Critical Reflection
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criticalreflection.no
Critical Reflection
@criticalreflection.no
90 followers 220 following 10 posts
Critical Reflection is a quiet space for slow thinking about fast media —exploring video games as art, memory, and myth. An artzine for the artistic and cultural aspects of video games. Link in bio: lnk.bio/critical.reflection
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I wrote earlier about the magic of B-games and @keefstuart.bsky.social continues that perfectly while looking at Vampire: The Masquerade - Bloodlines 2.

"The game is also a reminder that flawed-but-fascinating games were once the backbone of the industry."

Go read and remember the OK-weird games
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Snowy streets, glowing loot, faceless enemies, a hidden federal hand guiding you through wreckage of society. The Division feels like a game about survival, about saving the world after the collapse —but it’s also a rehearsal for something else.

#gamestudies #artzine #gamesandpolitics
The Hammer's Edge: How the Division Trains Players in Authoritarian Logic - Critical Reflection
The Division trains players to find satisfaction in state violence —through pleasure, not propaganda.
www.criticalreflection.no
I’ve been thinking a lot about the politics hidden inside the media we love. Games aren't neutral: they teach us how to think about power, violence, and community. In this critique, I explore how the game’s mechanics and narrative can quietly condition us to accept authoritarian solutions.
Snowy streets, glowing loot, faceless enemies, a hidden federal hand guiding you through wreckage of society. The Division feels like a game about survival, about saving the world after the collapse —but it’s also a rehearsal for something else.

#gamestudies #artzine #gamesandpolitics
The Hammer's Edge: How the Division Trains Players in Authoritarian Logic - Critical Reflection
The Division trains players to find satisfaction in state violence —through pleasure, not propaganda.
www.criticalreflection.no
Sometimes the deepest stories live in cardboard boxes.

My latest critique explores how Unpacking becomes one of gaming’s most emotionally sophisticated narratives. No dialogue, no cutscenes, just the poetry of objects telling a life’s story

Link in bio for full critique.

#gamestudies #queergames
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For years I've had an idea for an artzine incubating in my mind, and now that the stars are alligned, that idea is coming to fruition. The Critical Reflection artzine is for those who believe games can be poetry and that they carry meaning.
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It’s disgusting. A small group of open bigots in Australia being favored over an entire medium and at least tens of thousands of people.

This is real censorship. Not the version perceived by the free speech warriors who are silent/celebratory on this. May their phone lines be swamped forever.
Strangely* despite getting many times that number of calls in opposition to their censorship, they've started yelling at people, hanging up and screening emails instead. Weird, huh.

* not really
The dangers of censorship are real, and we can never trust these institutions to have anything but financial gain as their no. 1 priority.

We have seen the same kind of censorship from Steam itself; just look at the situation with Devotion (Red Candle Games, 2019).

Defend art, defend games!
GAME, the German game industry trade association, released this *damn* good statement on the unjust NSFW game takedowns

www.linkedin.com/feed/update/...
“There’s a highway beneath Kentucky where debt becomes geography. A forest in Pennsylvania where communities hunt their own children to keep their dreams alive.”

New on Critical Reflection: how video games map the mythological America better than reality ever could.

#GameStudies
Some Roads Only Lead Underground - Critical Reflection
Games like Kentucky Route Zero and Night in the Woods map America’s emotional terrain—where debt becomes geography and folklore masks decline
www.criticalreflection.no
Again we see that it’s the artists and creators that get the boot, instead of the people making ever-increasing amounts of money of the backs of others.
'A Fucking Gut Stab': Game Industry Reacts To Shocking New Studio Closures
Game makers look on in horror at the latest round of Xbox cuts
kotaku.com
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Virkelig? Trenger vi å ta opp problemspilling hver gang?
Ibelin er en rørende, personlig og vakker historie om en ung mann og hans alt for korte liv, om hans forhold til dataspill.

Skal vi også nevne fyll og vold i Holmenkollen hver gang noen sier noe positivt om skisport?
Når går barnas uskyldige spilling over til å bli et problem?
For de fleste er omfattende gaming ikke veien til et bedre liv.
www.aftenposten.no
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In my opinion, his kind of statement is not the selling point they think it is. It is a statement that belongs to the intersection between capitalist jingo and gamer bro culture.

And it shows how this way of thinking has been integrated in our understanding of games

#gamestudies
It Could Take 130 Hours To Really Start Starfield, Bethesda Exec Says
Pete Hines says he needed to get past the main quest before Starfield ‘really [got] going’
kotaku.com