David Velasco
@davelsan.bsky.social
49 followers
260 following
3 posts
Creative tech | Environmental science | Machine learning
I read about and sometimes re-share the things that fall within that Venn diagram.
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Reposted by David Velasco
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David Velasco
@davelsan.bsky.social
· Apr 25
Reposted by David Velasco
David Velasco
@davelsan.bsky.social
· Apr 17
David Velasco
@davelsan.bsky.social
· Apr 17
Reposted by David Velasco
Reposted by David Velasco
Reposted by David Velasco
Renaud
@handle.invalid
· Dec 18
WebGPURenderer: Introduce RenderTarget3D and RenderTargetArray by RenaudRohlinger · Pull Request #30155 · mrdoob/three.js
Description
Introduce support for 3D textures and texture arrays in multi-render target (MRT) setups for both WebGPU and WebGL backends.
Unlike WebGLRenderer I used prefix instead of suffix (WebGLA...
github.com
Reposted by David Velasco
Reposted by David Velasco
Reposted by David Velasco
Reposted by David Velasco
Reposted by David Velasco
Nik Lever
@niklever.bsky.social
· Dec 3
Get to grips with ThreeJS Shading Language (TSL) – Part 3 - Nik Lever
As we learn TSL together I've set myself the challenge of reproducing the lava ball example that you can see below. It will need to adjust the vertices of the modelled geometry. In this lesson we'll l...
niklever.com
Reposted by David Velasco
Reposted by David Velasco
Reposted by David Velasco