Rayane Saada
@dafoxer.bsky.social
Lvl 20 | Realtime VFX Artist | Creating VFX with purpose
September 9, 2025 at 3:57 PM
We making progress with this one hehe trying out an analogous color palette on it 👀
#realtimeVFX #UE5 #stylized
#realtimeVFX #UE5 #stylized
July 28, 2025 at 9:47 PM
We making progress with this one hehe trying out an analogous color palette on it 👀
#realtimeVFX #UE5 #stylized
#realtimeVFX #UE5 #stylized
July 25, 2025 at 5:06 PM
I’m making slow progress on this piece but everything should be better in a few weeks after building the new pc I hope haha
#realtimeVFX #ZenlessZoneZero #madewithunity #stylized
#realtimeVFX #ZenlessZoneZero #madewithunity #stylized
June 23, 2025 at 8:16 PM
I’m making slow progress on this piece but everything should be better in a few weeks after building the new pc I hope haha
#realtimeVFX #ZenlessZoneZero #madewithunity #stylized
#realtimeVFX #ZenlessZoneZero #madewithunity #stylized
June 10, 2025 at 9:52 PM
May 12, 2025 at 4:42 PM
March 6, 2025 at 11:43 PM
February 26, 2025 at 10:04 PM
bit late for #VFXFriday 😆 got the mocap animation in and did the vfx for this part where water goes boom and SPLASH 💦
#realtimeVFX #vfx #gamedev #stylized #niagara #UE5
#realtimeVFX #vfx #gamedev #stylized #niagara #UE5
February 22, 2025 at 6:16 PM
bit late for #VFXFriday 😆 got the mocap animation in and did the vfx for this part where water goes boom and SPLASH 💦
#realtimeVFX #vfx #gamedev #stylized #niagara #UE5
#realtimeVFX #vfx #gamedev #stylized #niagara #UE5
Reposted by Rayane Saada
You can use the depth buffer with a bump offset function to mask sprites by depth and conform them to the geometry. This is especially convenient for dynamic fake light, UI elements, character damage effects… #realtimeVFX #UnrealEngine #gamedev #vfx
February 6, 2025 at 6:00 PM
You can use the depth buffer with a bump offset function to mask sprites by depth and conform them to the geometry. This is especially convenient for dynamic fake light, UI elements, character damage effects… #realtimeVFX #UnrealEngine #gamedev #vfx
Messing around with noise distortion and ended up with this interesting look for water 💦👀
#stylized #niagara #UE5 #gamedev #shaders #VFXFriday
#realtimevfx
#stylized #niagara #UE5 #gamedev #shaders #VFXFriday
#realtimevfx
February 2, 2025 at 9:34 PM
Messing around with noise distortion and ended up with this interesting look for water 💦👀
#stylized #niagara #UE5 #gamedev #shaders #VFXFriday
#realtimevfx
#stylized #niagara #UE5 #gamedev #shaders #VFXFriday
#realtimevfx
Updated the aura around the character to make it more fluidyy
#realtimevfx #niagara #ue5 #gamedev #stylized
#realtimevfx #niagara #ue5 #gamedev #stylized
January 12, 2025 at 9:27 PM
Updated the aura around the character to make it more fluidyy
#realtimevfx #niagara #ue5 #gamedev #stylized
#realtimevfx #niagara #ue5 #gamedev #stylized
January 6, 2025 at 8:07 PM
December 29, 2024 at 7:23 PM
Reposted by Rayane Saada
December 27, 2024 at 2:24 PM
December 27, 2024 at 6:38 PM
December 23, 2024 at 11:19 AM
December 15, 2024 at 6:43 PM
November 4, 2024 at 10:40 PM
Reposted by Rayane Saada
All possible tweening transition types and easing types. (except spring) a cheat sheet I made for #GodotEngine #GODOT
October 30, 2024 at 12:49 PM
All possible tweening transition types and easing types. (except spring) a cheat sheet I made for #GodotEngine #GODOT
First post in Bluesky :3
Did this VFX a month ago, inspired by Zenless Zone Zero 🤟🏼
#RealtimeVFX #Gamedev #VFX
Did this VFX a month ago, inspired by Zenless Zone Zero 🤟🏼
#RealtimeVFX #Gamedev #VFX
October 29, 2024 at 7:57 AM
First post in Bluesky :3
Did this VFX a month ago, inspired by Zenless Zone Zero 🤟🏼
#RealtimeVFX #Gamedev #VFX
Did this VFX a month ago, inspired by Zenless Zone Zero 🤟🏼
#RealtimeVFX #Gamedev #VFX