Exia
@exia001.bsky.social
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I sometimes read old gaming magazines and stumbled upon this "babe of the year" section from Playstation: The Official Magazine.

If I was the editor I would have gently suggested this writer be put down like a rabid dog
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"All I know is the cord was plugged into my castle, and your castle was glowing the friggin sun! So I put two n two together there and decided that you're pissing me off."
Alucard from Castlevania with Carl's (aqua teen hunger force) face imposed over.
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you can love a character and still admit when they're wrong. we love Shadow but we can acknowledge his flaws (he has none) and we can hold him accountable for his wrongdoings (he has never done anything wrong in his life) and call him out on his actions (which are always correct)
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I live in Tokyo-3 and have evacuated 8 times in the last month for giant monster attacks and even when I get to live at home all the fixtures ooze blood. Wouldn’t trade it for the world, Tokyo-3 baby lets go evas
More people should be annoying about mass posting SRW, it’s such a good series and deserves more love
Dynazenon rules, it’s the sequel to SSSS GRIDMAN, which also rules, and there’s a sequel crossover film, GRIDMAN Universe. The film seems mixed depending who you ask, but I loved it
“It’s Getter, I ain’t gotta explain shit”
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I forgot about VRV! God they used to advertise that at every con
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excuse you, this is an adult male crocodile onesie! 😤🐊 #mgsdelta
Volgin and the Boss on suspended bridge
Volgin: “Are we taking him with us?”
Boss: “No. This one is still a child.”
Smash cut to snake in full crocodile outfit
Newtype dolphins are the funniest goddamn thing, and every Gundam would be improved by having more of them
After War Gundam X - Episode 17 - You Must Find Out for Yourself

18 minutes 39 seconds and 522 milliseconds
After War Gundam X - Episode 17 - You Must Find Out for Yourself

18 minutes 39 seconds and 522 milliseconds
Don’t forget they killed their site so we’d have to use Crunchy’s incredibly shitty online store.
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I need you all to understand that I'm not exaggerating when I say that prior to 2000, it was always at least ten different miracles any video games ever got localized, no matter what state they came out in, especially between Japanese and English. The sheer misery of the process described here...
Ryoichi Hasegawa on the localisation process for the Japanese version of Ecco the Dolphin (released in June 1993 in Japan):
xcancel.com/rio_hasegawa...
It was back in the early 90s, a time when there was no internet, no email, no Excel, no text files, no TrueType fonts—nothing of what we have today.

I had to come up with a solution to deliver all the text data to the developer in Hungary (Novotrade), where no one spoke Japanese.

First, I created bitmap images of all the hiragana and katakana characters, as well as commas, periods, exclamation points, question marks, and two types of overstrikes (two dots/circles), something like this:

・・・■■■・・・・・・・・・・
・・・・■■・・■■■・・・・・
■■■■■■■■■■■・・・・・
・■■■■■■■■・・・・・・・
・・・・■■・・・・・・・・・・
・・・・■■・■■・・・・・・・
・・・■■■■■■■■■・・・・
・・■■■■■■■■■■■・・・
・■■・■■・■■・・■■■・・
・■■・■■・■■・・・■■・・
■■・・■■■■・・・・■■■・
■■・・・■■・・・・・■■■・
■■・・■■■■・・・・■■・・
■■■■■・■■・・・■■・・・
・■■■・・・・・・■■・・・・
・・・・・・・・・・・・・・・・ I then printed all characters page by page and FAXED nearly 100 pages to the developer, and their artist converted them into nicely shaded Japanese fonts.

Each character was assigned a code based on rules such as:

H for hiragana, K for katakana
01, 02, 03, 04, 05 for vowel rows
A, K, S, T, N, H, M, Y, R, W for consonant columns
d for overstriking dots, c for overstriking circles
sp for space
(Note: I might not remember all the rules perfectly now, lol.)

For example, the phrase "こんにちは" should be converted to something like:

H05K, H05W, H02N, H02T, H01H

The developer sent me all the in-game dialogues via fax. I translated them and assigned each string a number for easy reference, instead of saying something like "the third window of the second dolphin in stage 2."

Now here's the best part: once I finished translating all the dialogues, I typed them into a word processing program (like an early version of WordPad), then converted each letter to its corresponding code, character by character. I printed all of this out and faxed dozens of pages to the developer, who then had to convert them back into dialogue data.

To my surprise, the system we created was quite robust. There were only a few text-related bugs, mostly caused by my typos.

I still work in game localization. It feels like we were in the stone age compared to today's methods, but I still cherish those moments.
You’ve probably put more thought into this than I ever have. I originally went by the name of a character from the .Hack video games, but after Gundam 00 I REALLY liked the Exia and just made that my most common internet username
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Tezuka & Ishinomori both died at 60. Mizuki (the creator of GeGeGe no Kitarō) died at 93. I think about this a lot.
Idiots when they wanna sound smart:

U literally started development in 2022, the scandal didn’t even break until 2024, long after this game would have been in development. Completely replacing every bit of audio he’d already recorded isn’t up to them, it’s literally never been their choice
They occasionally popped up for a couple lines here and there. Some of that is because they’re DLC and part is because of 30’s writing meant even series already in the base game barely got story outside their focus chapters, so DLC had it worse
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this synopsis for Fate/stay Night is so funny
Sorcerer Kiritsugu Emiya adopted Shirou Emiya. Shirou yearns to be an ally of justice, but things don't always go as planned!
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While doing some late-night trawling of the Internet Archive, I discovered the Namco Museum of Gunpla: Gundam Shop Volume 1 from 1996.

This multimedia CD (Macintosh) is a wonderful virtual Gunpla store and museum with photos of model kits, boxes, and info.

Will drop a vid of it in action below.
The main menu for Gundam Shop features a render of a glassy and blocky polygonal entrance. Inside the shop! It's presented Myst-like with a rendered viewport of a model kit showroom with a Haro, a green round robot mascot, at the cashier's desk. Arrows and floor buttons control your navigation and you can click on any of the boxes on the shelves to see model kits One of the model kit showcases, in this case, an RX-78 Gundam photo with descriptive textto the right and various buttons for Manual, Package, and Drawing A pencil sketch schematic of a 'Zangibal' (which I think might be a *Zanzibar* carrier)
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tactical nexus really understands how to do quality patch notes
*Due to a ridiculous proposal from the game designer, testing for 8-4 is taking longer than expected, and it will take a bit more time. We apologize for the inconvenience.

If it cannot be implemented by July, the programmer will destroy the game designer.
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NEW: What went wrong with Dragon Age: The Veilguard? Why was the writing so tonally inconsistent? Why did it feel so shallow? Why were there so few choices?

Really, after ten years of turbulence, it was a miracle that anything came out at all. This is the story: www.bloomberg.com/news/article...
Inside the ‘Dragon Age’ Debacle That Gutted EA’s BioWare Studio
The latest game in BioWare’s fantasy role-playing series went through ten years of development turmoil
www.bloomberg.com