Nathaniel Jones
nathanieljones.au
Nathaniel Jones
@nathanieljones.au
Firestarter and Firefighter for BuddiBeaconGames. Working on my 4th game!

Check out buddibeacon.com for games and nathanieljones.au for my personal blog!
Pinned
Wow! 200 Followers! 🫢💦

You are all awesome, Thanks for thinking that’s [“an interesting project”, ”a cool artstyle”, ”a nostalgic feeling game”, ”a damn hunk/cute guy”, “an indie dev like me”] and pressing follow! 🎉

I am blessed by your interest in my work, I don’t take the support lightly! 🙏
🤞 - I promise this is a promotional progress update and not me showing off a slick move I just made. Follow me to join the Steam Playtest coming soon!

😅 - FINE! I wanted to show off the play! Are you happy now!

#GodotEngine #IndieDev #GameDev #SRPG #IndieGames #インディゲーム
December 3, 2025 at 2:45 AM
🔖 - May of glanced at someone else's homework (Cough #Undertale), but a clever idea is still worth using!

♻️ - Because of the games (Optional) permadeath mechanic, I wanted to make it as easy as possible to restart from scratch.

#GodotEngine #IndieDev #GameDev #SRPG #IndieGames #インディゲーム #FireEmblem
December 2, 2025 at 4:30 PM
🎥 - Annnnnnd Action!

⌨️ - Had a few people ask for the ability to hold WASD to move the camera around the map instead of tapping them. So here it is with some with some additional cute little responsive arrows!

#GodotEngine #IndieDev #GameDev #SRPG #IndieGames #インディゲーム
December 2, 2025 at 3:38 AM
🔖 - Added some UI shake to help sell the impact of hits. The intensity and length of the effect is dependent on damage done!

✨ - It feels nice to just work on polishing at the moment! Open Steam playtest soon!

#GodotEngine #IndieDev #GameDev #SRPG #IndieGames #インディゲーム
December 1, 2025 at 3:00 AM
Wow, Things are starting to get a little real everyone. 🤭
Pressure is on!

#GameDev #IndieDev #IndieGames #Steam #Steamworks
November 29, 2025 at 3:00 AM
🥱- Spent the day so far setting up my Steam Page. Lots of work getting assets and documents filled out at different sizes and resolutions but I am finally coming to the end...

🤣 - However in System Requirements, couldn't help myself...

#GameDev #IndieDev #IndieGames #SRPG #GodotEngine
November 28, 2025 at 2:38 AM
Reposted by Nathaniel Jones
Me: Showing off the new pathing system to a friend...
Friend: Mentions that it is picking the optimum route and it can't draw fun shapes like the GBA games.

My Reaction: 😂 🤣

#GodotEngine #GameDev #IndieDev #IndieGames #SRPG
August 27, 2025 at 2:33 PM
Question to my fellow #GameDev #IndieDev posters, I see a lot of people doing reposts their old posts.

Have you been able to convert many “Unsuccessful” posts into having better engagement?

I have typically avoided it because don’t want people like I am dragging up things they have already seen.
November 26, 2025 at 11:36 PM
🌲 - It is tough for horses to maneuver though dense forest!

🏃 - I added a little speed adjustment when for all unit's is running though rough terrain such as includes tiles such as mountains and water.

#GodotEngine #IndieDev #IndieGames #GameDev #SRPG
November 26, 2025 at 6:02 AM
Are you all ready for some feels? Because the death quote system put into the game! Nothing beats implementing the system showing bitter end of all the characters you have come to love! 😂 🪦

#GodotEngine #IndieDev #IndieGames #GameDev #SRPG #インディゲーム
November 25, 2025 at 1:22 AM
For all you super cautious tacticians, The enemy range inspector up!

With one button press you can now see...
🟣 - All enemy ranges.
🔴 - Select enemy ranges.

Also, Preparing support for #Ultrawide monitors!

#GodotEngine #IndieDev #IndieGames #GameDev #SRPG #インディゲーム
November 24, 2025 at 4:30 PM
Reposted by Nathaniel Jones
Nathaniel has built his own Godot SRPG from the ground up and done all the artwork himself. It's extremely impressive and you should keep an eye on this.
To as a cute little visual feature, The further away units are in a fight, The space at the bottom of the screen will get larger and larger!

Now to stop procrasti-featuring and do some actual work! 🤣

#GodotEngine #IndieDev #IndieGames #GameDev #SRPG
November 23, 2025 at 10:05 PM
To as a cute little visual feature, The further away units are in a fight, The space at the bottom of the screen will get larger and larger!

Now to stop procrasti-featuring and do some actual work! 🤣

#GodotEngine #IndieDev #IndieGames #GameDev #SRPG
November 23, 2025 at 10:00 PM
🎁 - I am at the point now where my game is so laser focused on my personal tastes that I find myself actively forgetting the things I am looking for when playtesting and just end up playing.

😅 - That is a good sign right?

#GameDev #IndieDev #IndieGames #SRPG
November 22, 2025 at 9:07 PM
Reposted by Nathaniel Jones
Today is the one year anniversary of the release of Stig 🥳

50% off for a week to mark the occasion!
November 20, 2025 at 12:18 PM
🔖 - Hi #FE #FireEmblem Fans! I am currently working on my own #GBA inspired #SRPG!

🗺️ - Want to pitch in? The Start Minimap, I don't ever actively use it, I am happy to implement it for practical or even nostalgia reasons but I am checking if it is worth the effort.

💭 - What are your thoughts?
November 18, 2025 at 11:32 PM
Reposted by Nathaniel Jones
SURPRISE! My friends and I made a cozy idler, and you can play it RIGHT NOW! Our submission for #ComfyJam Autumn is Knittin' Critters - four grannies knitting blankies for everyone on the planet!

🦊 jlansing.itch.io/knittin-crit... 🧶

#indiegame #cozy #itchio #idler #gamedev
November 17, 2025 at 11:24 PM
I think it is about time we graduate to needing an character artist. 🤣 It will do for the open play-test but it definitely makes sample screenshots and videos look a bit funky.

I will miss my bootleg MSPaint Characters when they are replaced. 😅

#GodotEngine #IndieDev #IndieGames #GameDev #SRPG
November 14, 2025 at 1:14 AM
If I lose on the hard map in the play-test am I a bad designer or a bad player? 🤣
November 13, 2025 at 6:55 AM
🎩 - I hope you're getting into the swing of things because the new light magic seems to be!

🔖 - Fling is early teleport magic that takes into consideration the unit and their targets position! The farther the caster is, farther the target warps!

#GodotEngine #SRPG #IndieDev #IndieGames #GameDev
November 11, 2025 at 11:19 AM
🥼 - Tester had trouble tracking affinities. So I worked on new attack effects for the mini overlay to help convey the damage dealt to units.

🔖 - One step closer to the Steam Demo, Are you a fan of the #FE #GBA games? Follow to get the announcement!

#GodotEngine #GameDev #IndieDev #IndieGames #SRPG
November 9, 2025 at 4:30 PM
Reposted by Nathaniel Jones
Time fly's when your glowing up! 🌟
Enjoy the ⬅️ Before and After ➡️!

Always more to do, However if feels amazing to see how far I have come!

#GodotEngine #Godot #IndieGames #IndieDev #GameDev
September 6, 2025 at 12:15 PM
⌛ - I don't know why it took me so long to implement this as it was finished in an hour. 😅

🗺️ - Highlighting with the cursor now shows moves! Along side that, Clicking enemies shows their range so you can keep an eye on slippery enemies!

#GodotEngine #IndieDev #IndieGames #GameDev #SRPG #FireEmblem
November 4, 2025 at 3:00 AM
I am like, 4 days without my normal 250% daily recommendation for caffeine.

I know it’s a little unhealthy but I feel like I can barely focus on my GDscript. 😓
November 1, 2025 at 2:17 AM
"Truth is... The game was rigged from the start..." 🎰

Put together a new "Attacked Rigged" property to have the tutorial follow along correctly.
Hard to teach the player how to trade and use healing items if they are at max health. 🤣

#GodotEngine #IndieDev #indieGames #GameDev #SRPG
October 31, 2025 at 4:30 PM