CAPCOM vs Square: Parallel Destinies
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cvsqfangame.bsky.social
CAPCOM vs Square: Parallel Destinies
@cvsqfangame.bsky.social
Official Bluesky page for the not-for-profit #IKEMEN-Go fan game, pitting icons of the titans Capcom and Square in a 1-v-1 2D fighter. Operated by @yahyadrawzzz.bsky.social
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Hello,

Thank you for your enthusiasim and excitement for the game.

I need to clarify that the roster of characters selected for the game is completely final, and we won't consider any other characters. The main reason is lack of spriters and time.

Thanks for understanding.
Out here working.
December 5, 2025 at 1:21 PM
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My first ever sprite project attempt when I entered the MUGEN scene was editing the CVS set of Kyo to have the 2K3 jacket. It was OK. Considering how stiff the actual CVS sprite looks, I decided to do a redraw to see how he would look if done right in my humble opinion.

#pixelart #CAPCOMVSNK #KOFXV
December 3, 2025 at 4:07 AM
Hello BlueSky,

Dropping by to give an update. Due to some circumstances, the reigns of character coding have been taken on ,and we've commenced implementation of game system/game play fixes on Ryu. Thus far, work on Ryu is near completion (as far as demoes go). Just a matter of-[cont. below]
December 1, 2025 at 11:28 PM
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For those that didn't follow along/need a refresher, it's a small series of photo-based drawings based on random ideas that popped into my head, including improbably cross-overs. Used it as an excuse to try different things.

Take care, enjoy yourself, shoot for the stars and aim for the moon.
November 29, 2025 at 4:29 AM
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Enjoy yourself.
November 27, 2025 at 12:26 AM
Super cool opportunity to join up and help a super cool team!
As we're rolling development of the next update along, we're still looking for new talented coding blood to join our team. If you're handy with ActionScript 3.0 and interested, feel free to shoot us a DM.
November 24, 2025 at 8:54 PM
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As we're rolling development of the next update along, we're still looking for new talented coding blood to join our team. If you're handy with ActionScript 3.0 and interested, feel free to shoot us a DM.
November 24, 2025 at 8:51 PM
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Take care.
November 23, 2025 at 12:15 AM
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Ah yes, the music of Asia
November 22, 2025 at 10:37 AM
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Hello, Bluesky followers and viewers!

As we continue to work on Mega Man, here's a sneak peek of the revamped version of one of his supers: Rushdown!
November 24, 2024 at 5:30 PM
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November 14, 2025 at 6:51 PM
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"Chrono Glep", only on SNES and GBA, November 2xxx.

.. no wait, that's not right.

#pixelart #SmilingFriends #ChronoTrigger #Glep
November 9, 2025 at 4:26 AM
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I shouldn't technically do this, but we're too damn proud of this. Have a preview of the stage "Calm Summer Breeze".

Song: "Weight of Calm" by J.G of GenesisKeys

#CVSQFANGAME #IKEMEN-Go #gameDev
November 5, 2025 at 2:14 AM
I shouldn't technically do this, but we're too damn proud of this. Have a preview of the stage "Calm Summer Breeze".

Song: "Weight of Calm" by J.G of GenesisKeys

#CVSQFANGAME #IKEMEN-Go #gameDev
November 5, 2025 at 2:14 AM
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November 2, 2025 at 1:45 AM
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Double feature! All new stages for Build 2, graphics-wise have been proactively completed, "Rollercoaster into Ultra-Space" (left) and "Calm Summer Breeze" (right).

Details on each stage in ALT text! #CVSQFANGAME #pixelart #CAPCOM #FinalFantasy #KingdomHearts #FGC #GameDev #IKEMEN-Go
October 23, 2025 at 3:28 AM
Double feature! All new stages for Build 2, graphics-wise have been proactively completed, "Rollercoaster into Ultra-Space" (left) and "Calm Summer Breeze" (right).

Details on each stage in ALT text! #CVSQFANGAME #pixelart #CAPCOM #FinalFantasy #KingdomHearts #FGC #GameDev #IKEMEN-Go
October 23, 2025 at 3:28 AM
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Morrigan. Result of tonight's stream. One and done.

Trying to find a better and more efficient method/style for the lower end/downmarket commission tier.

Or I could just find a middle-point, collapse everything into one tier and keep it simple.

Let's see how this shakes out.

Whaddaya think?
October 22, 2025 at 6:26 AM
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Little WIP shot of the next confirmed stage for #CVSQFANGAME. More details in ALT text.

#pixelart #CAPCOM #SQUARE #FGC
October 19, 2025 at 4:45 PM
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I'm thinking about trying someone on for the TF game as an assistant spriter. I would do finished key frames and they would do in-betweens. I'd like to see if this could speed up the process, but I am not confident there are pixel artists interested in working on this.
October 5, 2025 at 4:52 PM
Hey BlueSky, hope you're gearing up for a relaxing weekend.

Dropping by to make a quick heads up, due to unforeseen circumstances, my coder had to take a break of her own to recuperate. This means that there may be a delay in dropping the first ever public demo. We apologize for the inconvenience.
September 26, 2025 at 11:34 PM
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Friends in every universe!
September 25, 2025 at 3:26 PM
While we're still waiting on the character coding redoes to wrap up, I went in and did some proactive work; wrapped up the graphics for the 4th planned stage. Will be sending these off to our stage coder while retrieving the loop points for the planned theme!

#CVSQFANGAME #pixelart #GameDev
September 25, 2025 at 12:47 AM
🤔
September 24, 2025 at 3:06 AM
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Hugo's attack animations complete! Only 8 more animations remain, before we move onto the next sprite set!

#CVSQFANGAME #FinalFight #StreetFighter #FGC #GameDev #IKEMEN-Go #CAPCOM #pixelart #animation
September 20, 2025 at 8:48 PM