fenchel
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fenchel.bsky.social
fenchel
@fenchel.bsky.social
makes tiny silly games | he/him | https://fenchel.itch.io

Hausbau (playdate): https://play.date/games/hausbau/
Pinned
time to dust off this account:
My tiny playdate puzzle game is out on the #Playdate Catalog 😳

There is also a bunch of new stuff: more tiles, silly German sounding town names, and

play.date/games/hausbau/

(it's still also available on itch)

#gamedev #indiegame
Still experimenting with a new puzzle mode for my Playdate game Hausbau! Might add it to the game at some point :D
#playdate #gamedev
November 20, 2025 at 6:50 PM
Reposted by fenchel
I made these enemies for a past iteration of ESA2, and it's nice to return them to the game!
#esagame
November 20, 2025 at 12:25 AM
Reposted by fenchel
picoCAD 2 hits 7000 wishlists! Thank you so much! 😍
Check it out if you haven't : s.team/a/3675940
#gamedev #lowpoly #wishlistWednesday
November 19, 2025 at 8:02 PM
Reposted by fenchel
Added glow sticks to the game.❇️❇️❇️
They can be used as light sources or to mark the sections of the cheese mine you already explored. 🧀⛏️
Did not decide on the carry limit yet.
#indiegame #gamedev #screenshotsaturday #godot
November 16, 2025 at 8:03 PM
Reposted by fenchel
doing some work with interesting space filling patterns. these take a very long time to settle, but result in these very deliberate feeling, rectilinear puzzle piece buildings. they'd be great with generated streets and some garden rules, for town or city block fill.
November 16, 2025 at 6:22 AM
Reposted by fenchel
Bit lat to the screenshot Saturday party, but I thought I'd share a new item pickup screen that will let you examine the spooky stuff you find in the cheese mines.
#indiegame #gamedev #screenshotsaturday #godot
November 9, 2025 at 11:40 PM
Reposted by fenchel
Been tinkering with a prototype for a quick little Playdate game. Zap the balls to fill the three batteries to a certain level (not shown), but don't over charge. See how many level you can do in 99 seconds. #gamedev #indiedev #pixelart #playdate www.bitglint.co.uk
November 10, 2025 at 6:59 PM
Been working on some ui stuff lately! Thought it would be funny if an old-timey printer actually 'prints' your score (and maybe a few other things)
#playdate #gamedev #screenshotsaturday
November 9, 2025 at 12:08 PM
New iteration for the title screen of my new old #Playdate game!
Started it as a jam project over a year ago (my first playdate thing!) before getting distracted by other stuff. It's almost finished, just have to not get distracted by other random ideas 😨 #gamedev
November 6, 2025 at 8:11 PM
Reposted by fenchel
Happy Halloween! 🎃

We joined 14 other dev teams to create Ware-wolf Campfire Stories, a compilation of spooky minigames for #Playdate

It’s out now, and it’s free! ledbetter-games.itch.io/ware-wolf
Ware-wolf Campfire Stories by Ledbetter Games
A night around the campfire...
ledbetter-games.itch.io
October 31, 2025 at 2:20 PM
Reposted by fenchel
The Playdate is a great indie puzzle machine
The Playdate is a great indie puzzle machine
Stop reaching for your phone.
buff.ly
November 1, 2025 at 1:10 PM
new title screen idea for my #playdate "job sim" Masterworks. Rumors say that it might even be in a playable state again 😳
#screenshotsaturday #gamedev
November 1, 2025 at 6:00 PM
Reposted by fenchel
Added an intro cutscene for my cheese mining game. 🧀⛏️
Thought it would be nice to introduce your power tool.
You can also pick a name now.
If you skip the signature, the NPCs will just call you "Skip" 😜
#indiegame #gamedev #screenshotsaturday #godot
November 1, 2025 at 5:50 PM
Reposted by fenchel
Working on levels for my mining game.
Experimenting with lighting to support the atmosphere of being alone in a dark place filled with mysteries and cheese.
#ScreenshotSaturday #IndieGame #IndieDev #GameDev
October 25, 2025 at 8:20 PM
With Hausbau finished and released, I’ve finally started wrapping up my other #Playdate project: Masterwork Inc., a game about silly shapes and working a crappy job.

#screenshotsaturday #gamedev
October 18, 2025 at 9:20 PM
Reposted by fenchel
This week was all about UI and menus.
Made a little main menu level to show the vibe of the game.
It took a while to set up the panel flow, but I got there!
Godot's localization solution is an absolute joy to work with!
#gamedev #GodotEngine #godot #indiegames #screenshotsaturday
October 18, 2025 at 7:29 PM
That's a lot of cool looking games 👀
(And mime is in there too)
Another fresh crop of games have joined Catalog!? YEP! Hop in and discover a new favorite at play.date/games or right inside your Playdate 🟨
October 15, 2025 at 5:59 AM
time to dust off this account:
My tiny playdate puzzle game is out on the #Playdate Catalog 😳

There is also a bunch of new stuff: more tiles, silly German sounding town names, and

play.date/games/hausbau/

(it's still also available on itch)

#gamedev #indiegame
October 14, 2025 at 6:44 PM
Reposted by fenchel
Happy Birthday Paradise Marsh!
To celebrate, the game is 75% off! That's cheap as dirt!
October 13, 2025 at 7:14 PM
Reposted by fenchel
Working on the mechanics of cheese mining.
Hold and release to crack the rock!
Click at the right time to drill out the cheese nuggets!
#screenshotsaturday #indiegame #gamedev
October 12, 2025 at 7:41 PM
Added basic geological strata and a naive attempt at displacement along the fault lines. Probably will experiment with it some more before moving on to cave generation.
#gamedev #raylib
June 17, 2025 at 6:01 PM
Finally released v1.5 of my tiny city placement game Hausbau for the #playdate. I added a high score mode and trees!!! It's available for free on itch.io! fenchel.itch.io/hausbau
#gamedev
June 15, 2025 at 5:51 PM
first attempt at creating fault lines originating from points of high strain and propagating along the stress field.
#screenshotsaturday #raylib #gamedev
June 14, 2025 at 6:52 PM
Generating a random stress fields and experimenting with visualizing strain (based on changes in curvature). Let's see if this leads to somewhere interesting #gamedev #raylib
June 12, 2025 at 7:05 PM
I want to make a game with big procedural caves and dungeons, but I’m not really sure where to start.
So I’ve started reading textbooks on tectonics and structural geology.
#gamedev
June 12, 2025 at 9:17 AM