Brooklyn, NY.
piccalil.li/javascript-f...
piccalil.li/javascript-f...
casual-effects.com/markdeep/
Same efficiency, 100% data privacy, and client-side processing.
New agentic AI support, fancy CSS styles, and compatibility for a seamless document experience.
casual-effects.com/markdeep/
Same efficiency, 100% data privacy, and client-side processing.
New agentic AI support, fancy CSS styles, and compatibility for a seamless document experience.
You can fiddle with the parameters, compare the before/after, and export to GLB.
Try it here: gltf-optimizer.simondev.io
#threejs #gamedev
You can fiddle with the parameters, compare the before/after, and export to GLB.
Try it here: gltf-optimizer.simondev.io
#threejs #gamedev
Working with Patrick and others at Cesium over the years, on glTF and 3D Tiles, has always been a great joy. More work in open source and open standards ahead. ☺️
cesium.com/blog/2025/11...
Working with Patrick and others at Cesium over the years, on glTF and 3D Tiles, has always been a great joy. More work in open source and open standards ahead. ☺️
cesium.com/blog/2025/11...
So... 1/
So... 1/
This is the first step towards WebGPU path tracing & other compute-shader features 🚀✨
#threejs #webgpu #javascript
This is the first step towards WebGPU path tracing & other compute-shader features 🚀✨
#threejs #webgpu #javascript
blog.val.town/oss-pledge
blog.val.town/oss-pledge
threejs.org/changelog/?r...
threejs.org/changelog/?r...
Assume: unit tests, bundle .ts sources to .js and .d.ts, and maybe shared lint-and-format settings.
Assume: unit tests, bundle .ts sources to .js and .d.ts, and maybe shared lint-and-format settings.
#threejs #javascript #webgl #gis #cad
#threejs #javascript #webgl #gis #cad
www.ludicon.com/castano/blog...
Re-posts and feedback appreciated!
aras-p.info/files/temp/w...
I'd like to know GPU times for each of 5 buttons, with&without compute shader checkbox, and the GPU model. My own numbers at the bottom of the page.
aras-p.info/files/temp/w...
I'd like to know GPU times for each of 5 buttons, with&without compute shader checkbox, and the GPU model. My own numbers at the bottom of the page.
github.com/donmccurdy/K...
github.com/donmccurdy/K...
#threejs #webgpu #webgl
ludicon.com/sparkjs
#threejs #webgpu #webgl
the dream of making entire assets smaller than a single image is real; we've made entire multi-level, dozens-of-models games in under 7 MB
entirely free and client side
gltf-compressor.com
the dream of making entire assets smaller than a single image is real; we've made entire multi-level, dozens-of-models games in under 7 MB
entirely free and client side
gltf-compressor.com
events.linuxfoundation.org/open-source-...
events.linuxfoundation.org/open-source-...
threejs.org/changelog/?r...
threejs.org/changelog/?r...