Cinnamon Wolf
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cinnamonwolf.bsky.social
Cinnamon Wolf
@cinnamonwolf.bsky.social
Unreal Engine video game dev
I post useful UE tidbits and indie games I'm playing
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Hello world! It's me, I'm here!
agneskripkaite.github.io
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Tips, tricks, and mad ravings from Unreal gamedev adventures!
agneskripkaite.github.io
Reposted by Cinnamon Wolf
📣 We're starting a new series of articles called "The Tales of a Small Indie Studio". It will cover topics related to running a small studio and building video games. The inaugural post is about hiring a developer as an indie studio in 2025: www.ballardgames.com/tales/hiring... #indiedev #gamedev
November 10, 2025 at 5:22 PM
I'm in love already. Wishlisted!
Pawsta 🍝 is a cozy cooking game where you cook wibbly-wobbly claymation food to serve to cute animal guests! 🐰🐶🐱

🧑‍🍳 make food from scratch
🛩️ save up earnings to fly to other countries
⭐️ master dishes to earn "Mice-alin" stars
🐭 ..make little meep noises

Thank you #PitchYaGame🫶
November 8, 2025 at 10:10 PM
This is finally out! And it's fun even! <3
#indiegame #indiedev #gamdev
www.gamespress.com/Alyssa-Kollg...

Greetings gamers! I have launched Publisher Pathfinder, the most comprehensive database on publishers, investors, funding and grants ever compiled.

Did you know that there is funding available? Some of it no strings? That's all on the website, too.
November 6, 2025 at 10:18 PM
YES! Finally! Time to clear my schedule for Nov. 4
#indiegame #demo #roguelikedeckbuilder #games #indiegames
October 26, 2025 at 9:13 PM
Some things truly are worth waiting for... Like HYPERBEAT! It's out! Go Play!
store.steampowered.com/app/2263360/...
#indiegame #rhythmgame
October 25, 2025 at 12:42 AM
A successful next fest run needs a lot of strategy (and luck). It's not going to magically give you wishlists
So... Steam Next Fest happened again, and the number of folks that have been disappointed by their game's performance seems to be growing higher and higher.

I looked at the number of demos launched on Steam in the window of each Next Fest the past five years, and.... 🤯
October 13, 2025 at 10:40 PM
I have finally updated my blog's blogroll - from Unreal Engine specific resources to indie dev, and even my favorite game unrelated tech blog. Find all the links here!
agneskripkaite.github.io/Notes/blogro...
#gamedev #UE5 #UnrealEngine
Blogroll
Tips, tricks, and mad ravings from Unreal gamedev adventures!
agneskripkaite.github.io
October 12, 2025 at 10:36 PM
Here's one for ya'll who could use some happies today
When parakeets cosplay
October 9, 2025 at 5:50 PM
Keys of Fury demo is finally out! Go check it out! I didn't know typing games could be this much fun store.steampowered.com/app/3898950/...
#indiegame #videogames #demo #typinggame
Keys of Fury Demo on Steam
Keys of Fury is a retro-style Beat `em up typing game. Focus on typing perfection as you battle your way to becoming a master of key fu.
store.steampowered.com
October 3, 2025 at 8:28 PM
Reposted by Cinnamon Wolf
Oh, right. I can just scale up the interface when I need to take screenshots for presentations (or when my eyes get tired). Neat.

Edit > Editor Preferences > General > User Interface > Application Scale.
September 17, 2025 at 2:08 AM
This is so cool! Wish it came stock with the engine
#UE5 #UnrealEngine #gamedev #unreal #uetips
We've made Property History free & open source!

You can use it to quickly see the history of any property in Unreal

github.com/VoxelPlugin/...
September 10, 2025 at 6:35 PM
Epic just dropped a GAS course yesterday! Wish it was written and not a video but maybe that's just me dev.epicgames.com/community/le...
#UE5 #UnrealEngine #gamedev #unreal #uetips
Building an RPG with Gameplay Ability System | Course
Dive into the powerful Gameplay Ability System (GAS) and explore how its core components connect together to build a core gameplay loop. We'll also prev...
dev.epicgames.com
September 9, 2025 at 8:44 PM
Reposted by Cinnamon Wolf
There are a lot of reasons why starting the Unreal editor can be slow. In my latest blog post I fixed 38,000 of them.
#ue5
#gamedv

larstofus.com/2025/09/02/s...
Speeding up the Unreal Editor launch by … not spawning 38000 tooltips?
If there is one thing the Unreal Engine doesn’t suffer from, it is it’s lack of features. Over the past years it has been transformed from “just” a game engine into an &#821…
larstofus.com
September 2, 2025 at 8:53 PM
@broomsweeper.bsky.social finally playing y'all's demo and got jumpscared in the best possible way by this guy. 10/10 - I don't need help but now I want it anyway!
#indiegame #demo
September 1, 2025 at 10:46 PM
Reposted by Cinnamon Wolf
Did you know that the Unreal Engine EULA does not mandate you to show the UE logo at the start of your game? If you want to use it, you actually need to ask us for permission to show it.

You only need to credit UE in your credits, per unrealengine.com/eula.
September 1, 2025 at 1:58 PM
Reposted by Cinnamon Wolf
The 21st episode of AnsweRED Podcast is live!

Join the talk with Ari Arnbjörnsson, Senior Software Engineer, Developer Relations at Epic Games, also known as an Unreal Evangelist.

Tune in to the full episode:
🎧 YouTube: cdpred.ly/AnsweREDPodc...
🎧 Spotify: cdpred.ly/AnsweREDpodc...
August 28, 2025 at 3:00 PM
I, too, attended #SLICE2025 - it was incredible! Met so many great people there. Wish I could've made it to more talks, these summary points make me feel like I really missed out
August 28, 2025 at 7:57 PM
If console variables feel a bit unmanageable, here's a great plugin overview by Shaun Comly that will definitely help!
www.youtube.com/watch?v=N_m7...
#UE5 #UnrealEngine #gamedev #unreal #uetips
Console Variable Editor Deep Dive in Unreal Engine
YouTube video by Shaun Comly
www.youtube.com
August 26, 2025 at 10:02 PM
Alexandru Oprea does it again - quick and simple tutorial on live In-Editor updates. Highly recommend following www.linkedin.com/pulse/from-b...
#UE5 #UnrealEngine #gamedev #unreal #uetips
From Boring to Brilliant: Live In-Editor Notifications for Unreal Engine
Includes & Dependencies For this, we are going to need the two includes highlighted in the screenshot below. They are both in the "Slate" module — which is probably already part of your Build.
www.linkedin.com
August 8, 2025 at 7:50 PM
How did I not know abotu this? It changes everything!
#UnrealEngine #UE5
dalton.gd dalton @dalton.gd · Nov 24
#unreal #uetips If you haven't yet heard of the `-Log -NewConsole`, it's one of my favorite UE5 additions.

You can filter, exec commands, even had a convenience `Log CHECKPOINT#` button.

But the awesome thing is, it doesn't hang with the game/engine, and if you close it, your instance also closes
August 6, 2025 at 10:59 PM
The demo is finally out! Go play!
#indiegame #demo
Bowling meets Tactics (⁉️) in "Table Tactics" - DEMO OUT NOW ON STEAM!!!!

"Knock over tabletop figurines off your kitchen table by shooting arrows and marbles! A turn-base strategy game with no health points, no stats, just physics at its best (and worst!)"

store.steampowered.com/app/3866470/...
July 31, 2025 at 3:12 AM
Reposted by Cinnamon Wolf
wasted a bunch of time yesterday trying to read CSV files in UE5 C++ because the documentation is wrong

here's how to do it properly

you're welcome

loadbearingtomato.com/p/reading-cs...
Reading CSV files in UE5 C++
The documentation is wrong.
loadbearingtomato.com
July 23, 2025 at 9:33 PM
Reposted by Cinnamon Wolf
The Wandering Village 1.0 is OUT NOW on Steam, Nintendo Switch, PlayStation, and Xbox! 🦕

Check out our new animated trailer ✨

🔃 Repost and comment until July 24 to win a game key for your platform of choice!
July 17, 2025 at 3:13 PM
Reposted by Cinnamon Wolf
Sharing for other plugin developers who want a robust system for version-gating UE C++ code. Nicer than the built-in macros, works around limitations in UHT, and even comes with a TObjectPtr converter for bridging the UE4 gap!
github.com/sbseltzer/VersionMacros
#UnrealEngine #UE5 #UE4 #C++ #GameDev
GitHub - sbseltzer/VersionMacros: Helpful macros & prebuild scripts for supporting plugins across many versions of Unreal Engine.
Helpful macros & prebuild scripts for supporting plugins across many versions of Unreal Engine. - sbseltzer/VersionMacros
github.com
July 8, 2025 at 12:58 AM