Munsplit
munsplit.bsky.social
Munsplit
@munsplit.bsky.social
Viewport Screenshot Senior Artist
Fart Director

https://www.artstation.com/munsplit
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Made a pair of reverse legs to try doing some weird stuff with.

But I want to find a EASY way to get it game ready so I don't hand retopo...

I want to have a stat on limbs call 'monstrous'. The higher this value, the faster you lose threshold energy. This would be a pretty monstrous pair of legs.
January 19, 2026 at 8:18 AM
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January 18, 2026 at 5:20 PM
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January 16, 2026 at 3:45 PM
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January 13, 2026 at 2:21 PM
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old asuka
January 12, 2026 at 2:49 PM
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doodles with 4 values
January 5, 2026 at 4:30 PM
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Proof of concept.
January 8, 2026 at 5:07 AM
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Cadia broke, and then the guard did

Just some personal 40k art to rewire my brain. when you work on client work too much you forget what makes your art your art sorta. important to paint for your self!
January 6, 2026 at 4:14 AM
did a little closed playtest sending it to friends. so far im super happy, the game clearly encourages the intended playstyle and harshly punishes the unintended. so far it feels like the bots are way too easy and game is way too hard because the player has very limited toolset (just the gun).
January 5, 2026 at 7:38 AM
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The system works.

#CherubDev #UE5
January 4, 2026 at 5:43 AM
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Hey Rami!

I’m Alex and I’m a Senior 3D Artist working at YAGER at the moment, previously at Crytek. I love weapon art, Blender and shitposting. Twitter has become a cesspool and this place looks very promising!
October 19, 2024 at 8:05 PM
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a witch
December 31, 2025 at 8:47 PM
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October 22, 2024 at 5:11 PM
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Frieren
October 1, 2025 at 12:46 AM
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December 26, 2025 at 1:55 PM
old amogus
December 27, 2025 at 1:57 PM
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a drawing for a friend
December 27, 2025 at 12:10 AM
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Magic Grenade. Merry Christmas!! 🎅
December 25, 2024 at 9:49 PM
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A good year for painting
December 26, 2025 at 8:41 PM
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more portraits for Psycho Patrol R
June 8, 2025 at 2:00 PM
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ok i think i'm done with this CS 1.6 FAMAS retexture i was working on, i could keep messing with it still but i'm wayyy past diminishing returns already.

just need to recompile the .mdl to fix shading issues (and maybe make a HD version with a smoothed model/UV fixes) and then release.
December 16, 2025 at 3:29 AM
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some attempts to do a little bit of world building
September 12, 2023 at 2:31 AM
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December 21, 2025 at 9:16 AM
December 21, 2025 at 2:24 PM
December 21, 2025 at 1:04 PM