Dennys Kuhnert
@dennys.bsky.social
1.1K followers 180 following 25 posts
XR Developer • Neuro & Biotech Engineer • Creator of Hand Physics Lab, Surgineer & Holoception • Co-Founder & CTO of Holonautic
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dennys.bsky.social
Hand Physics Lab is LIVE on the Apple Vision Pro!
🙌👌✌️👍✍️💪🎉
dennys.bsky.social
Now with dynamic tightness 🤏
dennys.bsky.social
How to properly strap up your Vision Pro (or not) 🙌💀
dennys.bsky.social
Hand Physics Lab is coming to Apple Vision Pro!
This Friday! 🙌🍎👀
Reposted by Dennys Kuhnert
passivestar.bsky.social
lets pretend this is useful for something
Reposted by Dennys Kuhnert
passivestar.bsky.social
godot 4.5 added stencil support
Reposted by Dennys Kuhnert
majormcdoom.bsky.social
I made it so I can save chalk drawings at runtime back to the editor, meaning I can author chalk drawing assets for the game world from within the game world.
#GodotEngine #gamedev #indiedev
Reposted by Dennys Kuhnert
Reposted by Dennys Kuhnert
passivestar.bsky.social
EVERYBODY STAY CALM I just found out you can bake from high poly in one click in ucupaint 😮
Reposted by Dennys Kuhnert
vuthric.bsky.social
update on my Slime game💚

The dungeon's popularity is plummeting! Only the Slime can make it fun again. Lots of magic sodas are needed to get the job done.

#indiegame #gamedev #techart #slime #game
Reposted by Dennys Kuhnert
cyanilux.bsky.social
Ohhh gifs work now?! Lets try this one... 🦋

#unity3d #shader
Reposted by Dennys Kuhnert
freya.bsky.social
are you tired of using a simple angle for 2D rotation?

are you missing that sweet double cover from quaternions?

well look no further!! introducing:

🎉 2D quaternions 🎉 😎😎
Freya's notes on 2D quaternions, showing how to rotate a vector using a 2D quaternion, which has one real aka. w-component, and one imaginary component. This is basically a complex number, which you can already use for rotations directly, but with extra steps to ensure you have double-cover (which is generally just a nuisance). So yes this is a shitpost but it's also real functional math/code lol
Reposted by Dennys Kuhnert
majormcdoom.bsky.social
VR chopsticks! Always wanted to add these to a game, and now I finally can. I might be a bit biased, but they feel great! Effortless to use.
#GodotEngine #gamedev #indiedev #screenshotsaturday
dennys.bsky.social
Thanks! So glad you and your family enjoyed it :)
dennys.bsky.social
Thanks! Yes it’s Hand Physics Lab
dennys.bsky.social
Crowbar vs arm bones!
Don't try this at home 😅
dennys.bsky.social
VR Vet Simulator? 👀
This was a fun setup to test my finger posing system on dynamic physics-based objects for Hand Physics Lab 🙌
dennys.bsky.social
Experimenting with that extra thumb was such an intriguing experience 🙌 👍
dennys.bsky.social
Can you do this? 🦴 👈
dennys.bsky.social
My hand walked off. It's a spider now. 👋
dennys.bsky.social
Amazing documentary released by Valve on the development of Half-Life 2, definitely worth watching!

www.youtube.com/watch?v=YCjN...
Half-Life 2: 20th Anniversary Documentary
YouTube video by Valve
www.youtube.com
Reposted by Dennys Kuhnert
freya.bsky.social
btw these large scary math symbols are just for-loops
a color coded image by Freya, comparing the summation and capital pi notation in math, to their equivalent in code using for-loops. The summation notation sums a set of elements, while the product notation multiplies a set of elements. 

Note that Freya is keenly aware that neither the math notation nor for-loops are fully explained by this image, and that this is only a subset of the use cases, so luckily you don't have to explain that to her, in case you were considering doing that!
dennys.bsky.social
What is real and what isn’t? 👀 🙌
Reposted by Dennys Kuhnert
steamdb.info
Half-Life 2's 20th anniversary update is out, episodes were merged into the main game, and added workshop support.

It is also free to keep if you get it until 18th.