Currently playing - Arc Raiders
It’s literally just the anime aesthetic. That’s it.
TLDR It feels like many of the JRPGs I’ve loved before but everyone likes it because it isn’t anime
www.gamespot.com/articles/cla...
It’s literally just the anime aesthetic. That’s it.
However, I thought Highguard looked painfully generic and bland. The game looking boring is what made it a bad closer to me. Not that it was a free-to-play hero shooter.
However, I thought Highguard looked painfully generic and bland. The game looking boring is what made it a bad closer to me. Not that it was a free-to-play hero shooter.
✅ Immaculate aesthetic
✅ Weird in a great way
✅ Skating is technical and satisfying
✅ Vibey OST
❌ Task structure could’ve used more creativity
❌ Frame rate issues
8 / 10
✅ Immaculate aesthetic
✅ Weird in a great way
✅ Skating is technical and satisfying
✅ Vibey OST
❌ Task structure could’ve used more creativity
❌ Frame rate issues
8 / 10
- Mega Man: Dual Override
- Star Wars: Fate of the Old Republic
- Orbitals
- Coven of the Chicken Foot
- Mega Man: Dual Override
- Star Wars: Fate of the Old Republic
- Orbitals
- Coven of the Chicken Foot
Lots of really great reveals, announcements, and trailers. And while the awards of it all was extremely predictable, it was well-deserved.
Lots of really great reveals, announcements, and trailers. And while the awards of it all was extremely predictable, it was well-deserved.
I know this time of year can annoy people in the gaming community as a lot of *discourse* takes place. But we get to sit and enjoy a celebration of video games for 3 hours while simultaneously seeing trailers / reveals for what’s next.
Always a good time.
I know this time of year can annoy people in the gaming community as a lot of *discourse* takes place. But we get to sit and enjoy a celebration of video games for 3 hours while simultaneously seeing trailers / reveals for what’s next.
Always a good time.
✅ Well-written, kooky cast of characters
✅ Dynamic open world
✅ Tragic storytelling
✅ Undead Nightmare
❌ Clunky controls
❌ Side activities lack substance
❌ Mission structure can be too formulaic and bland
7 / 10
✅ Well-written, kooky cast of characters
✅ Dynamic open world
✅ Tragic storytelling
✅ Undead Nightmare
❌ Clunky controls
❌ Side activities lack substance
❌ Mission structure can be too formulaic and bland
7 / 10
Now back to playing video games.
🫡
Now back to playing video games.
🫡
I’d never really *loved* Rockstar games until GTA V. But I’ve grown to appreciate and enjoy their prior games to a certain level over the last few years.
I’d never really *loved* Rockstar games until GTA V. But I’ve grown to appreciate and enjoy their prior games to a certain level over the last few years.
Not only one of the best JRPGs, but also one of the best games *in general* I’ve ever played.
Memorable & endearing characters, one of the best OSTs to grace gaming, a perfect turn-based combat system with immense depth to it, etc.
One of the GOATs.
Not only one of the best JRPGs, but also one of the best games *in general* I’ve ever played.
Memorable & endearing characters, one of the best OSTs to grace gaming, a perfect turn-based combat system with immense depth to it, etc.
One of the GOATs.
Shovel Knight should have several mainline games by now. They could’ve gone the Mega Man route with the series and would be massively successful.
Poor management mixed with wild ambition has tanked the studio.
www.bloomberg.com/news/article...
Shovel Knight should have several mainline games by now. They could’ve gone the Mega Man route with the series and would be massively successful.
Poor management mixed with wild ambition has tanked the studio.
Why should I even *care* about getting good loot if what I do with it is just more of the same?
Why should I even *care* about getting good loot if what I do with it is just more of the same?
✅ Incredible parry-based combat system
✅ Genuinely great philosophical storytelling
✅ Fantastic art direction
✅ Traversal & exploration are fun and rewarding
✅ Some of the best boss fights I’ve experienced
❌ Lore dumps near the end hurt overall pacing
9.5 / 10
✅ Incredible parry-based combat system
✅ Genuinely great philosophical storytelling
✅ Fantastic art direction
✅ Traversal & exploration are fun and rewarding
✅ Some of the best boss fights I’ve experienced
❌ Lore dumps near the end hurt overall pacing
9.5 / 10
Really enjoying it so far. Love the aesthetic and bits of story I’ve gathered thus far. I’ve never played a game that relies on parrying, so I’m struggling a bit in some combat encounters.
But it’s real good.
Really enjoying it so far. Love the aesthetic and bits of story I’ve gathered thus far. I’ve never played a game that relies on parrying, so I’m struggling a bit in some combat encounters.
But it’s real good.
I’m a little lost on what progression is supposed to be. Looting material to craft better gear just to loot more material is a gameplay loop that doesn’t feel ultra satisfying for me.
But doing raids can be just pure fun, so it’s good regardless.
I’m a little lost on what progression is supposed to be. Looting material to craft better gear just to loot more material is a gameplay loop that doesn’t feel ultra satisfying for me.
But doing raids can be just pure fun, so it’s good regardless.
Review: www.rpgfan.com/review/the-l...
I played Nioh 2 earlier this year and absolutely adored it. And I’m someone who has never really loved Soulslike games in the past.
Our final preview: https://bit.ly/44fFRgh
I played Nioh 2 earlier this year and absolutely adored it. And I’m someone who has never really loved Soulslike games in the past.
✅ Charming aesthetic
✅ Simple, fun action-platforming gameplay
✅ Story is surprisingly dark
❌ A bit too simple as nothing about it stands out
❌ Not enough depth in exploration elements
7 / 10
✅ Charming aesthetic
✅ Simple, fun action-platforming gameplay
✅ Story is surprisingly dark
❌ A bit too simple as nothing about it stands out
❌ Not enough depth in exploration elements
7 / 10
My feelings about it were reinforced. Maybe I’d have more appreciation for its design had I played it back in the day more extensively. But, in a modern lens, it stumbles a lot.
✅ Great atmosphere & OST
✅ Exploration is vast & often rewarding
✅ Upgrades feel intuitive
❌ Clunky, floaty controls
❌ Traversing the map, especially backtracking, is a chore
❌ Boss fights are more annoying than fun
❌ Learning where to go often relies on trial & error
6.5 / 10
My feelings about it were reinforced. Maybe I’d have more appreciation for its design had I played it back in the day more extensively. But, in a modern lens, it stumbles a lot.
✅ Great atmosphere & OST
✅ Exploration is vast & often rewarding
✅ Upgrades feel intuitive
❌ Clunky, floaty controls
❌ Traversing the map, especially backtracking, is a chore
❌ Boss fights are more annoying than fun
❌ Learning where to go often relies on trial & error
6.5 / 10
✅ Great atmosphere & OST
✅ Exploration is vast & often rewarding
✅ Upgrades feel intuitive
❌ Clunky, floaty controls
❌ Traversing the map, especially backtracking, is a chore
❌ Boss fights are more annoying than fun
❌ Learning where to go often relies on trial & error
6.5 / 10