Dyrkabes
dyrkabes.bsky.social
Dyrkabes
@dyrkabes.bsky.social
Indie dev by night/iOS dev by day
Father of a child and a cat
Start projects and try to finish them
itch: https://i-am-happy-to-see-you.itch.io
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September 15, 2025 at 8:14 PM
New #Mathemando version is #live

i-am-happy-to-see-you.itch.io/mathemando

It includes better sounds, difficulty and God knows what else :D gonna #release it to the #appstore soon. Struggling with #promo, I hate doing videos – and I don't know how to

#indiegame #puzzle #2d #unity #indiedev #indie
Mathemando by Dyrkabes
Solve math puzzle by discovering the right formula!
i-am-happy-to-see-you.itch.io
September 2, 2025 at 8:22 PM
Here is my experience on how to set up the game UX events "architecture" from the start so it's consistent and easily extendable and the future you is happy

i-am-happy-to-see-you.itch.io/mathemando/d...

#indiedev #devlog #gamedev #coding #architecture #ux #indiegame #mathemando
i-am-happy-to-see-you.itch.io
August 20, 2025 at 8:32 PM
After the RTS prototype being released, I tried to transform it into a turn-based roguelike.. deck builder? It was harder than anticipated

So I decided to take a break and finalise/push #mathemando on the Appstore. Have been procrastinating for months on that

#indiedev #indiegame #release
August 19, 2025 at 8:32 PM
That's awesome music there
Hi! My name is Ben and I write music and make games.

I've released over 100 songs into the public domain for #IndieDev

All my music is ContentID-free and can be used in any project! All I ask is that my name be credited somewhere if possible <3

Lots of links to stuff are in the replies below. ⬇️
August 17, 2025 at 11:47 AM
Reposted by Dyrkabes
I'm biased
but I really like the feel of this lil squirrel jump

#indiedev #gamedev #pixelart #squirrel
August 11, 2025 at 6:02 AM
One huge reason why I develop games less now is that I bought some books of @stephenking.bsky.social and it's a goddamn drug, I just cannot stop. "Under the Dome" was something that pulls you till you are done. And "The Stand" is so epic and beautiful. Enjoying every bit of it
August 10, 2025 at 7:09 PM
Hello everyone! Lately I had low motivation and much to do so was not active here. But slowly coming back

I was reviewing my yet not published memes and this one precisely depicts late stage of any of my games' journeys. Gotta fight the block

#indielife #indiegamedev #meme #gamedev #indie #game
August 10, 2025 at 6:53 PM
Reposted by Dyrkabes
today's #gamedev fun: hand-drawing a long flag, then coding a shader that wiggles mesh verts using a noise texture, scaled by how far right the vert UVs are (so it doesn't move on the flagpole side).

making shaders in #godot is nice because the preview window updates as you code! love it
August 7, 2025 at 6:18 PM
Reposted by Dyrkabes
Biomes in my game- Neboslav. Which one is your favourite? What would you change?

store.steampowered.com/app/2729180/...

#gamedev #indiedev #roguelike #indiegame #worldbuilding #pixelart
July 27, 2025 at 1:01 PM
I did draw the game resources on old envelopes from the #technikerkrankenkasse (governmental insurance in Germany). I had received quite some recently and was just doodling in some meeting

#IndieGame #GameDev #SoloDev #IndieDev #design #GamingCommunity #gamedev #indie #designs #Art #indievagabond
July 26, 2025 at 9:01 PM
Got a devlog for the Simple RTS prototype, a broad overview of it.

i-am-happy-to-see-you.itch.io/simple-rts/d...

I really like the devlogs, they help sorting thoughts out. I even got some ideas for the game while writing

#devlog #DevlogGame #indiegame #indiedev #gamedev #SoloDev #MadeWithUnity
RTS with a small S
Or an RTS completely without S? Intro I miss some good old RTS. You know, the ones from the childhood. When you start any of them like 20 years later they don't look as shiny as before. Some feeling i...
i-am-happy-to-see-you.itch.io
July 26, 2025 at 8:56 PM
Me every time I release something

#indiedev #IndieGameDev #meme #indielife
July 24, 2025 at 6:39 PM
I have finally released my #indiegame #prototype. I got a bit tired of it tbh, dunno what direction I want it to take. It was fun and I still like playing it (a good sign) but glad to have It out

You can check it out here i-am-happy-to-see-you.itch.io/simple-rts

#indiedev #gamerelease #newgame
Simple RTS by I am happy to see you
The strategy fights core with lots on units and no (micro)management whatsoever
i-am-happy-to-see-you.itch.io
July 23, 2025 at 7:46 PM
I made a cover for the upcoming #prototype to push on @itch.io. I tend to procrastinate a lot before actually releasing anything. The #game is raw as hell and I might consider making another based off that. But first let's see🤞

#indiedev #indiedevs #indiegames #gameprototype
July 21, 2025 at 8:32 PM
Each time I see #ScreenshotSaturday I am both excited and intimidated by the crazy quality of visuals 😅🫠

I want to share my #prototype, "Simple RTS". It is inspired by the old #rts games but has fewer mechanics. Here you can see me losing to a bot lol

#games #unity #indivedev #losing
July 19, 2025 at 8:51 PM
Reposted by Dyrkabes
Are you...

Looking for a capsule artist? ➡️ steamcapsule.com/artists
Looking for a capsule art job? ➡️ steamcapsule.com/jobs

Please share and let #gamedev hear about it! 💚

#indiegamedev #gameart #gamemarketing #steam
July 8, 2025 at 8:57 PM
Was kinda cooked recently. Wanted to push the demo already last week but failed miserably. Moving slowly forward though

I often struggle with making #UI beautiful so gotta be creative. I like making buttons out of #gameplay elements like this one here

#gamedev #indiedev
July 7, 2025 at 7:22 PM
#notgamedev :D

Got #garmin watch to better understand my body and #train more. It's so cool to get the #goals from outside, no mental effort wasted. I used to optimise every bit ending up doing nothing. Although once the watch tried to kill me yelling "faster" when I had pulse 180 haha
July 7, 2025 at 7:19 PM
Just finished reading Sid Meier's "A Life in Computer Games". It's a wonderful book, I'd recommend it to everyone interested in #gamedev. It felt very personal like if you are talking to a friend. At the same time, full of ideas and inpiration.

The thoughts I liked the most are in the thread ->
June 26, 2025 at 8:23 PM
In my games (prototypes), I love making everything composable. Meaning I rarely draw the whole object but rather just the basic parts. Triangle, circle, cannon, rocket. That gives freedom to experiment and some interesting mechanics

#unity #gamedev #prototyping #gameart #indiedev
June 22, 2025 at 7:27 PM
I am making a simplistic RTS. And due to a bug, transporters that bring units were considered hostile. Now imagine being on one of the transporters trying to save your buddies and getting shot by them

#indiegame #indiedev #gamedev #bug #devlife
June 9, 2025 at 9:58 PM
Dunno if devlogs help me – or anyone. But I find it calming to write them. I pushed the new version recently, and there go a bit into details i-am-happy-to-see-you.itch.io/mathemando/d...

#indiedev #devlog #indie_dev #indiegame #gamedevelopmen #idislikehashtagstheylookweirdbutwhatcanyoudo
Mathemando update
A little Mathemando update Changelog - Added textures for bottom border - Improved level generation - Localised into German and Russian With the last point, I am not 100% sure that it works on web tho...
i-am-happy-to-see-you.itch.io
May 20, 2025 at 9:03 PM
I was stuck with a scaled bottom element. I could not apply texture due to a mistake in tiling calculation. So I assigned random icons instead of prepared assets. Applied icon is shown in the top right corner.

Trying even the stupid things is sometimes helpful.

#indidev #gamedev #indiegame
May 19, 2025 at 8:38 PM