Sipsii00
@sipsii00.bsky.social
57 followers 38 following 85 posts
creative tjomme & gamedev without competence.
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sipsii00.bsky.social
I promise this is actually a survival game..

#screenshotsaturday #gamedev #unrealengine #ue5 #survivalgame
sipsii00.bsky.social
Obviously shotgun1 and 2 are by this point old versions of the weapon system, which throws errors and crashes by just looking at it, but you can’t delete them because they hold some code functions you might need later because you keep forgetting how you did that last time..
sipsii00.bsky.social
Introducing 2.5D inverse kinematics

Is it necessary? no.
Is it worthwhile? idk.

(it’s also in full 8 directional Doom mode)

#gamedev #retrofps #ue5 #unrealengine
#indiedev
sipsii00.bsky.social
”I’ve been trying to reach you about your car’s extended warranty”

#ue5 #retrofps #indiedev #screenshotsaturday
sipsii00.bsky.social
PARKOUR?! PARKOUR!

I’m beginning to feel like this game wants to be ”Dying Light but Stalker: Anomaly”

And I like it

#UE5 #gamedev #retrofps #survivalgame
sipsii00.bsky.social
Here’s with a wall jump!
sipsii00.bsky.social
Introducing some verticality via free running movement. Beginning to feel smooth and grounded without feeling ”floaty”

#UE5 #gamedev #retrofps #screenshotsaturday
sipsii00.bsky.social
How did I miss #UE5 built-in screenshot command?!

Now I can go from 1080p to 5k resolution, Steam store page is going to be crisp

#psx #indiedev #retrofps
sipsii00.bsky.social
First draft of the official reveal trailer is finally done, this is harder to finish than I’d like. I now actually have to set the style of the game, sigh..

Here’s some screenshots

#screenshotsaturday #indiedev #ue5 #retrofps
sipsii00.bsky.social
And the video got butchered because of the compression.

Here’s a screenshot from the video
sipsii00.bsky.social
Back to foliage again, it’s so godamn hard to nail correctly. Either the colors are off or they hurt my eyes because of the retro shader

#blockbench #ue5 #retrofps #psx #screenshotsaturday
sipsii00.bsky.social
Planned features for this software:
- Support for .fbx
- Characters (non human included)
- Animation timeline
- IK + FK for character joints
- BETTER UI DESIGN :(
- Multiple models
- Control rig
- Keyframes
- Bake model into project file (now it relies on the file path)
- Post processing editing
sipsii00.bsky.social
Last spam, I promise!
—————
- Move + rot: models now snap to grid
- Adjust export camera height
- Scaling
- Export sprites: 8 directions or from view
- File format support: .glb + .gltf + .obj

See comment below! :)

(Again, model by @gapbite.bsky.social)

#gamedev #software #godotengine #fluxanim
sipsii00.bsky.social
Rotation on Z axis is now working, next for today is position and rest of rotation editing. Making readable and not annoying gizmo is so much harder than I anticipated..

Models by the lovely @gapbite.bsky.social

#screenshotsaturday #software #godot #psx #gamedev #3d
sipsii00.bsky.social
Thank you! It’s only getting better and practical from here!
sipsii00.bsky.social
You can now export a sprite sheet!!
Took awhile to understand how blit_rect is properly used, but finally the #software actually works as intended!

Props can now be rendered into an 8 directional sprite sheet for #psx and Doom-style games

Next: animation, keyframes, Ik

#gamedev #godot #indiedev
sipsii00.bsky.social
Thank you! Yeah, my hair is getting thinner each day but I’m still crawling forward!
sipsii00.bsky.social
Seriously love your stuff, you’re the best cartoon rat I follow on here
sipsii00.bsky.social
For those who don’t see where I’m getting at and why I’m excited:

imagine a lightweight animation tool where you can rig and animate characters, and then export the animation into an 8 directional sprite sheet for your games

(or export the animations for #psx inspired games)

A sprite exported:
sipsii00.bsky.social
Baby steps!
Save/load, import .obj models, recent projects tab.

Slowly it’s becoming an actual application!

#gamedev #psx #fluxanim #godotengine
sipsii00.bsky.social
It’s way too early to show anything yet, but I’m currently working on a new standalone tool for my #psx gamedevs out there.

Entirely made with #godot

#gamedev
sipsii00.bsky.social
As a reminder, if you’re working on a Doom style boomer shooter: the asset is free and under MIT and hopefully will help you get your project moving faster! :)

(It will still get updates, I’ve not forgotten about it)

sipsii00.itch.io/eightdirecti...
Eight Directional Rendering by SIPSII
A Sprite Component for UE5
sipsii00.itch.io
sipsii00.bsky.social
To whichever LEGEND decided to support me for my 8 directional sprite asset, I will kiss you on the forehead and read you a bed time story tonight!

You got me a coffee out of sheer kindness, damn.

It isn’t all stress and frustration with this #gamedev thing after all :)
sipsii00.bsky.social
I promise this is actually a survival game..

#screenshotsaturday #gamedev #unrealengine #ue5 #survivalgame
sipsii00.bsky.social
Sprites, in 8 directions for that Doom ’93 oumph!
sipsii00.bsky.social
Yeah, but I’ve been seeing more retro games made with Godot now, might be the new default choice for retro games in the future