gapbite
banner
gapbite.bsky.social
gapbite
@gapbite.bsky.social
Pinned
Hello Bluesky people, I make #PSX style 3D props.
Follow me for updates.

Check out current models available exclusively on FAB.
www.fab.com/sellers/7LAMPS
Reposted by gapbite
Workin' on a little Office Space™
#indiedev #gamedev #blender #ゲーム制作
February 5, 2026 at 1:32 AM
Reposted by gapbite
Revisiting weapon system, more specifically ’aiming’

It’s surprisingly hard getting an aiming mode working reliably together with every other player system, without bugs

Also: canted aiming!

#indiedev #retrofps #ue5 #gamedev #unrealengine #psx
February 2, 2026 at 6:50 PM
Showcase of my tool that bakes PBR materials to a PSX style texture. 😎

#gamedev #indiedev
January 30, 2026 at 10:33 PM
Reposted by gapbite
A video on gyms, zoos and museums! A must-watch by @rystorm.com for any indie out there. Goes into why you should choose different ways of documentation sometimes, learned a lot myself!

www.youtube.com/watch?v=5PJR...
Gyms, Zoos, and Museums: Your documentation should be in-game
YouTube video by Robin-Yann Storm
www.youtube.com
January 29, 2026 at 8:21 AM
Stress testing my atlas tool.
600+ 128x128 textures.

#gamedev #indiedev
January 28, 2026 at 5:44 AM
Reposted by gapbite
I was so incredibly tired of all those sound generators that can only create retro sounds... so I created my own!

It's a work in progress and it'll be part of a new project but enjoy some sounds I've made. Each of these took a minute tops! ✨
January 24, 2026 at 9:12 PM
Reposted by gapbite
Retro Textures 1 is out now! 🎉

Completely free to download and use in any of your projects. Includes 115 textures like walls, floors, windows, doors and much more!

kenney.nl/assets/retro... (no tracking, no ads, no sign-up, etc.)
January 15, 2026 at 11:17 AM
Reposted by gapbite
I'm beyond excited to release 120 (!) retro textures tomorrow. They'll be CC0 (public domain) so they can be used in every sort of project, no restrictions and no need for attribution. No AI was used to create these, all handmade. See you tomorrow! ✨
January 14, 2026 at 12:07 PM
More WIP.
Changed the background.
Added:
UI Juice
UI SFX
High score panel
XP Bar with leveling system

#godot #godotengine #gamedev #indiedev
January 11, 2026 at 11:09 PM
More WIP.
Added acceleration / decel to the player movement.
Ball squash and stretch based on movement direction.
Points, combo multiplier, combo cool down, and chain multiplier.

#godot #godotengine #gamedev #indiedev
January 7, 2026 at 12:32 PM
More WIP on my suika-like. Juice fx. Temporary music and sfx. Placeholder art.

#godot #godotengine #gamedev #psx #indiedev
January 6, 2026 at 8:08 AM
bug: too much juice
🧃😱

#godot #gamedev
January 5, 2026 at 8:27 PM
3D suika prototype in #godot.

#gamedev #indiedev
January 5, 2026 at 3:46 PM
little monkey ball prototype in #godot

#gamedev #indiedev
January 5, 2026 at 3:47 AM
Reposted by gapbite
I've released an asset pack containing essentials, it's 10kb with default UV texture and < 1kb without so please game engine makers: include this by default.

(Open for suggestions to add more!)

kenney.nl/assets/devel...
Development Essentials · Kenney
Download this package (13 assets) for free, CC0 licensed!
kenney.nl
January 4, 2026 at 1:07 PM
More WIP on my FPS controller in #godot.

Taking a lot of inspiration from Arma: Reforger, CS:GO, and Half-Life.

Added:
- walk transition and sprint transition, this makes it feel more weighty.
- alt look, zoom, and coyote timing.
- slow walking / slow crouch walking.

#gamedev #indiedev
January 2, 2026 at 2:47 PM
Added lean limiting when near a wall to my #godot first person controller.

Still some bugs, but with a few more iterations I should have it down.
December 30, 2025 at 11:44 PM
Just updated the modular vent demo with a custom first-person controller.

Camera tilt, head bobbing, and crouching.

For the life of me I cannot get rid of the shader compilation stutter in #godot web builds.

rainy-day-studio.itch.io/modular-vent...
Modular Vent Demo by Rainy Day
Demo for 7LAMPS Modular Vent Asset Pack
rainy-day-studio.itch.io
December 28, 2025 at 10:27 AM
Reposted by gapbite
took me a bit too long to learn how easy it is to fill vertex color on selection in blender (1/2 to switch to face or vertex, W to select, Ctrl+X to fill selection, then you can do paint->smooth vertex colors if you need to)
December 25, 2025 at 8:41 PM
Been using Affinity suite for years. I really like the new app.
Here's the results of some testing I did earlier today.
December 18, 2025 at 6:26 PM
Reposted by gapbite
Finally learning CompositorEffects #Godot

Lens flare based on this blog: john-chapman-graphics.blogspot.com/2013/02/pseu...
December 16, 2025 at 5:49 PM
I made a simple splash screen plugin for Godot. 🤩

#godot #gamedev #indiedev
December 15, 2025 at 9:47 PM
Reposted by gapbite
Night Patrol '89, Yugoslavia. 🚨 #szrot
#Lowpoly #PS1 #PSX #gamedev #ドット絵 #pixelart
December 9, 2025 at 10:12 AM
Reposted by gapbite
Good idea using gaussians for tiled floor vegetation:
yunfan.zone/gswt_webpage/ #3dgs #gamedev #rendering
December 3, 2025 at 8:28 PM
Reposted by gapbite
At long last the Queen's Domain demo is out and we can announce that we've partnered with Future Friends Games to publish the game!!! 🎉

store.steampowered.com/app/4081520/...
Queen's Domain Demo on Steam
A retro-fantasy action RPG with brutal combat and traversal-focused exploration. Embark on a quest to find your father who disappeared on the mysterious Isle of Neasied, where sinister forces gather, ...
store.steampowered.com
December 4, 2025 at 8:54 PM