Dusk 🇵🇷👹🔞
@duskvtuber.bsky.social
1.5K followers 2.7K following 2K posts
Femboy Vejigante Vtuber! 🔞 minors, dni | Model: @Yuikumaa, Rig: @bogiewogi, PFP: https://linktr.ee/j5daigada | All my links: https://linktr.ee/DuskVT | My Kewl Site: https://duskvtuber.neocities.org/
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duskvtuber.bsky.social
I see a lot of people saying they need to motivate themselves with spite to keep living. And hey whatever works for you as long as you keep going. I'm choosing to motivate myself through love and care as corny as that sounds. I want to help take care of my community. I want to uplift and support. ❤️
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vaporninja.bsky.social
#portfolioday huh? I draw a variety of stuff here and there whether it be original character illustrations or fanart. I've been workin' on my upcoming webcomic too named PROGENITOR in the background so stay tuned for that soon.
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polygonbird.games
The October 2025 Steam Next Fest is live, and we're in!

Go play hundreds of demos for upcoming games, including our sword action shooting game BIRDCAGE!

store.steampowered.com/app/2618150/...
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amy.fruitbasket.gay
hey #portfolioday and #gamedev!
i'm a programmer with >7 years of commercial+hobby gamedev experience, across many disciplines. recently a commercial game i worked on shipped! but now i'm looking for other work to cover my bases. check out my site for other projects+contact info foreverwip.github.io
In late 2022 I was hired by GalaxyTrail under contract to work on various projects, with work centered around prototyping core game systems, integration of assets, and implementation of certain graphical effects. The first project out of this to release is Chrono Gear: Warden of Time, a hololive game published under the holo Indie label, released in September 2025. Shown here is one of my contributions, the "Stasis" ability which was adapted from a variable-timescale prototype I designed for another project. The technical design of this ability was used throughout the game for similar time-control effects. In late 2023 I started working with STUDIO//LYNFLO offering general development assistance with their upcoming game DRAGONFRUIT: a mother's love, powered by Godot Engine. Here is just one example of what I've worked on: a dynamic shadow system that switches between realtime shadow casting and a static "directionless" shadow sprite based on distance and intensity of surrounding lights. This is a work-in-progress full port of Sonic the Hedgehog (revision 1) for the Mega Drive to C, designed and built over the course of roughly 19 months as of April 2025.

The intent of this project is to provide a base from which the game and its mechanics can be experienced and ported to a variety of platforms, without any compromise to how the gameplay handed in the original. The version of Sonic 1 currently promoted by Sega is not a port but a remake of the original, made with a completely different game engine (in fact, it's the same Retro Engine that I've hacked on in my other hobby projects, go figure). Unlike that version, this project is built off of the original Mega Drive game's machine code, with as few changes made as possible.

All game code has been successfully converted (barring some inaccuracies my testing might not have picked up), so now all current work is centered on cleaning up the generated code, further decoupling the drawing code from the VDP, and adding additional features. In this screenshot, I demonstrate the additional features such as widescreen support and custom shaders (blurring the background to make the foreground more readable). Screenshot of work on Sonic the Hedgehog 2 HD, a fan remake of the original game, showing a full 3D rendition of the special stage. What was once a 2D background with perspective tricks is now a full 3D scene, with objects positioned in three axes instead of two. When I first joined the team, there was already some work done on a procedural 3D renderer that generated polygons on the fly based on the original game's data, but it was very simple and offered a very limited view of the stage.

One of the main goals I wanted to achieve with the new renderer was for the player to be able to see the twists and turns of the rest of the track in the distance as they went through the stage; The main draw of the stages in the original was their 3D look and being able to look ahead of you, so it felt like a natural step forward. At the time though, the renderer was only designed to generate the track relative to where you were in it.

I ended up doing an almost complete rewrite of the renderer; I wrote my own spatial hash implementation and camera class in order to cull geometry, and rewrote our geometry generator to calculate all vertices only once at load time. Along with some extra shaders I integrated into the renderer, it provided an incomplete, but still more engaging visual demonstration of what the game could do to give a classic scene a modern coat of paint.
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ink-witch.bsky.social
@xenitasrp.bsky.social is one of the sweetest people I've met, comfy streams, silly light hearted content and just an all around good person

Please go check out their streams, I almost always am lurking and love the vibes.
Xen with their disguised form in front and full ink being behind them
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paperbridget.bsky.social
My newest animation is ready! I will make the next GG character custom reveal today!
Also, here is the prototype body of My Elphelt Papercraft Plushie!
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hoodrattanak.bsky.social
do you have any games on your phone
B.B. Hood
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paperbridget.bsky.social
Bridget has Something to say to all of you!
#bridget #GGST
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debbshock.blue
that's my story and I'm sticking to it
a wall someone wrote "silly girls live forever"
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merladebread.bsky.social
Go my pearlina vampire au
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dhippo.net
Newgrounds has a very helpful guide for detecting AI audio over at www.newgrounds.com/wiki/help-in... for anyone interested in catching AI-generated music. Don't rely on any service that uses AI for detection, that's just using slop to find slop and you'll get false positives/missed catches.
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calamitysam.bsky.social
I’m back babey.

The flu shot guy was so fast there was no time for me to relax my arm so it hurt for like three days haha
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calamitysam.bsky.social
I haven’t forgotten about these, I just caught up to the end for a bit and have been less than well. Trying to get back to it though!

#sketches #sketchpages #sketchbook
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catgirlfingies.quest
Steam Next Fest is happening so soon now.
Am excited to play lots of demos.
Game devs!
Share your games below!
#indiegames
Next Fest OCT 13 - OCT 20 at 10 AM  Pacific
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Reposted by Dusk 🇵🇷👹🔞
duskvtuber.bsky.social
Oh hey its my birthday or some shit, we gonna play games come on down and say happ birthday =^)

#Vtuber | #VtuberEN | #VSky | #NonBinary | #GoingLive

www.twitch.tv/duskvtuber
A tan yellow eyed androgynous character in an anime style wearing a crop top hoodie and an ornate mask on the side of their head. Their mouth is agape and they're pointing towards a notification that DuskVtuber is live on Twitch! A handsome man in a concord beanie and glasses is in the background smiling at the camera.