Juliano Reis
@julianoreis.bsky.social
Indie game developer. Coding and English teacher.
Game/Level/UX/UI designer, pixel/voxel artist.
Making (mostly horror) games in Unreal Engine 5
#solodev
Game/Level/UX/UI designer, pixel/voxel artist.
Making (mostly horror) games in Unreal Engine 5
#solodev
I completed the game Heretic + Hexen, via @trueachievements.com
Heretic + Hexen Achievements | TrueAchievements
Full list of all 44 Heretic + Hexen achievements worth 1,000 gamerscore. It takes around 1-2 hours to unlock all of the achievements on Xbox One.
www.trueachievements.com
September 19, 2025 at 7:20 PM
I completed the game Heretic + Hexen, via @trueachievements.com
I completed the game Chasm: The Rift, via @trueachievements.com
Chasm: The Rift Achievements | TrueAchievements
Full list of all 26 Chasm: The Rift achievements worth 1,000 gamerscore. It takes around 12-15 hours to unlock all of the achievements on Xbox One.
www.trueachievements.com
August 13, 2025 at 2:09 PM
I completed the game Chasm: The Rift, via @trueachievements.com
I completed the game Resident Evil 7: Biohazard, via @trueachievements.com
Resident Evil 7: Biohazard Achievements | TrueAchievements
Here is the full list of all 58 Resident Evil 7: Biohazard achievements worth 1,620 gamerscore.
www.trueachievements.com
June 27, 2025 at 6:09 PM
I completed the game Resident Evil 7: Biohazard, via @trueachievements.com
I completed the game Resident Evil Code: Veronica X, via @trueachievements.com
Resident Evil Code: Veronica X Achievements | TrueAchievements
Here is the full list of all 12 Resident Evil Code: Veronica X achievements worth 1,000 gamerscore.
www.trueachievements.com
June 20, 2025 at 10:10 PM
I completed the game Resident Evil Code: Veronica X, via @trueachievements.com
Sorry I haven't been posting lately. Depression has hit hard in the last few months and so getting anything done has been a struggle for a while now.
On a brighter note, I've been studying 3D modeling, just to make props and basic assets. I'll try to post some about it soon.
On a brighter note, I've been studying 3D modeling, just to make props and basic assets. I'll try to post some about it soon.
May 19, 2025 at 7:29 AM
Sorry I haven't been posting lately. Depression has hit hard in the last few months and so getting anything done has been a struggle for a while now.
On a brighter note, I've been studying 3D modeling, just to make props and basic assets. I'll try to post some about it soon.
On a brighter note, I've been studying 3D modeling, just to make props and basic assets. I'll try to post some about it soon.
Reposted by Juliano Reis
Nothing in game design is fundamental. It's an art, not a framework. It's utilizing every aspect of the experience to amplify the emotions you want to cultivate in your audience. There's no 'one size fits all' in game design, just concepts more widely applicable than others.
#gamedesign
#gamedesign
February 25, 2025 at 12:10 PM
Nothing in game design is fundamental. It's an art, not a framework. It's utilizing every aspect of the experience to amplify the emotions you want to cultivate in your audience. There's no 'one size fits all' in game design, just concepts more widely applicable than others.
#gamedesign
#gamedesign
Reposted by Juliano Reis
I made a Doom source port that runs within a PDF file.
PDFs support Javascript, so Emscripten is used to compile Doom to asm.js, which is then run within the PDF engine. Input/output is done by manipulating text input fields.
doompdf.pages.dev/doom.pdf
github.com/ading2210/do...
PDFs support Javascript, so Emscripten is used to compile Doom to asm.js, which is then run within the PDF engine. Input/output is done by manipulating text input fields.
doompdf.pages.dev/doom.pdf
github.com/ading2210/do...
January 13, 2025 at 4:16 AM
I made a Doom source port that runs within a PDF file.
PDFs support Javascript, so Emscripten is used to compile Doom to asm.js, which is then run within the PDF engine. Input/output is done by manipulating text input fields.
doompdf.pages.dev/doom.pdf
github.com/ading2210/do...
PDFs support Javascript, so Emscripten is used to compile Doom to asm.js, which is then run within the PDF engine. Input/output is done by manipulating text input fields.
doompdf.pages.dev/doom.pdf
github.com/ading2210/do...
Genuinely surprised by all this hate towards achievements. Maybe it's because I like coming up with those. I enjoy the process of figuring out what'd be challenging and fun for the player to do, as well as replaying games I enjoy to pop some. Not a fan of collectibles though.
I hate achievements. I would love nothing more than to forever be free of them
"As a gamer or as a developer?"
Yes
"As a gamer or as a developer?"
Yes
December 18, 2024 at 10:17 AM
Genuinely surprised by all this hate towards achievements. Maybe it's because I like coming up with those. I enjoy the process of figuring out what'd be challenging and fun for the player to do, as well as replaying games I enjoy to pop some. Not a fan of collectibles though.
Reposted by Juliano Reis
So Unity recently decided that the tiny startup I dayjob for needed to upgrade to Industry at 5k/year/seat. We had no chance to contest it because they would have killed our only product. They even threatened people we worked with in the past with the same.
It's not just us.
DO NOT USE UNITY!
It's not just us.
DO NOT USE UNITY!
From the Unity3D community on Reddit: Unity accounts suspended after releasing our indie game on Steam
Explore this post and more from the Unity3D community
www.reddit.com
November 27, 2024 at 5:52 AM
So Unity recently decided that the tiny startup I dayjob for needed to upgrade to Industry at 5k/year/seat. We had no chance to contest it because they would have killed our only product. They even threatened people we worked with in the past with the same.
It's not just us.
DO NOT USE UNITY!
It's not just us.
DO NOT USE UNITY!
Reposted by Juliano Reis
Ok switched to: youtu.be/ceFR8--6Obo?...
The creators of Stardew Valley and Harvest Moon talk to us about farm games
YouTube video by PC Gamer
youtu.be
November 19, 2024 at 10:56 AM
Ok switched to: youtu.be/ceFR8--6Obo?...
Reposted by Juliano Reis
Always and forever.
November 6, 2024 at 5:01 PM
Always and forever.
Reposted by Juliano Reis
Earlier this year I looked into creation of interactive tools inside #unrealengine and wrote up a post about it, but never published it anywhere as I keep putting off rebuilding my website. So now I posted it to @joewintergreen.bsky.social 's forum instead
impromptu.zone/t/building-a...
impromptu.zone/t/building-a...
Building An Interactive Viewport Tool For Making And Viewing Connections Between Actors
Goal: create an Editor Scriptable Tool that allows the user to edit variable-defined connections between Actors in a level by click-dragging on them in the editor viewport, and visualizes these connec...
impromptu.zone
October 28, 2024 at 9:23 PM
Earlier this year I looked into creation of interactive tools inside #unrealengine and wrote up a post about it, but never published it anywhere as I keep putting off rebuilding my website. So now I posted it to @joewintergreen.bsky.social 's forum instead
impromptu.zone/t/building-a...
impromptu.zone/t/building-a...
Tonight's update: added the palette changing effect, as well as animations for different enemies. In the finished game, the color change will also affect the music, as well as player and monsters behavior. Colors are not final, of course. I'll get those figured out before release.
October 27, 2024 at 2:16 AM
Tonight's update: added the palette changing effect, as well as animations for different enemies. In the finished game, the color change will also affect the music, as well as player and monsters behavior. Colors are not final, of course. I'll get those figured out before release.
Reposted by Juliano Reis
I just want to show how I go about making the backgrounds for Sofia the Witch. I block them out first to make sure it's fun to just move around in. If it is then I add all the details.
Try the demo here
jakemacher.itch.io/sofia-the-wi...
#screenshotsaturday
Try the demo here
jakemacher.itch.io/sofia-the-wi...
#screenshotsaturday
October 26, 2024 at 5:49 PM
I just want to show how I go about making the backgrounds for Sofia the Witch. I block them out first to make sure it's fun to just move around in. If it is then I add all the details.
Try the demo here
jakemacher.itch.io/sofia-the-wi...
#screenshotsaturday
Try the demo here
jakemacher.itch.io/sofia-the-wi...
#screenshotsaturday
Update: it's working in-engine. Not my best work, but it's what I could come up with under the time constraints. I'll try to get it looking a little better if I have the time.
October 26, 2024 at 2:46 AM
Update: it's working in-engine. Not my best work, but it's what I could come up with under the time constraints. I'll try to get it looking a little better if I have the time.
Reposted by Juliano Reis
New BlueSky friends! 👻🎮
#SoloDev here w/ my 1st Steam release, Spotless🧹
It's a spooky GameBoy style roguelite about cleaning haunted sites where DustBunnies come alive!
Say hi, lmk what you're working on, and wishlist Spotless! All support is appreciated 😄 store.steampowered.com/app/2638610/...
#SoloDev here w/ my 1st Steam release, Spotless🧹
It's a spooky GameBoy style roguelite about cleaning haunted sites where DustBunnies come alive!
Say hi, lmk what you're working on, and wishlist Spotless! All support is appreciated 😄 store.steampowered.com/app/2638610/...
October 17, 2024 at 4:36 PM
New BlueSky friends! 👻🎮
#SoloDev here w/ my 1st Steam release, Spotless🧹
It's a spooky GameBoy style roguelite about cleaning haunted sites where DustBunnies come alive!
Say hi, lmk what you're working on, and wishlist Spotless! All support is appreciated 😄 store.steampowered.com/app/2638610/...
#SoloDev here w/ my 1st Steam release, Spotless🧹
It's a spooky GameBoy style roguelite about cleaning haunted sites where DustBunnies come alive!
Say hi, lmk what you're working on, and wishlist Spotless! All support is appreciated 😄 store.steampowered.com/app/2638610/...
Alright, time to post some actual game development here. I'm using my good old Nintendo 3DS to draw sprites for my next game. I'll also be using it to make sound effects and music, hopefully. Being able to work on my game while in bed is very neat.
October 22, 2024 at 10:54 PM
Alright, time to post some actual game development here. I'm using my good old Nintendo 3DS to draw sprites for my next game. I'll also be using it to make sound effects and music, hopefully. Being able to work on my game while in bed is very neat.
Reposted by Juliano Reis
There is no "Unreal Engine" starter pack to follow.
So im creating one here: go.bsky.app/S3U5wKj
If you have any Unreal Engine skills, reply if you want to be added. Repost if you can so other people can be aware too.
#UE5 #UnrealEngine5 #UnrealEngine #Gamedev #Indiedev
So im creating one here: go.bsky.app/S3U5wKj
If you have any Unreal Engine skills, reply if you want to be added. Repost if you can so other people can be aware too.
#UE5 #UnrealEngine5 #UnrealEngine #Gamedev #Indiedev
October 19, 2024 at 9:55 AM
There is no "Unreal Engine" starter pack to follow.
So im creating one here: go.bsky.app/S3U5wKj
If you have any Unreal Engine skills, reply if you want to be added. Repost if you can so other people can be aware too.
#UE5 #UnrealEngine5 #UnrealEngine #Gamedev #Indiedev
So im creating one here: go.bsky.app/S3U5wKj
If you have any Unreal Engine skills, reply if you want to be added. Repost if you can so other people can be aware too.
#UE5 #UnrealEngine5 #UnrealEngine #Gamedev #Indiedev
Let's see if this takes off. I literally can't run out of games.
October 20, 2024 at 12:37 PM
Let's see if this takes off. I literally can't run out of games.
Once again I've made the grave mistake of participating in Ludum Dare.
anyway, here's my game:
ldjam.com/events/ludum... #ldjam #ludumdare #indiedev #gamedev #unreal #unrealengine
anyway, here's my game:
ldjam.com/events/ludum... #ldjam #ludumdare #indiedev #gamedev #unreal #unrealengine
ldjam.com
October 9, 2024 at 3:23 AM
Once again I've made the grave mistake of participating in Ludum Dare.
anyway, here's my game:
ldjam.com/events/ludum... #ldjam #ludumdare #indiedev #gamedev #unreal #unrealengine
anyway, here's my game:
ldjam.com/events/ludum... #ldjam #ludumdare #indiedev #gamedev #unreal #unrealengine
Reposted by Juliano Reis
Hello game dev! Do you wish you had someone to help with your #indiegame with:
- Production and publishing
- Marketing
- Biz dev and operations
- Something else... ?
I have over eight years' experience and am available for short or long term contract work and consults or retainers! 👋
heyitsdora.com
- Production and publishing
- Marketing
- Biz dev and operations
- Something else... ?
I have over eight years' experience and am available for short or long term contract work and consults or retainers! 👋
heyitsdora.com
September 30, 2024 at 7:06 PM
Hello game dev! Do you wish you had someone to help with your #indiegame with:
- Production and publishing
- Marketing
- Biz dev and operations
- Something else... ?
I have over eight years' experience and am available for short or long term contract work and consults or retainers! 👋
heyitsdora.com
- Production and publishing
- Marketing
- Biz dev and operations
- Something else... ?
I have over eight years' experience and am available for short or long term contract work and consults or retainers! 👋
heyitsdora.com
Reposted by Juliano Reis
Meus amigos #gamedevs que estão pra lançar um joguinho e precisam fazer um site
Eu recomendo esse press-kit maker feito pelo @ramiismail.com ele contem tudo que um reporter precisa saber do seu jogo
*Se não conseguir instalar tbm é bem simples o html, só copiar e modificar
#indieBR
Eu recomendo esse press-kit maker feito pelo @ramiismail.com ele contem tudo que um reporter precisa saber do seu jogo
*Se não conseguir instalar tbm é bem simples o html, só copiar e modificar
#indieBR
September 28, 2024 at 3:52 PM
Meus amigos #gamedevs que estão pra lançar um joguinho e precisam fazer um site
Eu recomendo esse press-kit maker feito pelo @ramiismail.com ele contem tudo que um reporter precisa saber do seu jogo
*Se não conseguir instalar tbm é bem simples o html, só copiar e modificar
#indieBR
Eu recomendo esse press-kit maker feito pelo @ramiismail.com ele contem tudo que um reporter precisa saber do seu jogo
*Se não conseguir instalar tbm é bem simples o html, só copiar e modificar
#indieBR
Share a screenshot that you can hear
September 28, 2024 at 10:26 AM
Share a screenshot that you can hear
A couple years ago I created a game somewhat within the constraints of the original Game Boy. Eventually, I got tired of seeing the same 4 colors, so I came up with a shader that basically changed the colors of the game dynamically, somewhat like how the Game Boy Color could do back in the day.
September 27, 2024 at 9:13 PM
A couple years ago I created a game somewhat within the constraints of the original Game Boy. Eventually, I got tired of seeing the same 4 colors, so I came up with a shader that basically changed the colors of the game dynamically, somewhat like how the Game Boy Color could do back in the day.