Remi 🤖
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oddrobot.com
Remi 🤖
@oddrobot.com
oops, I arted. 🇺🇸🍟🇫🇷🥐
animation, model, rig, 3dprint, goofs.
Penny Big Breakaway, Epic Tavern, Spider-Man VR, PSHome, Resistance Retribution, Syphon Filter (DM,LS), Rise to Honor, The Getaway...
https://oddrobot.artstation.com/
linktr.ee/oddrobot
made with blender, affinity and 🌭🌭🌭
#b3d #realtime #blender #affinity
new asset days are as always the best days (h/t to @oddrobot.com)
November 19, 2025 at 6:06 AM
Who has a 3d printer and will swap the case of the GabeCube for a Jurassic Park SGI Crimson?
This guy. No expense spared.
November 12, 2025 at 7:32 PM
Come on multiball!
I absolutely love the look of this table @oddrobot.com knocked together (not the untextured interior bits I did)
November 11, 2025 at 5:47 PM
Update on procgen houses:
September 21, 2025 at 12:13 AM
🚨WIP🚨 procgen house and urban furniture.
blender, instamat.
#blender #b3d #instamat #3dart #wip
September 17, 2025 at 1:23 AM
wip #2: foddie trees low poly in blender
#blender #gameart
September 13, 2025 at 3:50 AM
WIP of 2d and 3d concepts of Foodie Trees😋 (procreate and nomad)
#gameart #procreate #nomadsculpt
September 10, 2025 at 2:06 AM
Supa Punch Out Clone:
Raging Birb
August 2, 2025 at 4:23 PM
Reposted by Remi 🤖
Hey #PortfolioDay! 🤘

I'm Ryosuke, a creative technologist from San Francisco. I prototype apps and tools, and I specialize in #3D, #UI, and animation. You'll find me coding in JS, C++, Python, and Rust - or low level graphics like OpenGL or WebGPU.

I'm available for hire
whoisryosuke.com
July 8, 2025 at 6:56 PM
Ohai #Portfolioday! 🤖
I'm Remi, I animate, model, rig. For games, videos, 3d prints and whatnots.

Always available for work, so hit me up!

📫 Email - oddrobot at gmail.com
📺 Portfolio - www.artstation.com/oddrobot
July 8, 2025 at 5:47 PM
Reposted by Remi 🤖
I think we should all thank my daughter and all of the other like-minded players who asked the question and paved the way for Pauline to be in a new Donkey Kong. ;)
www.wired.com/2013/03/donk...
Why I Hacked Donkey Kong for My Daughter
Finally, one day after work, she asked to play Donkey Kong, only this time she raised a pretty innocent question: “How can I play as the girl?”
www.wired.com
June 18, 2025 at 3:38 PM
I saw a Topolino IRL!
It's sooooo keeeewt.
June 9, 2025 at 6:26 PM
muhahahaha itz vorking! DFF test in #blender :D thanks to the hints posted by @edwardurena12 (I'm seating on the shoulder of a giant here)
#blender3d #blendercommunity #fanarts #gravityfalls
May 9, 2025 at 3:50 AM
Short scene inspired by Day of the Tentacle (and the Maxwell blown away guy but pushed to 11). Made in Blender, Affinity Designer, InstaMat and DaVinci Resolve.
#blender #fanart #gameart
youtu.be/jHp8nowIKLQ
Bernard breakdown (for educational purposes only)
YouTube video by Rémi Benoist
youtu.be
April 24, 2025 at 9:15 PM
Short scene inspired by Day of the Tentacle (and the Maxwell blown away guy but pushed to 11). Made in Blender, Affinity Designer, InstaMat and DaVinci Resolve.
#art #gameart #fanart #doublefine #blender
April 22, 2025 at 8:59 PM
My little collection of procedural materials made with #instamat . All can be tweaked in engine with exposed settings. I will post updates when I make a bunch of new ones.
#gameart #procedural
April 15, 2025 at 12:01 AM
autostacking of hifi components 😅
#gameart #blender #b3d #gamedev #3dart
April 8, 2025 at 12:28 AM
stack of stylized high fidelity components: the tawah of pawah.
#gameart #blender #b3d #gamedev #3dart
April 5, 2025 at 6:52 PM
🚓woop🚨 wip wip🚨workinprogress
a stack of stylized high fidelity components
#gameart #blender #b3d #gamedev #3dart
March 28, 2025 at 10:47 PM
Zmodeled in Zbrush as a dare/goof 😵‍💫. I will eventually bring it in Blender and do something with it. Stay tuned 😅
#3dart #gameart #gamedev
modeled in zbrush as a goof/torture test.
yes, it's possible. no, it's not that fun :D
March 26, 2025 at 10:45 PM
I like smushing stuff, making stuff chonky.
old shows where inanimate objects were a character 😅
#3dart #gamedev
magum p.i.
+starsky and hutch
+heavy serving of chonk
=
March 22, 2025 at 6:38 PM
Reposted by Remi 🤖
btw you can bake lowres closest interpolation maps straight from polyhaven PBRs for quick and dirty pixelart textures, kinda goated for indiegame assets entirely in blender
February 1, 2025 at 8:19 AM
1st experiment with blender geo nodes!
a loudspeaker cabinet for Day of The Tentacle's Bernard!
#blender #gameart #blender3d
March 6, 2025 at 7:43 PM
walk cycle in blender. Bernard from Day of The Tentacle, looking for a clue or how to defrost a hamster🐹...
#blender #b3d #animation #gamedev #3dart
February 26, 2025 at 7:03 PM