MonoGame
@monogame.net
460 followers 29 following 240 posts
MonoGame is a free and open source C# framework, inspired by XNA, used by game developers to make games for Desktop, consoles and mobiles. http://www.monogame.net/donate/
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Join us this Wednesday for our 13th "Open Hours" AMA

When: Wednesday 15th of October @ 12:00 EDT, 16:00 UTC, 17:00 BST, 18:00 CET

Details here:
monogame.net/blog/2025-10...

The blog post has links to watch us on YouTube, Twitch and Facebook

See you there!
13th MonoGame "Open Hours" AMA session | MonoGame
One framework for creating powerful cross-platform games
monogame.net
I unfortunately can't DM you here because MonoGame is under 18, according to our registered birthdate (2009). LOL. What's your handle on Discord?
Hi Aaron, We mentioned your book during yesterday's AMA. Are you on our Discord (I couldn't find you)? I was hoping to ask you a question.
Solid 60FPS....#ShipIt!
We look forward to it!
Reposted by MonoGame
Hopefully the last transition clip for a while. Got transitions from Title Screen to Game and vice versa, and then also added transition to Game Exit.

#gamedev #pixelart #monogame
Reposted by MonoGame
We just released a small update that fixes a couple of sort-of-major bugs that could, to everyone who has never played Tiny Life during the beta and alpha days, be considered new features. Oops!

See the changes here: tinylifegame.com/changelog/#0...

#indie #gamedev #monogame #pixelart #isometric
Tiny Life Changelog
The full changelog for Tiny Life
tinylifegame.com
Please tag with #MonoGame so we don't miss your posts :)
Reposted by MonoGame
Added dust particles when running or climbing.
Great to see F# being used with #MonoGame!
Looks like path finding is now working.

Since it was Sunday and I touched a bit of grass, I delegated this feature to a Copilot coding agent.

So, I went to the bakery for some bread and coffee while this was being done by a bot in a PR

Oh this is #fsharp and #monogame btw
Reposted by MonoGame
Working on checkpoints in Cosmic Jam. Right now, my plan is for them to be these mausoleums that open portals when activated. Might add some more bells and whistles as I go, but they seem to be working! #ScreenshotSaturday #GameDev #MonoGame #IndieGames
Reposted by MonoGame
I updated my MonoGame-Samples repo so that every Monday the CI will now build all the samples. Look here - github.com/CartBlanche/...
I've not tested every single download yet.
Download, Unzip the sample, then run "dotnet [SampleName].dll" & that should be enough to see it running. #MonoGame
GitHub - CartBlanche/MonoGame-Samples: All the Samples that work with MonoGame
All the Samples that work with MonoGame. Contribute to CartBlanche/MonoGame-Samples development by creating an account on GitHub.
github.com
Reposted by MonoGame
I did quite a bit of refactoring to make it possible to have two players at once. I'm controlling Dee the skunk with my keyboard and I'm controlling Ludwig with my gamepad! #screenshotsaturday #monogame #coop
Reposted by MonoGame
Our team played MARVEL Cosmic Invasion on stream to celebrate the launch of the Steam demo👀

Were you in chat when we dropped the news of the demo? 🫣 #MARVELCosmicInvasion
Join us later today for our 13th "Open Hours" AMA

When: Wednesday 15th of October @ 12:00 EDT, 16:00 UTC, 17:00 BST, 18:00 CET

Details here:
monogame.net/blog/2025-10...

The blog post has links to watch us on YouTube, Twitch and Facebook

See you there!
#2D #3D #indie #indiegamedev #gamedev
13th MonoGame "Open Hours" AMA session | MonoGame
One framework for creating powerful cross-platform games
monogame.net
Join us tomorrow for our 13th "Open Hours" AMA

When: Wednesday 15th of October @ 12:00 EDT, 16:00 UTC, 17:00 BST, 18:00 CET

Details here:
monogame.net/blog/2025-10...

The blog post has links to watch us on YouTube, Twitch and Facebook

See you there!
#2D #3D #indie #indiegamedev #gamedev
13th MonoGame "Open Hours" AMA session | MonoGame
One framework for creating powerful cross-platform games
monogame.net
Reposted by MonoGame
a good quote i heard once was "a game for everyone is a game for no one"

make weird games, everyone
In most games that support 2 player,the camera zooms out, as the players get further apart, to keep both players on screen. Another options is that as they reach "maximum distance", on that map, you switch to a split screen scenario, so no zooming required.Make it 1 screen again when they are close.
Nice! What are you using for your networking?
Is it only 2 players on 1 computer or is 2 players on local LAN supported?
Here's some #Absolum gameplay for those wondering what it's like....
Absolum
PC / PS4 / PS5 / Switch
Guard Crush Games / Supamonks / Dotemu, 2025
#Absolum #BuiltWithMonoGame 😊
9/10 Gamespot
9/10 Destructoid
9/10 Inverse
9/10 GameRant
9/10 GameInformer
9/10 Hey Poor Player
9/10 Hardcore Gamer
9/10 Nintendo Life
9/10 But Why Tho
9/10 IGN France
9/10 Shacknews
9/10 The Gamer
9/10 GameSpew
9/10 Gamingnexus
9.4/10 Games Machine
9.5/10 Dualshockers
9/5/10 PSU
10/10 Outerhaven
The legions of the Crimson Order are on the move💥

Absolum is OUT NOW on PC, PlayStation 4|5, and Nintendo Switch!
Join us this Wednesday for our 13th "Open Hours" AMA

When: Wednesday 15th of October @ 12:00 EDT, 16:00 UTC, 17:00 BST, 18:00 CET

Details here:
monogame.net/blog/2025-10...

The blog post has links to watch us on YouTube, Twitch and Facebook

See you there!
13th MonoGame "Open Hours" AMA session | MonoGame
One framework for creating powerful cross-platform games
monogame.net
@tomspilman is doing a live coding stream, to fix a few of the Vulkan bugs we have. Watch it now on:
Twitch: www.twitch.tv/monogame
YouTube: www.youtube.com/watch?v=EDaC...
FaceBook: www.facebook.com/100069612762...
MonoGame - Twitch
Code Time! w/ Tom
www.twitch.tv