Etienne Marie
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e2n.bsky.social
Etienne Marie
@e2n.bsky.social
Principal Artist @dblstallion. Game dev, tech art enthusiast, dad. I like crafting things.
Wishlist #surfpunk on Steam : https://store.steampowered.com/app/2434830/Surfpunk/
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Hey Bsky, guess it's time i crawl out of my cave and introduce myself properly ?
I'm Etienne, Gamedev and Art Generalist @dblstallion.com , currently working on #surfpunk. I do concepts, 2D, 3D, shaders, VFX and coffee☕
Here's a few early visdev concepts i made to celebrate 🎊
#gamedev #art
Reposted by Etienne Marie
Seafare --- Elven Migration

-- I think all of Ben McEntees illustrations influence my colors here a lot. Was a nice challenge working more mono colored for once.
November 12, 2025 at 8:17 PM
Reposted by Etienne Marie
TODAY IS PLAYTEST DAY! 🏄🌴☠️
The build will be live all weekend. Can't wait to see new players discover what we've built...!

#screenshotsaturday #gamedev #indiegame #madewithunity #playtest
November 7, 2025 at 5:34 PM
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Some scifi character sketches for a solar-punk idea
#conceptart
November 5, 2025 at 4:52 PM
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i like these little gifs i get to make. slowly consolidating my tutorials on my website so i have a place to put them that isnt just patreon bobacupcake.com/tutorials
November 5, 2025 at 12:57 AM
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Did I mention you can play beachball with your guitar on the deck of the ship? 🏖️🏐🎸

⚓🏄 4 DAYS UNTIL SURFPUNK PLAYTEST🏄⚓

#indiegame #gamedev #coop #playtest
November 4, 2025 at 6:19 PM
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Print edition @theonion.com ads don’t miss
October 30, 2025 at 7:19 PM
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🌫HAZE🌫 version 1.1.0 just got released!

And it's ✨still 10% off!✨

Most important addition:
💡 Per-light contribution control using the alpha value of the light's color!

Now you can select which secondary lights contribute to the fog and which are just for the environment ✨
October 30, 2025 at 6:53 PM
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The legions of the Crimson Order are on the move💥

Absolum is OUT NOW on PC, PlayStation 4|5, and Nintendo Switch!
October 9, 2025 at 1:00 PM
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If any of y'all remember Ben Ruiz? Made Aztez? Super tight brawler?

This is his next game

Y'all should try it! Just snagged it myself. Friend has been enjoying the hell out of it.
From the mech cockpit to crops - fight, farm, and forge a new life - Bounty Star is Out Now

Pick it up today: bit.ly/BountyStar
October 25, 2025 at 4:08 AM
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I love this bug where I'm stuck in corpse-mode 🐛

#gamedev #bugs
October 24, 2025 at 4:46 PM
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October 22, 2025 at 9:05 PM
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🌫HAZE🌫 is now OUT on the Unity Asset Store!

🎉And it's already 10% off 🎉

It's really easy and fun to use and you can make some really nice atmospheric foggy environments with it!

Heck, I ended up making a bunch of demo scenes for it cause I couldn't stop playing with it 😅

👇👇👇👇GET IT HERE👇👇👇👇
HAZE - Volumetric Fog & Lighting for URP | Fullscreen & Camera Effects | Unity Asset Store
Add depth to your project with HAZE - Volumetric Fog & Lighting for URP asset from Harry Alisavakis. Find this & more VFX options on the Unity Asset Store.
prf.hn
October 21, 2025 at 10:54 AM
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October 20, 2025 at 6:39 PM
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Been fixing up the night time a bit. With the new dynamic lighting the night is the best time in #thefalconeer
October 19, 2025 at 12:13 AM
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Collaborated with Milkdrop to make a pack of 800 audio-reactive shaders.
Designed for VJs and visual artists. Anybody can use them with the open-source XorPlayer and Spout.
They work without audio too, great as moving backgrounds! Download:
milkdrop3.com/XorDev
Have fun!
October 15, 2025 at 3:16 PM
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WAIT! sampling from sdf after fillet basically gives you geometry-independent AO grid 😮

blender 5.0 is bussin 🤯
October 12, 2025 at 8:40 PM
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Getting back to writing blog posts! ✏️

It’s old content, a 4y.o twitter thread, lost when I fled the old place. I decided to bring it back to you.

Maybe you recall it? It was about stairs 🛕

charlesboury.fr/articles/tex... #gamedev #b3d
Texture first, model later
A reverse workflow to create props based on tiled textures
charlesboury.fr
October 9, 2025 at 8:42 PM
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✍️ our newest developer blog comes from Justin, one of our Art Leads at Spry Fox.

Justin sat down to walk us through the inspirations & thoughts that went into concepting the visuals for the Shrineworks in Spirit Crossing.

let's have a read!
spryfox.com/2025/10/07/developer-blog-shrineworks/
October 7, 2025 at 7:30 PM
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Experimenting with advanced occlusion effects for Linework.

Configurable as 'render for X if occluded by Y'

Can be used to make enemies see-through for specific parts of the environment only.

#gamedev
October 8, 2025 at 11:26 AM
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Stylized bricks
Substance Designer + Rebelle 7
October 8, 2025 at 11:58 AM
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pipe explorations and other bits. smth smth big pipe worshipping core smth idk yet exactly what. same world as the sensor pod thing
October 7, 2025 at 1:38 PM
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GPU-Instanced Grass 🌱
Old video but just published a proper/full tutorial with info for multiple unity versions~

🔗 www.cyanilux.com/tutorials/gp...

#unity3D #shaders #shadergraph
October 3, 2025 at 3:19 PM
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Playtest is open on Surfpunk!
Now with AABBBSSSS for everybody!

A coop PVE game by Double Stallion — we got to help out just a little :)

store.steampowered.com/app/2434830/...

@dblstallion.com
Surfpunk on Steam
Surfpunk is a 1-4 player co-op ARPG featuring radical surfer-pirates, procedurally-generated islands, awesome loot and endless swarms of monsters. Surf, Shred, Scavenge, Repeat!
store.steampowered.com
October 2, 2025 at 1:56 PM
Reposted by Etienne Marie
Did you know that URP renders ambient occlusion before opaque objects? This allows for some cool tricks like blending textures using the SSAO as a mask!
October 2, 2025 at 1:04 PM