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cookieplmonster.bsky.social
Silent
@cookieplmonster.bsky.social
Game developer, modder, reverse engineer, legacy code specialist. I port games for a living and patch them as a hobby. Also known as CookiePLMonster.

https://cookieplmonster.github.io/
Pinned
Project Motor Racing is rough and feels like it shipped too early, but its technical foundation is solid. In my review, I cover gameplay impressions, outline its issues, and run benchmarks - a good example of why I started reaching out for review copies!
cookieplmonster.github.io/2025/11/27/p...
A technical dive into Project Motor Racing – we’re racing, not farming (with mixed results)
One of the only games that moved away from Unreal Engine, was it worth it? Gameplay impressions from a gamepad user, benchmarks, highlights, and gripes.
cookieplmonster.github.io
I stand corrected - I was wrong, as the game has a bug where setting Atmosphere Quality to Low and then restarting the game (the part I initially missed) ruins not only the sky, but also the overall vibe. I guess some of those downgrades are intended, but the black sky definitely isn't.
November 30, 2025 at 10:08 AM
The difference between this and today's patch is night and day. Here they're kinda slow because the AI is at 70 strength, but I was able to have a close battle with no. 22 BMW over multiple corners with no contact!
November 28, 2025 at 8:03 PM
Fast math claims another victim?

Maybe this explains why most people who said those cars are undrivable were PS5 players - fast math tends to diverge between Intel vs AMD CPUs, so MAYBE those on AMD (everyone on PS5 + some on PC) thought it's bad, while it was fine on Intel?
November 28, 2025 at 5:04 PM
I really want to like this, but I fear they're being far too ambitious; besides, what is first listed as a core feature (Career Mode) is later also listed as a further stretch goal, so which one is it in the end? I don't think it's a great sign.
www.kickstarter.com/projects/194...
Formula Circus
An immersive sim-racing career experience with authentic on-track Action, driver transfers, paddock, drama, and a world that changes
www.kickstarter.com
November 27, 2025 at 7:05 PM
Project Motor Racing is rough and feels like it shipped too early, but its technical foundation is solid. In my review, I cover gameplay impressions, outline its issues, and run benchmarks - a good example of why I started reaching out for review copies!
cookieplmonster.github.io/2025/11/27/p...
A technical dive into Project Motor Racing – we’re racing, not farming (with mixed results)
One of the only games that moved away from Unreal Engine, was it worth it? Gameplay impressions from a gamepad user, benchmarks, highlights, and gripes.
cookieplmonster.github.io
November 27, 2025 at 12:29 PM
To no one's surprise, I couldn't make PMR playable on Steam Deck at all: Even when I'm alone on the track with the lowest details and FSR3 Performance, I'm getting simulation slowdowns. And throwing my benchmark race at the Deck makes it cry. The rear view mirror is broken, too.
November 25, 2025 at 2:24 PM
Growing increasingly curious of a "What if we never progressed past the PS1 visuals" alternate reality on display here ngl.
Ah yes, the times when we actually considered setting the game in modern-day Japan~~

But now it’s just going to be a little Easter egg (or maybe a standalone game in the future, but let’s not get ahead of ourselves ;)
November 25, 2025 at 11:29 AM
Throwing PMR at my secondary PC reveals a few facts:
1. Despite me selecting 1080p, the final reso is still 1280x1024, only the internal res is affected.
2. i7-6700K is absolutely too slow for the game.
3. Solo time trials reveal GTX 1070 can deal with Medium details + upscaling!
November 24, 2025 at 9:53 PM
You can't get around @projectmotorracing.bsky.social requiring a beefy CPU with lots of threads, but you can definitely get away with a weaker GPU - the gap between the absolute lowest (with no AA) and maximum (with DLAA) details is admirable.
November 24, 2025 at 4:54 PM
Come on what did I do to deserve this? This AI is heartless 😭
November 23, 2025 at 10:05 PM
Maybe I'm not playing enough modern games with Nordschleife, but I don't remember the trees being -this- dense in other games. It genuinely looks like a forest.
November 23, 2025 at 9:47 PM
If you use the AI tire data on the player car and disable tire wear, @projectmotorracing.bsky.social turns into Forza Horizon and I think that's fun as hell.
November 23, 2025 at 6:59 PM
Anti-climatic resolution to this: Turns out that in our current build, VSync is broken and it engages an FPS limiter (see stats), while VSync remains off. Since I play in a borderless window and the game doesn't allow tearing, I couldn't tell. VSync off + borderless = no stutter.
November 23, 2025 at 3:09 PM
Silent jumpscare
NEW VIDEO OUT!
www.youtube.com/watch?v=Zc3D...

I used to think that my feelings on games looking more unique when I was a kid was mostly nostalgia. Turns out I was just right all along. This is a video about that.
Yes, games really WERE cooler years ago
YouTube video by f4mi
www.youtube.com
November 23, 2025 at 2:37 PM
Out of sheer curiosity, Lime Rock in @projectmotorracing.bsky.social vs NASCAR 25
November 23, 2025 at 1:58 PM
The gamepad seems pretty usable, all things considered. I don't dare turn forced traction control off, though.
November 23, 2025 at 12:58 PM
PMR's UI feels very placeholder-y, but it's mostly usable - but this screen makes me wonder if it's any different on the consoles because I feel like flashing colors this rapidly could fail the console certification.
November 22, 2025 at 10:58 PM
That's an acute observation, did the flag give it away?
November 22, 2025 at 9:37 PM
Unicode awareness is in order, at least.
November 22, 2025 at 2:37 PM
I don't understand what's going on here yet, but it really is like the simulation is hitching. The game stays at stable 60 FPS, but frames are skipping from time to time, as if the simulation was skipping forwards sometimes.
November 22, 2025 at 11:47 AM
Proton Experimental received an update, which means NASCAR 25 is now playable with it and Proton Bleeding Edge is no longer necessary!
github.com/ValveSoftwar...
Changelog
Compatibility tool for Steam Play based on Wine and additional components - ValveSoftware/Proton
github.com
November 21, 2025 at 11:05 PM
Hard for a better showcase of how relatively light on the GPU NASCAR 25 is than by having it run at native 4K on Steam Deck at framerates only slightly lower than when it runs at 1280x800:
November 21, 2025 at 9:34 PM
Grass is very detailed, can be moved and the damage seems to be permanent - yup that's a Farming Sim engine alright
November 21, 2025 at 4:19 PM
All the "cool" debug visualizations are present in this build, but no "harmful" features (like say, teleport) were left behind - so I see this as an absolute win.
November 21, 2025 at 3:26 PM
This will come in handy for the review I'm sure.
November 21, 2025 at 2:55 PM