Three.js
@threejs.org
2K followers 26 following 50 posts
Making 3D easier since 2010.
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Oh, missed that you were talking about the golden test code.
Yeah, lets not change what's not (fully) broken yet...
Yes, but we don't use vite in the project.
Honest question 😅
Reposted by Three.js
Introducing pmndrs/viverse and react-three/viverse 🎉

A Toolkit for building @threejs.org and React Three Fiber Apps for VIVERSE and beyond with only a few lines of code ⟁
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We made a couple tutorial videos today about next-gen materials in @threejs.org and Needle Engine ✨

Video coming soon!

#rendering #webdev #webgl #3dweb
What do we need vite for?
Reposted by Three.js
🎥 I just converted my immersive film *Into the lighthouse* into a full 360º video, directly rendered from the @threejs scene!

You can explore the entire island in every direction, or even watch it on YouTube (I’ll post a link below)
Reposted by Three.js
New in browser 3D Dual Delaunay Tetrahedralization - Voronoi JS Library on Github :
virtualorganics.github.io/voronoi-3d-js

Runs in @threejs.org, backbone ‘Tympanum’ build by @derschmale.bsky.social
Reposted by Three.js
Adding in a few shadows make all the difference to a simulation. This is made very easy with Three.js which is the JavaScript library I'm using for 3D.
The encrypted output is not from a coded sim, it's from the mechanics alone!
@tnmoc.bsky.social @threejs.org
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mrdoob @mrdoob.com · Jun 12
Adiós mama ~ 🙏🧡
Reposted by Three.js
#iOS26 Apple Liquid Glass via #threejs and React Three Fiber looks sick 🤩.

I will be releasing the source code soon. Do you want it? Please sign up for my newsletter: andersonmancini.dev

#creativecoding #WWDC25
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The Devlog 8 of my new portfolio is LIVE!
👉 www.youtube.com/watch?v=HVw4...

And I finally added the projects (among other stuff and little surprises 😈)
Projects - Portfolio - Devlog 8
YouTube video by Bruno Simon
www.youtube.com
Reposted by Three.js
Some new updates to QuantizedMesh support for 3d-tiles-renderer. The spec for available tiles is now completely supported and tile gaps are now filled in by clipping the parent tile into quadrants! Texture overlays are next.

1/2 🌎

#threejs #cesium #3dtiles #gis #cesiumgrant
Reposted by Three.js
Integrated unified spray, foam, and bubbles into my fluid simulation.

Runs in real-time with WebGPU, Three.js, and over 1 million particles!
Reposted by Three.js
Just added the next part of the graphs and data structures section, covering traversal and pathfinding!

Combined they're about 2.5 hours of new content, live now!

simondev.io

#threejs #gamedevelopment