MaybeTall
@maybetall.itch.io
Hobbyist game dev that likes to hang out with Indies. Prone to accidents. Making a Risk of Rain 2 / Titanfall / Helldivers inspired game.
Pinned
Reposted by MaybeTall
Small update for my Minesweeper prototype:
Now you can see what you did wrong when you die.
There is also a new tool that lets you mine a 3x3 area at once.
hexagonnico.itch.io/dynamine
#gamedev #indiegame #indiedev #pixelart #godot #godotengine #godot4
Now you can see what you did wrong when you die.
There is also a new tool that lets you mine a 3x3 area at once.
hexagonnico.itch.io/dynamine
#gamedev #indiegame #indiedev #pixelart #godot #godotengine #godot4
November 7, 2025 at 7:40 PM
Small update for my Minesweeper prototype:
Now you can see what you did wrong when you die.
There is also a new tool that lets you mine a 3x3 area at once.
hexagonnico.itch.io/dynamine
#gamedev #indiegame #indiedev #pixelart #godot #godotengine #godot4
Now you can see what you did wrong when you die.
There is also a new tool that lets you mine a 3x3 area at once.
hexagonnico.itch.io/dynamine
#gamedev #indiegame #indiedev #pixelart #godot #godotengine #godot4
Reposted by MaybeTall
I love how normal average systems you can make in Rhell just look like weird speedrun tech
this is a setup i realised was possible to launch across a huge part of my indie games map, and it was so fun to do i kept it in the game
#indiegame #gamedev #indiedev
this is a setup i realised was possible to launch across a huge part of my indie games map, and it was so fun to do i kept it in the game
#indiegame #gamedev #indiedev
November 3, 2025 at 5:59 PM
I love how normal average systems you can make in Rhell just look like weird speedrun tech
this is a setup i realised was possible to launch across a huge part of my indie games map, and it was so fun to do i kept it in the game
#indiegame #gamedev #indiedev
this is a setup i realised was possible to launch across a huge part of my indie games map, and it was so fun to do i kept it in the game
#indiegame #gamedev #indiedev
Reposted by MaybeTall
My game is good, the algorithm just ignores me
My game is good, the algorithm just ignores me
My game is good, the algorithm just ignores me
My game is good, the algorithm just ignores...
#indiegames #pixelart #gamedev
My game is good, the algorithm just ignores me
My game is good, the algorithm just ignores me
My game is good, the algorithm just ignores...
#indiegames #pixelart #gamedev
November 3, 2025 at 4:22 PM
My game is good, the algorithm just ignores me
My game is good, the algorithm just ignores me
My game is good, the algorithm just ignores me
My game is good, the algorithm just ignores...
#indiegames #pixelart #gamedev
My game is good, the algorithm just ignores me
My game is good, the algorithm just ignores me
My game is good, the algorithm just ignores...
#indiegames #pixelart #gamedev
Reposted by MaybeTall
Today is November 1. It's your chance to join a revolution of kindness and understanding. Visit accessentree.com download our demo and learn about accessibility and inclusion- from a #game! #disability #gamedev #gamedemo #games #indiegame
November 2, 2025 at 3:16 AM
Today is November 1. It's your chance to join a revolution of kindness and understanding. Visit accessentree.com download our demo and learn about accessibility and inclusion- from a #game! #disability #gamedev #gamedemo #games #indiegame
Reposted by MaybeTall
This room requires a large robotic hammer
Any reshare helps indie devs 🙌
#gamedev #indiegames #unity3d #gamedevs #cyberpunk #gamers
Any reshare helps indie devs 🙌
#gamedev #indiegames #unity3d #gamedevs #cyberpunk #gamers
November 1, 2025 at 6:37 AM
This room requires a large robotic hammer
Any reshare helps indie devs 🙌
#gamedev #indiegames #unity3d #gamedevs #cyberpunk #gamers
Any reshare helps indie devs 🙌
#gamedev #indiegames #unity3d #gamedevs #cyberpunk #gamers
I have literally all the technology and assets to create what I want to make but I can't seem to make it happen. I know that I can do a player controller, ragdoll, gib system, etc but I can't seem to get past a certain point before my code and assets are unwieldy. Any suggestions? #gamedev
October 30, 2025 at 5:55 PM
I have literally all the technology and assets to create what I want to make but I can't seem to make it happen. I know that I can do a player controller, ragdoll, gib system, etc but I can't seem to get past a certain point before my code and assets are unwieldy. Any suggestions? #gamedev
So… Helldivers 2 but silly and for potato pcs is my goal. I think.
October 30, 2025 at 5:04 AM
So… Helldivers 2 but silly and for potato pcs is my goal. I think.
Reposted by MaybeTall
October 30, 2025 at 2:02 AM
Task Manager / Trading Card Game
One DM sets tasks, gives boasters to players.
Players do tasks for boasters to open. Players can play a card game with their cards with any user.
The DM controls boaster rarity.
#app ?
One DM sets tasks, gives boasters to players.
Players do tasks for boasters to open. Players can play a card game with their cards with any user.
The DM controls boaster rarity.
#app ?
October 24, 2025 at 4:30 AM
Task Manager / Trading Card Game
One DM sets tasks, gives boasters to players.
Players do tasks for boasters to open. Players can play a card game with their cards with any user.
The DM controls boaster rarity.
#app ?
One DM sets tasks, gives boasters to players.
Players do tasks for boasters to open. Players can play a card game with their cards with any user.
The DM controls boaster rarity.
#app ?
I want to make a Titanfall 2 inspired physics-based friend-slop game based on sewing. The classes of the mechs are: Thimble (paladin), Needle (ranger), Thread (all-purpose), and Threadripper (rouge). No idea if I'll be able to complete my vision but I really like the idea.
October 18, 2025 at 9:31 PM
I want to make a Titanfall 2 inspired physics-based friend-slop game based on sewing. The classes of the mechs are: Thimble (paladin), Needle (ranger), Thread (all-purpose), and Threadripper (rouge). No idea if I'll be able to complete my vision but I really like the idea.
How many of my likes are just bots? Asking for a friend.
October 18, 2025 at 2:25 AM
How many of my likes are just bots? Asking for a friend.
Reposted by MaybeTall
New #gameassets 🎃 Graveyard Kit has been remade, 90+ models has been remade adding more detail and style! The pack includes animated characters and is completely free, for everyone, for any purpose!
Download (no ads, tracking, sign-up, etc.): kenney.nl/assets/grave... #gamedev
Download (no ads, tracking, sign-up, etc.): kenney.nl/assets/grave... #gamedev
October 17, 2025 at 9:11 AM
New #gameassets 🎃 Graveyard Kit has been remade, 90+ models has been remade adding more detail and style! The pack includes animated characters and is completely free, for everyone, for any purpose!
Download (no ads, tracking, sign-up, etc.): kenney.nl/assets/grave... #gamedev
Download (no ads, tracking, sign-up, etc.): kenney.nl/assets/grave... #gamedev
Okay NOW it's working
October 16, 2025 at 4:46 AM
Okay NOW it's working
Totally working as intended. #gamedev #gamedevbugs
October 15, 2025 at 10:50 PM
Totally working as intended. #gamedev #gamedevbugs
Anyone need a free programmer to work on Godot / Unity / web dev projects? I need to build a resume after a hiatus. I can promise to be as good as a intern who arrived late on their first day.
October 15, 2025 at 3:11 AM
Anyone need a free programmer to work on Godot / Unity / web dev projects? I need to build a resume after a hiatus. I can promise to be as good as a intern who arrived late on their first day.
Reposted by MaybeTall
I mean well, I’m just kinda stupid sometimes.
October 15, 2025 at 1:30 AM
I mean well, I’m just kinda stupid sometimes.
Reposted by MaybeTall
Every execution now triggers Judicator's spinning Blades ⚔️✨
#oathguard #gamedev #indiedev #indiegame #roguelike
#oathguard #gamedev #indiedev #indiegame #roguelike
October 13, 2025 at 2:02 PM
Every execution now triggers Judicator's spinning Blades ⚔️✨
#oathguard #gamedev #indiedev #indiegame #roguelike
#oathguard #gamedev #indiedev #indiegame #roguelike
Game's prototype is finished. Took about two weeks off/on. After all that work I have: buggy procedural maps w/ nav meshes, an interaction system, chunked ai processing for performance, multiple guns w/ hitscan and projectiles, and a silly game that is both too easy and sort of boring. 😀 #gamedev
October 13, 2025 at 2:45 PM
Game's prototype is finished. Took about two weeks off/on. After all that work I have: buggy procedural maps w/ nav meshes, an interaction system, chunked ai processing for performance, multiple guns w/ hitscan and projectiles, and a silly game that is both too easy and sort of boring. 😀 #gamedev
If you'd like, you can play my game's prototype.
Is it fun? Not really. Is it buggy? Yes!
Did I learn a lot? You bet!
Is it fun? Not really. Is it buggy? Yes!
Did I learn a lot? You bet!
Vapespire Survivors by MayBeTall
Drones + Zombies
maybetall.itch.io
October 13, 2025 at 2:33 PM
If you'd like, you can play my game's prototype.
Is it fun? Not really. Is it buggy? Yes!
Did I learn a lot? You bet!
Is it fun? Not really. Is it buggy? Yes!
Did I learn a lot? You bet!
I spent hours trying to learn how to flatten my procedural terrain before realizing I could just generate two meshes and layer them..
Anyways, I'm now going to try to make a three-mesh procedural level generator (mountain mesh, water mesh, flat mesh).
Anyways, I'm now going to try to make a three-mesh procedural level generator (mountain mesh, water mesh, flat mesh).
October 13, 2025 at 4:08 AM
I spent hours trying to learn how to flatten my procedural terrain before realizing I could just generate two meshes and layer them..
Anyways, I'm now going to try to make a three-mesh procedural level generator (mountain mesh, water mesh, flat mesh).
Anyways, I'm now going to try to make a three-mesh procedural level generator (mountain mesh, water mesh, flat mesh).
Happy to report that my game now has procedurally generated terrain w/ colliders and nav meshes. Not a single bit of vibe coding either! The AI only activate if the player is in their chuck. This map is 5, 5 chunks meaning I have 25 chunks generated and one chunk active. #gamedev
Also, trees.
Also, trees.
October 12, 2025 at 9:38 PM
Happy to report that my game now has procedurally generated terrain w/ colliders and nav meshes. Not a single bit of vibe coding either! The AI only activate if the player is in their chuck. This map is 5, 5 chunks meaning I have 25 chunks generated and one chunk active. #gamedev
Also, trees.
Also, trees.
I have procedural terrain in my game! Here's the tutorial I followed:
www.youtube.com/watch?v=6qim...
I'm SUPER excited because I have an idea. I can take the height map generated by the noise function and cut it into chucks so my AI will have navigation regions and not lag! #gamedev #procedural
www.youtube.com/watch?v=6qim...
I'm SUPER excited because I have an idea. I can take the height map generated by the noise function and cut it into chucks so my AI will have navigation regions and not lag! #gamedev #procedural
October 12, 2025 at 5:34 PM
I have procedural terrain in my game! Here's the tutorial I followed:
www.youtube.com/watch?v=6qim...
I'm SUPER excited because I have an idea. I can take the height map generated by the noise function and cut it into chucks so my AI will have navigation regions and not lag! #gamedev #procedural
www.youtube.com/watch?v=6qim...
I'm SUPER excited because I have an idea. I can take the height map generated by the noise function and cut it into chucks so my AI will have navigation regions and not lag! #gamedev #procedural