Play it here: https://browndragon.itch.io/no-ded
Let me know what you think!
I'd had the plugin enabled but the docs were showing up blank -- A quick skim of the files showed it didn't have `##` docs at the top of the file (, since they were like 5 lines down), & I posted before doing a deeper dive.
It works now, anyway
Weird.
I'd had the plugin enabled but the docs were showing up blank -- A quick skim of the files showed it didn't have `##` docs at the top of the file (, since they were like 5 lines down), & I posted before doing a deeper dive.
It works now, anyway
Weird.
(ahh, much better. Ignore the horrible flashes; v4.5.dev4 #godot debug on osx seems to have taken a stability dive!)
(ahh, much better. Ignore the horrible flashes; v4.5.dev4 #godot debug on osx seems to have taken a stability dive!)
I want to make a DragReceiver under each card that knows about a monitored Draggable, and handles the dragging lifecycle so you can subscribe to drags events on a specific draggable entity (vs on the droppable zone).
SGTY?
I want to make a DragReceiver under each card that knows about a monitored Draggable, and handles the dragging lifecycle so you can subscribe to drags events on a specific draggable entity (vs on the droppable zone).
SGTY?
#2 has the tween, but I wait for it to stop and it copies over fine.
(skip #3)
#4 has the tween, I drag it, and I _don't_ wait for it to stop; it does _not_ copy over fine but teleports everywhere).
I'd like to cancel the tween OnDragStart but...
#2 has the tween, but I wait for it to stop and it copies over fine.
(skip #3)
#4 has the tween, I drag it, and I _don't_ wait for it to stop; it does _not_ copy over fine but teleports everywhere).
I'd like to cancel the tween OnDragStart but...
I want to animate the cards when they're hovered, when they're not appropriate for the current action etc. So they'll have active tweens while being dragged.
I want to animate the cards when they're hovered, when they're not appropriate for the current action etc. So they'll have active tweens while being dragged.
A deckbuilder RPG.
See you all soon!
A deckbuilder RPG.
See you all soon!
But _in general_ animated scene elements need their own #blender file and get built in #godot.
I like blender's navigation and placement tools more.
FML.
* I made a shingle with a gradient
* made a row of 3 shingles
* duplicated them with an offset for the next row
* tiled that
* +(albedo, normal, depth)
There's a lot more one could do that I don't need yet.
Hope it helps some other #indie #gamedev !
* I made a shingle with a gradient
* made a row of 3 shingles
* duplicated them with an offset for the next row
* tiled that
* +(albedo, normal, depth)
There's a lot more one could do that I don't need yet.
Hope it helps some other #indie #gamedev !