Wishlist #surfpunk on Steam : https://store.steampowered.com/app/2434830/Surfpunk/
I'm Etienne, Gamedev and Art Generalist @dblstallion.com , currently working on #surfpunk. I do concepts, 2D, 3D, shaders, VFX and coffee☕
Here's a few early visdev concepts i made to celebrate 🎊
#gamedev #art
-- I think all of Ben McEntees illustrations influence my colors here a lot. Was a nice challenge working more mono colored for once.
-- I think all of Ben McEntees illustrations influence my colors here a lot. Was a nice challenge working more mono colored for once.
The build will be live all weekend. Can't wait to see new players discover what we've built...!
#screenshotsaturday #gamedev #indiegame #madewithunity #playtest
The build will be live all weekend. Can't wait to see new players discover what we've built...!
#screenshotsaturday #gamedev #indiegame #madewithunity #playtest
#conceptart
#conceptart
⚓🏄 4 DAYS UNTIL SURFPUNK PLAYTEST🏄⚓
#indiegame #gamedev #coop #playtest
⚓🏄 4 DAYS UNTIL SURFPUNK PLAYTEST🏄⚓
#indiegame #gamedev #coop #playtest
And it's ✨still 10% off!✨
Most important addition:
💡 Per-light contribution control using the alpha value of the light's color!
Now you can select which secondary lights contribute to the fog and which are just for the environment ✨
And it's ✨still 10% off!✨
Most important addition:
💡 Per-light contribution control using the alpha value of the light's color!
Now you can select which secondary lights contribute to the fog and which are just for the environment ✨
Absolum is OUT NOW on PC, PlayStation 4|5, and Nintendo Switch!
Absolum is OUT NOW on PC, PlayStation 4|5, and Nintendo Switch!
This is his next game
Y'all should try it! Just snagged it myself. Friend has been enjoying the hell out of it.
Pick it up today: bit.ly/BountyStar
This is his next game
Y'all should try it! Just snagged it myself. Friend has been enjoying the hell out of it.
Created in #UnrealEngine
#VFX #GameDev #Niagara #RealtimeVFX #VFXArt #UnrealEngine5 #gamedevelopment #realtimeVFX
@vfxapprentice.bsky.social
Created in #UnrealEngine
#VFX #GameDev #Niagara #RealtimeVFX #VFXArt #UnrealEngine5 #gamedevelopment #realtimeVFX
@vfxapprentice.bsky.social
🎉And it's already 10% off 🎉
It's really easy and fun to use and you can make some really nice atmospheric foggy environments with it!
Heck, I ended up making a bunch of demo scenes for it cause I couldn't stop playing with it 😅
👇👇👇👇GET IT HERE👇👇👇👇
🎉And it's already 10% off 🎉
It's really easy and fun to use and you can make some really nice atmospheric foggy environments with it!
Heck, I ended up making a bunch of demo scenes for it cause I couldn't stop playing with it 😅
👇👇👇👇GET IT HERE👇👇👇👇
Designed for VJs and visual artists. Anybody can use them with the open-source XorPlayer and Spout.
They work without audio too, great as moving backgrounds! Download:
milkdrop3.com/XorDev
Have fun!
Designed for VJs and visual artists. Anybody can use them with the open-source XorPlayer and Spout.
They work without audio too, great as moving backgrounds! Download:
milkdrop3.com/XorDev
Have fun!
blender 5.0 is bussin 🤯
blender 5.0 is bussin 🤯
It’s old content, a 4y.o twitter thread, lost when I fled the old place. I decided to bring it back to you.
Maybe you recall it? It was about stairs 🛕
charlesboury.fr/articles/tex... #gamedev #b3d
It’s old content, a 4y.o twitter thread, lost when I fled the old place. I decided to bring it back to you.
Maybe you recall it? It was about stairs 🛕
charlesboury.fr/articles/tex... #gamedev #b3d
Justin sat down to walk us through the inspirations & thoughts that went into concepting the visuals for the Shrineworks in Spirit Crossing.
let's have a read!
→ spryfox.com/2025/10/07/developer-blog-shrineworks/
Justin sat down to walk us through the inspirations & thoughts that went into concepting the visuals for the Shrineworks in Spirit Crossing.
let's have a read!
→ spryfox.com/2025/10/07/developer-blog-shrineworks/
Configurable as 'render for X if occluded by Y'
Can be used to make enemies see-through for specific parts of the environment only.
#gamedev
Configurable as 'render for X if occluded by Y'
Can be used to make enemies see-through for specific parts of the environment only.
#gamedev
Substance Designer + Rebelle 7
Substance Designer + Rebelle 7
Old video but just published a proper/full tutorial with info for multiple unity versions~
🔗 www.cyanilux.com/tutorials/gp...
#unity3D #shaders #shadergraph
Old video but just published a proper/full tutorial with info for multiple unity versions~
🔗 www.cyanilux.com/tutorials/gp...
#unity3D #shaders #shadergraph
Now with AABBBSSSS for everybody!
A coop PVE game by Double Stallion — we got to help out just a little :)
store.steampowered.com/app/2434830/...
@dblstallion.com
Now with AABBBSSSS for everybody!
A coop PVE game by Double Stallion — we got to help out just a little :)
store.steampowered.com/app/2434830/...
@dblstallion.com