Play it here: https://browndragon.itch.io/no-ded
Let me know what you think!
Some thoughts on #gamedev enemy behavior based on drives (both specific to the mob and local to the scene)
Some thoughts on #gamedev enemy behavior based on drives (both specific to the mob and local to the scene)
Want to add a hazard to my tilemap(layer).
Tilemaps define static bodies, but these are top-down fields of nettles (damaging, slowing, but traversable).
Solution: The player's hurtbox is already an Area; allow hitboxes to be, like, whatever, maaan.
🤪
Want to add a hazard to my tilemap(layer).
Tilemaps define static bodies, but these are top-down fields of nettles (damaging, slowing, but traversable).
Solution: The player's hurtbox is already an Area; allow hitboxes to be, like, whatever, maaan.
🤪
Big fan of github.com/don-tnowe/go... from a little bit of playing with it.
I had a little usecase I'm solving locally but might want to contribute upstream, lmk what you think:
Big fan of github.com/don-tnowe/go... from a little bit of playing with it.
I had a little usecase I'm solving locally but might want to contribute upstream, lmk what you think:
(it's not really playable yet). Learn more & try it browndragon.itch.io/no-ded/devlo... !
(it's not really playable yet). Learn more & try it browndragon.itch.io/no-ded/devlo... !
Me alone: will "capricious" fit in this UI string
#gamedev #ishouldapologizetothem
Me alone: will "capricious" fit in this UI string
#gamedev #ishouldapologizetothem
A #Halloween adventure mixing #Castlevania & #GhostsNGoblins! Can you defeat Larry the Gargoyle? #free in Chrome! No downloads/installs!
@ www.scparcade.com !
#indiegame #indiedev #solodev #retro #pixel #html5 #indievideogame #gamedev #pixelgame #gaming #games
A #Halloween adventure mixing #Castlevania & #GhostsNGoblins! Can you defeat Larry the Gargoyle? #free in Chrome! No downloads/installs!
@ www.scparcade.com !
#indiegame #indiedev #solodev #retro #pixel #html5 #indievideogame #gamedev #pixelgame #gaming #games
Ask for guidance, not for answers.
You'll get a better result both short and long term.
People will gladly guide you to a solution that will help you learn rather than just give you code to copy and paste.
Be patient, it pays off.
#gamedev #indiedev #indiegamedev
Ask for guidance, not for answers.
You'll get a better result both short and long term.
People will gladly guide you to a solution that will help you learn rather than just give you code to copy and paste.
Be patient, it pays off.
#gamedev #indiedev #indiegamedev
This is a horror ambient and background music pack for Call of Cthulhu!
kumo04.itch.io/ttrpg-horror...
#ttrpg #Gamedev #BGM #CallOfCthulhu #horror #Ambient
This is a horror ambient and background music pack for Call of Cthulhu!
kumo04.itch.io/ttrpg-horror...
#ttrpg #Gamedev #BGM #CallOfCthulhu #horror #Ambient
#inform7 #inform #i7 #gamedev #solodev #indie #if #interactivefiction #tutorial #walkthrough #lgbt
www.tumblr.com/blog/bunnine...
#inform7 #inform #i7 #gamedev #solodev #indie #if #interactivefiction #tutorial #walkthrough #lgbt
www.tumblr.com/blog/bunnine...
#blender #b3d #gamedev #3dart #art #balls
I needed shingles and the default brick doesn't work for that; couldn't find any other examples that fit my exclusive "placeholder gothic" style
Today I added another tool to the chain.
(nodes in followup)
I needed shingles and the default brick doesn't work for that; couldn't find any other examples that fit my exclusive "placeholder gothic" style
Today I added another tool to the chain.
(nodes in followup)
UPDATE: #lightning added
follow on bukkbeek.itch.io
#indie #blender #godot #game #gamereadt #3d #lowpoly #gameart #gamedev #indiegamedev #stylized #PolyBlocks
UPDATE: #lightning added
follow on bukkbeek.itch.io
#indie #blender #godot #game #gamereadt #3d #lowpoly #gameart #gamedev #indiegamedev #stylized #PolyBlocks
If you like pre-pre-pre-alpha games, try it out, let me know what you think!
If you like pre-pre-pre-alpha games, try it out, let me know what you think!
Maybe this is just my early testers (let me know!) but I wasn't pulling it off. So: maybe Ghostbusters or MiB is the better supernatural franchise for me to channel vice Delta Green. I'm certainly goofy enough.
(this guy wasn't meant to be as cute as it wound up...)
Maybe this is just my early testers (let me know!) but I wasn't pulling it off. So: maybe Ghostbusters or MiB is the better supernatural franchise for me to channel vice Delta Green. I'm certainly goofy enough.
(this guy wasn't meant to be as cute as it wound up...)
realizing I have much (much) worse posture than the character I'm trying to make slouch insouciantly.
Sit up straight, drink some water. Maybe do a yoga.
#gamedev #badposture #noded
realizing I have much (much) worse posture than the character I'm trying to make slouch insouciantly.
Sit up straight, drink some water. Maybe do a yoga.
#gamedev #badposture #noded
Shader: godotshaders.com/shader/spira...
#GameDevProgress #godot #noded
Shader: godotshaders.com/shader/spira...
#GameDevProgress #godot #noded
(I was paying my Help People Develop So That I Mote Receive Help In Return tithe, and the post got away from me)
#godot #promises #synchronization #gamedev
(I was paying my Help People Develop So That I Mote Receive Help In Return tithe, and the post got away from me)
#godot #promises #synchronization #gamedev
I've spent almost literally all day getting jekyll/chirp/GHP aligned enough so that when I want to post longform content, I can put it [there](browndragon.github.io) and link from here.
Quick thread on #jekyll turnup.
I've spent almost literally all day getting jekyll/chirp/GHP aligned enough so that when I want to post longform content, I can put it [there](browndragon.github.io) and link from here.
Quick thread on #jekyll turnup.
It's really shaping up!
It's really shaping up!
I am a programmer; the logic to make a game is old hat to me. Tricky!, but familiar (Sequencing! Bugs! Hacks! Hoary APIs!).
But!
The textures. The colors. The meshes. The music. The words. The motion.
Did you know it's _all_ designed?!
There's a whole world in there!
I am a programmer; the logic to make a game is old hat to me. Tricky!, but familiar (Sequencing! Bugs! Hacks! Hoary APIs!).
But!
The textures. The colors. The meshes. The music. The words. The motion.
Did you know it's _all_ designed?!
There's a whole world in there!