Martynas A
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martanti.bsky.social
Martynas A
@martanti.bsky.social
Game designer @ Estoty Vilnius, solo developing Lurking Behind, an action roguelike game. Big dreams, so little time! My opinions are my own.
From Lithuania 🇱🇹
He/Him
Other socials and devlogs: https://linktr.ee/marantis
Though not a fan that the mind place doesn't pause the game and conversations
November 15, 2025 at 1:01 PM
Omg omg omg the icon of the federal bureau of control!
November 15, 2025 at 12:59 PM
Just started Alan Wake 2 and I'm so glad they kept the bold letter announcements from Control. It's a mood
November 15, 2025 at 12:04 PM
Yesterday stayed late and finally finished Ghostwire Tokyo after 20h. For the me highlight of the whole game was the school side quests. Especially the human anatomy model section. And whole quest gave me FEAR vibes, which I really enjoyed!
November 15, 2025 at 5:59 AM
Reposted by Martynas A
Banjo-Tooie Ending E
November 14, 2025 at 8:31 PM
Uuuuu, Rider's island theme is pretty pretty!
November 11, 2025 at 7:39 PM
Went to the GameOn conference today in Vilnius and really enjoyed the talk by @thattomhall.bsky.social ! Also played some cool indie game, that I will link in the replies, give them a look!
November 8, 2025 at 7:03 PM
Reposted by Martynas A
How poor leadership slows down game development
How poor leadership slows down game development
No tool—AI or otherwise—can speed up game development if leaders don't rise to the occasion.
www.gamedeveloper.com
November 4, 2025 at 5:32 PM
Finally got into and finished Summertime Rendering. Heared many gold things before, but having the same composer as Nier Automata is what truly got me into. And I gotta say, the 25-26 episode rule holds true. Definitely worth a watch!!! Some really nice plot twists!
October 30, 2025 at 7:31 PM
Reposted by Martynas A
🚨🚨🚨

We are live! Welcome to Design Room, a new independent games media site.

• We specialize in oral histories like the Final Fantasy 7 and Street Fighter 2 ones I (@mattleone.bsky.social) did at Polygon
• Our first big story is on Shadow of the Colossus: bit.ly/4hjwz8n
• See more: designroom.site
Design Room
Video game oral histories
designroom.site
October 14, 2025 at 2:00 PM
Reposted by Martynas A
GUESS WHO'S BACK

BACK AGAIN

DOC'S BACK

TELL A FRIEND

That's right. It's time for part 3 of the FPS series; this time, a lot of assorted thoughts on what makes for good enemy design. This one was fun as hell to write.

docseuss.medium.com/building-a-b...
building a better first person shooter part 3: enemy mine
So! First, we talked about a specific subgenre of first person shooter, loosely starting with Unreal and Half-Life and dying off around…
docseuss.medium.com
October 12, 2025 at 10:44 AM
Reposted by Martynas A
It's crazy how saving and quitting in videogames is still frustrating to do. Even in games released within the last year!

Here is an explanation of how to design a save dialogue, with a bunch of examples over the decades: rystorm.com/blog/save-ga...

There is no reason to still mess this up.
October 8, 2025 at 11:47 AM
Spent the day making a massive enemy ai flowchart in draw.io. Twas a good day
October 8, 2025 at 4:07 PM
Google having Gemini button that looks like a cross at the upper corner of the screen, where the close button usually is, is so 😮‍💨😮‍💨😮‍💨
October 8, 2025 at 10:02 AM
Reposted by Martynas A
October 6, 2025 at 2:55 PM
But why does confluence need 2 different "ask llm" buttons :'/
October 6, 2025 at 7:25 AM
The Promise track from Signalis still slaps incredibly hard. Apparently I already saved it in 2023, two years before actually playing the game 😅
October 5, 2025 at 1:35 PM
Hey there! I've analysed some games that I have played and wrote down things on how to encourage the player to use consumable items! marantis.dev/2025/09/06/c...
Consume me, goddammit!
Some personal thoughts on how to help player to get into the habit of using consumables within games Hello hello! Recently I have been playing Elden Ring and been enjoying it quite a bit. Yes, the …
marantis.dev
October 4, 2025 at 3:58 PM
Reposted by Martynas A
Please don't call it that
September 24, 2025 at 11:55 PM
A friend got me to play Ys Origin. And apart from technical difficulties and a bit weird layout, it's a very solid game with some really fun boss fights!
September 23, 2025 at 2:23 PM
Reposted by Martynas A
Often when our list of Adobe alternatives is shared people comment that it's okay to pirate Adobe software. It's not, because that still supports Adobe through usage and staying in their ecosystem. Instead, do look into alternatives!

github.com/KenneyNL/Ado...
GitHub - KenneyNL/Adobe-Alternatives: A list of alternatives for Adobe software
A list of alternatives for Adobe software. Contribute to KenneyNL/Adobe-Alternatives development by creating an account on GitHub.
github.com
September 23, 2025 at 11:25 AM
Damn, The Ascent's environments are honestly a such an eye candy! I feel like they worked Houdini to the bone lol
September 20, 2025 at 7:35 PM
Reposted by Martynas A
lately when i’m feeling hopeless i just think of the Katamari cat wearing scuba gear. if she can survive in an inhospitable environment then so can i
September 9, 2025 at 8:01 PM
Been trying Zen browser for a while now. And today I found out you can have two windows side by side without having 2 different windows. And they are combined in the tab view. Such a great thing for wathcing videos and taking notes. I don't think I will ever come back to FireFox or Chrome
September 1, 2025 at 7:04 PM
Almost every year around this time I always get a notification that a wordpress subscription payment has bounced back. No idea how, it just happenes lol. So let the wordpress coupon hunting games begin!
August 28, 2025 at 6:15 PM