Jonathan Tweet
@jonathantweet.bsky.social
1.5K followers 1.2K following 970 posts
Grandmother Fish (Macmillan 2016), the first book to teach #evolution to preschoolers, plus science games for kids (www.grandmotherfish.com). Over the Edge, #TTRPG of surreal urban danger (atlas-games.com/overtheedge). D&D 3E, Ars Magica, Everway, etc.
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jonathantweet.bsky.social
Grandmother Fish is the first book to teach evolution to preschoolers. Kids love learning that they are part of the great family of life on Earth, and they love wiggling like Grandmother Fish and hooting like Grandmother Ape. Now in Chinese, Japanese, and Italian.

www.powells.com/book/grandmo...
jonathantweet.bsky.social
Are you looking for game conventions? I don't have any others to recommend. Maybe Origins? There are a couple good sci-fi conventions in Minneapolis and Seattle.
jonathantweet.bsky.social
It really was a darling of the industry back in the day. HōL is also now available on eBay.

www.ebay.com/sch/i.html?_...
jonathantweet.bsky.social
someone snapped it up, so that’s good
Reposted by Jonathan Tweet
chaosium.bsky.social
Today is the birthday one of the most talented creators in TTRPGs, Jennell Jaquays, who passed away last year. Jennell was one of our company's earliest artists, and played an prominent role in Chaosium's success over many years, as an illustrator and writer.
jonathantweet.bsky.social
What a time that was! This game is one of the bleakest, and I'm happy about that.
jonathantweet.bsky.social
On the short list of other people's RPGs that I've actually played since I went pro myself. Technically, we played a free-form game in this setting. I also played at Gen Con with the designer. Pretty memorable. Good factions, evil factions, traitors to their factions, big weapons, demons, etc. 2/2
jonathantweet.bsky.social
Who else loves 90s-era dark RPGs? This one is bleak, with PCs sometimes damning others' souls to hell in return for a little magic mojo. Post-apocalyptic cyberpunk demon-hunting in an enclosed city. On the short list of... 1/2

Lots more great old stuff now available.
www.ebay.com/sch/i.html?_...
jonathantweet.bsky.social
Interesting list. I'll be at Kraken in April. Gamehole Con is one that I've been meaning to return to after 10 years. Maybe next year. I have good friends in Wisconsin, and Gamehole is something else (despite the unfortunate name).
jonathantweet.bsky.social
In the yearly game-design class that I taught, I would show that page on a slide as part of the topic "autistic traits and game design". I pored over that chart plenty of times and thought it was pretty neat.
jonathantweet.bsky.social
At one point I would slavishly write out my character's to-hit number for each weapon by AC. Four weapons and 9 AC values meant 36 to-hit numbers, four rows of 9 to-hit numbers each. It's amazing how much arithmetic and accounting we put up with.
jonathantweet.bsky.social
In Chainmail, any hit killed the target, and that's probably why heavier weapons had better odds of hitting. Those were also the odds of killing. These were skirmish rules, where a player's "hit points" were the number of figures you had on the field, and "damage" meant reducing that number.
jonathantweet.bsky.social
Some gamers might say that 3E was "ASL D&D"
jonathantweet.bsky.social
The big effect seems to be that the OD&D system means that most attacks are misses, at least until higher levels. OD&D also had no bonuses to hit for high Strength, so people missed a lot. Shouldn't players hit with most of their rolls? Otherwise the game's too slow.
jonathantweet.bsky.social
One thing that OD&D established and that we took for granted with 3E is that mundane armor improves your Armor Class but mundane weapons don't improve your chance to hit. That's different from the earlier man-to-man rules in Chainmail, in which heavier weapons improved your chance to hit. #DnD
Reposted by Jonathan Tweet
jonathantweet.bsky.social
Thanks for the information!
jonathantweet.bsky.social
Thanks! Everyone should be very interested in "FOO"! It's pretty cool. Should be available in April, I think.

(Thanks for the acronym.)
jonathantweet.bsky.social
Yes, it traps heat 100x better and lasts 1/3 as long, so that’s where I get my 30x figure
jonathantweet.bsky.social
Methane (CH4) heats up the atmosphere about 30x as badly as CO2. Getting carbon (in plastic) out of our landfills and putting that carbon into the air doesn't seem like a great move. Isn't landfilling plastic effectively a way to sequester carbon? 2/2
jonathantweet.bsky.social
Just heard about the fungus _P microspora_ that not only digests polyurethane but can even do so in the anaerobic environments common in landfills. That's nice, but a waste produce of anaerobic metabolism is methane. 1/2

www.yalealumnimagazine.com/articles/330...
A fungus that eats polyurethane
www.yalealumnimagazine.com
jonathantweet.bsky.social
Interesting. Can you tell us more?

13th Age takes rest decisions out of the players' hands, and so does the "freeform OGL oldschool" system that I was working on back in 2010.
Reposted by Jonathan Tweet
forbeck.com
Readers! Come on out to The Rogue Bookshop on the evening of October 28 to join Greg Stolze, Chris Fink, Cat Stark, and me to talk books at Beloit's brand-new indie bookstore!
jonathantweet.bsky.social
Yes, the big problem with balancing D&D has always been that the frequency at which the party rests changes the balance, and it is out of the game designer’s control. It affects spells v melee. It affects monsters v PCs. In play, the balance depends on how often the party rests.