From Lithuania 🇱🇹
He/Him
Other socials and devlogs: https://linktr.ee/marantis
We are live! Welcome to Design Room, a new independent games media site.
• We specialize in oral histories like the Final Fantasy 7 and Street Fighter 2 ones I (@mattleone.bsky.social) did at Polygon
• Our first big story is on Shadow of the Colossus: bit.ly/4hjwz8n
• See more: designroom.site
We are live! Welcome to Design Room, a new independent games media site.
• We specialize in oral histories like the Final Fantasy 7 and Street Fighter 2 ones I (@mattleone.bsky.social) did at Polygon
• Our first big story is on Shadow of the Colossus: bit.ly/4hjwz8n
• See more: designroom.site
BACK AGAIN
DOC'S BACK
TELL A FRIEND
That's right. It's time for part 3 of the FPS series; this time, a lot of assorted thoughts on what makes for good enemy design. This one was fun as hell to write.
docseuss.medium.com/building-a-b...
BACK AGAIN
DOC'S BACK
TELL A FRIEND
That's right. It's time for part 3 of the FPS series; this time, a lot of assorted thoughts on what makes for good enemy design. This one was fun as hell to write.
docseuss.medium.com/building-a-b...
Here is an explanation of how to design a save dialogue, with a bunch of examples over the decades: rystorm.com/blog/save-ga...
There is no reason to still mess this up.
Here is an explanation of how to design a save dialogue, with a bunch of examples over the decades: rystorm.com/blog/save-ga...
There is no reason to still mess this up.
github.com/KenneyNL/Ado...
github.com/KenneyNL/Ado...