Nicholas McDonnell
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nicholasmc1.bsky.social
Nicholas McDonnell
@nicholasmc1.bsky.social
Game Designer/Generalist - Searching Interactive

Wishlist Crabmeat
https://store.steampowered.com/app/3671850/Crabmeat

Prev - Design / Co Founder @samuraipunk

https://nicholasmc1.itch.io/
Pinned
|| Serve the Fuedostate
|| Catch King Crabs
|| Survive

Crabmeat is a short fishing-first-person-point-and-click-survival-horror releasing later this year.

Wishlist now on steam to make sure you meet quota.
store.steampowered.com/app/3671850/...
Reposted by Nicholas McDonnell
New skidding and turning animations for sprinting 💨
#ScreenshotSaturday
December 6, 2025 at 10:15 PM
Crab pls
December 6, 2025 at 3:18 AM
Signed up for global game jam, first one in like 5 years maybe? Finally on a work schedule where I feel like I can do this kinda stuff again.
December 5, 2025 at 9:47 PM
Seems fine.
December 5, 2025 at 12:11 AM
December 5th seems a popular day to announce new banger indie games huh
December 4, 2025 at 10:31 PM
Reposted by Nicholas McDonnell
Something new.
#Neath
December 4, 2025 at 8:24 PM
Reposted by Nicholas McDonnell
Retro-style fishing mystery game About Fishing announced for PS5, PC

Publisher Playstack and Arctic Eggs developer The Water Museum have announced About Fishing, a fishing mystery game "made out of love for Shenmue and SEGA Bass Fishing." It will be available for PlayStation 5 and PC via Steam. A…
Retro-style fishing mystery game About Fishing announced for PS5, PC
Publisher Playstack and Arctic Eggs developer The Water Museum have announced About Fishing, a fishing mystery game "made out of love for Shenmue and SEGA Bass Fishing." It will be available for PlayStation 5 and PC via Steam. A release date was not announced.
www.gematsu.com
December 4, 2025 at 9:26 PM
New tiktok showing off work I did on stream this week

vt.tiktok.com/ZSf7vnqh6/
December 4, 2025 at 6:16 AM
Doing something different today, trying to wrap up a #godot jam project and learn the engine a bit better.

twitch.tv/searchingint...
Twitch
Twitch is the world
twitch.tv
December 3, 2025 at 10:10 PM
Reposted by Nicholas McDonnell
Barrow era um FPS indie que foi cancelado, queria fundir tonalidades incompatíveis: cidade confortável mas depressiva, outro mundo vibrante mas violento.

Por vezes, os jogos não morrem por colapso. Morrem porque as estruturas não se tocam.

Podem ler aqui 👇

videojogos.substack.com/p/142-barrow...
#142 Barrow: Quando as Tonalidades Não Se Tocam
A história de um jogo que morreu por desalinhamento, não por colapso.
videojogos.substack.com
December 3, 2025 at 9:49 AM
The LinkedIn bros froth this shit
December 3, 2025 at 7:01 AM
Reposted by Nicholas McDonnell
The Frosty Mini showcase of games made in Australia and Aotearoa NZ is happening NEXT WEEK! ☀️🍦 Here's some handy timezone info to help you tune in:

🇦🇺 8am AEDT and 5am AWST (10 Dec)
🇳🇿 10am NZDT (10 Dec)
🇯🇵 6am JST (10 Dec)
🇺🇸 1pm PT and 4pm ET (9 Dec)
🇬🇧 9pm GMT (9 Dec)
December 2, 2025 at 9:02 PM
Fiddling with a UI shader yesterday to do a little heartrate monitor to represent player health in the inventory screen

#gamedev #techart #indiedev
December 2, 2025 at 9:57 PM
Crabmeat deving time! Working on a new health system for the player
twitch.tv/searchingint...
#gamedev #indiedev #horrorgame
SearchingInteractive - Twitch
Replacing the healing system in my survival horror game - Crabmeat Dev
twitch.tv
December 1, 2025 at 10:08 PM
Reposted by Nicholas McDonnell
Sharing some of my favourite smear frames in my handmade game, Scrabdackle! It's coming out TUESDAY! Dec 2! Would love if y'all took a look! 😊💙

store.steampowered.com/app/1578720/...
#game #videogame #indiegame #cutegame #animation
November 29, 2025 at 3:25 PM
I don't really have anything you can buy but there's tons of demos and experiments including the Barrow Vertical Slice

nicholasmc1.itch.io
November 28, 2025 at 8:43 PM
Surely there's a better way to change a gizmo colour when it's selected than just drawing it twice? #gamedev #unity3d
November 28, 2025 at 3:50 AM
Reposted by Nicholas McDonnell
Alien design for a internal project at work!
November 26, 2025 at 11:06 PM
Working on some ship physics before going back to level design today. twitch.tv/searchinginteractive
November 26, 2025 at 9:52 PM
Reposted by Nicholas McDonnell
My job is create problem and then solve it
November 26, 2025 at 1:02 AM
More level design and environment art today over at twitch.tv/searchinginteractive #gamedev
November 25, 2025 at 10:00 PM
New Crabmeat devlog, diving into recent changes #gamedev #indiedev

youtu.be/ZxksCO6K24E?...
Crabmeat Devlog 4 - Repair Systems, Optimisations and FISH
YouTube video by Searching Interactive
youtu.be
November 25, 2025 at 8:29 AM
Working on the world and level design of Crabmeat over at twitch.tv/searchinginteractive
November 24, 2025 at 9:34 PM
Did a pass on ship repairs in Crabmeat and added the juicy ass bilge pump
vt.tiktok.com/ZSf62mmYh/
November 21, 2025 at 6:38 AM
Reading through the blender 5 update list and suffered massive damage.
November 20, 2025 at 11:32 PM