www.kickstarter.com/projects/col...
This is also a bit of a strange campaign for us. To be honest, I don't even think I've ever been as nervous about a launch. I suppose that needs some explaining 🧵
www.youtube.com/watch?v=dgfV...
Dying causes players to think about what they're doing.
An "impossible" situation causes players to learn how the game works and eventually achieve the impossible.
We need to be able to design *some* games around these fundamental ideas.
Dying causes players to think about what they're doing.
An "impossible" situation causes players to learn how the game works and eventually achieve the impossible.
We need to be able to design *some* games around these fundamental ideas.
open.spotify.com/episode/7tEl...
open.spotify.com/episode/7tEl...
www.kickstarter.com/projects/col...
www.kickstarter.com/projects/col...
There were so many thoughtful threads of conversation to follow that I had to split the interview into two parts. www.wargamer.com/board-games/...
There were so many thoughtful threads of conversation to follow that I had to split the interview into two parts. www.wargamer.com/board-games/...
@miasmacorp.bsky.social @wehrlegig.games
@miasmacorp.bsky.social @wehrlegig.games
www.redbubble.com/people/rogue...
store.steampowered.com/curator/4122...
www.redbubble.com/people/rogue...
store.steampowered.com/curator/4122...
You can still get tickets. Come hang out!
You can still get tickets. Come hang out!
www.twitch.tv/wehrlegiggames
www.twitch.tv/wehrlegiggames
www.kickstarter.com/projects/col...
This is also a bit of a strange campaign for us. To be honest, I don't even think I've ever been as nervous about a launch. I suppose that needs some explaining 🧵
www.kickstarter.com/projects/col...
This is also a bit of a strange campaign for us. To be honest, I don't even think I've ever been as nervous about a launch. I suppose that needs some explaining 🧵