gets reincarnated as the catty rival character in a shōjo manga. Still, the story's progression should be familiar to anyone aware of the “villainess” trend: The heroine tries to avoid a bad fate by exploiting her meta knowledge but unwittingly attracts the attention of suitors.

Next came My Next Life as a Villainess: All Routes Lead to Doom! in 2014, which was easily the most influential series in the subgenre. It transplanted the familiar premise of Kenkyo, Kenjitsu wo motto ni Ikite Orimasu! into a video game, allowing it to tap into the ongoing LitRPG web novel trend. Until then, most of the “villainess” stories stuck to pure fantasy settings; even if the heroine originated from another world, the stories did not incorporate video game meta.
patchawful.bsky.social
Adventures at a sculpture park!
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entamewitchlulu.bsky.social
#sapphicseptember Day 2: Voyage / NagiHono

vaguely titantic inspired but they won't have a sad ending lol

#artwitchlulu