Anyways, I'm now going to try to make a three-mesh procedural level generator (mountain mesh, water mesh, flat mesh).
Anyways, I'm now going to try to make a three-mesh procedural level generator (mountain mesh, water mesh, flat mesh).
Also, trees.
Also, trees.
www.youtube.com/watch?v=6qim...
I'm SUPER excited because I have an idea. I can take the height map generated by the noise function and cut it into chucks so my AI will have navigation regions and not lag! #gamedev #procedural
www.youtube.com/watch?v=6qim...
I'm SUPER excited because I have an idea. I can take the height map generated by the noise function and cut it into chucks so my AI will have navigation regions and not lag! #gamedev #procedural
Also, I made a giant map to test on.
It's not much, but it's mine.
Also, I made a giant map to test on.
It's not much, but it's mine.
He never said where he got the sword.
He never said where he got the sword.
If you want to see the game I'm making:
maybetall.itch.io/vapespire-su...
If you want to see the game I'm making:
maybetall.itch.io/vapespire-su...