Betshet
banner
betshet.bsky.social
Betshet
@betshet.bsky.social
80 followers 130 following 380 posts
Game programmer & designer Manga & art enthusiast Banner and pfp by @taplaos.bsky.social
Posts Media Videos Starter Packs
Reposted by Betshet
Hey bsky! I made a game for my first workshop at GOBELINS Paris, a french art school where I enrolled this year.
I'm doing studying interactive experiences, and this was made by a group of 4 in a week.
The game IS in french, but reading is optional.
#gamedev

betshet.itch.io/charges-a-bloc
Chargés à Bloc by Betshet
Place les blocs sans les faire tomber!
betshet.itch.io
Reposted by Betshet
hex maniac wants to battle! 👻🎃
#pokemon
It's been fun to finally get actual lessons on game design after spending so long doing it on my own, and the people in my class are incredibly nice, everyone is hyped about the year.
This is not the finest game I've ever made, but I WAS the only dev, so ¯\_(ツ)_/¯
Artists did incredible work tho
Hey bsky! I made a game for my first workshop at GOBELINS Paris, a french art school where I enrolled this year.
I'm doing studying interactive experiences, and this was made by a group of 4 in a week.
The game IS in french, but reading is optional.
#gamedev

betshet.itch.io/charges-a-bloc
Chargés à Bloc by Betshet
Place les blocs sans les faire tomber!
betshet.itch.io
Once I just stopped using the lockers, the gameplay became a lot more fun, but it also kinda became "how well can you trick the AI" instead of feeling like an intense chase, which broke even more of the fragile immersion.
Something I kinda glossed over in this review : the "hide in locker until the killer goes away" gameplay that has been so present in the last 15 years of horror games is becoming incredibly stale at this point.
Too often the gameplay slowed to a crawl while I waited for the Mimic to move on.
Finished FNAF Secret of the Mimic recently
I've been a big FNAF fan for a while, and after the disaster that was Security Breach, I was hoping for a course correction from Steel Wool.
In some ways it is, but the series continues to stray further from the magic the first games had.
1/15
I kinda want to talk about Silksong, but I still haven't finished it
Even if I did talk about it, it would be such a long review... There's just so much to talk about

It's not often that a game comes out with such baggage behind it, talking about the weight of expectations alone would be an essay
I don't regret having played it, and it is overall a net improvement over the dumpster fire that was SB.
But I'm just not a big fan of the direction Steel Wool is taking the franchise. Bigger does not mean better, and FNAF, for me at least, WAS better when the games were smaller.
15/15
While there is replayability, it feels very artificial, since the only way to get the hidden ending is to start a NG+ and replay the ENTIRE GAME, all for one single collectible that is only available in NG+.
Other problems :
- Repetitive gameplay
- Finnicky controls
- Not very scary
14/15
A lot in SotM feels lifted directly from Poppy Playtime.
Which is not inherently a bad thing, Poppy IS a great game to copy, but it just does not capture the same magic the original games had.
SotM is not a bad game, but I just don't think it's for me, especially at 40$ for 6 hours of gameplay
13/15
Now... for the negative.
While SotM does improve a lot on the many faults of SB, it's... still not a FNAF game. If anything, it feels a LOT more like the newest Poppy Playtime chapter than an entry in the FNAF franchise.
The setting (toy factory), the chases, the puzzles...
12/15
- Environments and ambiance is top notch
- Music is great
- Good optional content
- Voice acting is impressive (Kellen Goff is still one of the best things to happen to the FNAF franchise)
- Tiger Rock is a great bossfight, even if I nearly pissed myself
- Innovative inventory system
11/15
It felt a little too easy to lose it by just running around a corner.
Other than those nitpicks, the Mimic is a net improvement over the animatronics of SB.
The set pieces, which were the best part of SB, are still present and just as impressive. The Molten Dolly chase was a highlight.
10/15
This is by far the coolest feature of the Mimic, which makes it a shame that it's not used that much in the game.
The coolest arena for me was the Workshop, where this mechanic is most used, and I wish there were more occasions for it to show up.
I also wish its AI was a little more agressive.
9/15
The reduced scope also means that the arenas are smaller, which removes the need for the Mimic to teleport. The fights are thus more immersive and scarier in general, especially coupled with the mechanic that allows the Mimic to inhabit ANY of the animatronics in the arena.
8/15
Firstly, the game is a lot smaller in scope, which allows it to be a LOT more polished. Every area feels unique and way more focused, with a remarkable level design throughout the entire game.
The Mimic, the titular antagonist of the game, also has a couple of improvements.
7/15
This isn't the only issue with the game, but it is the biggest one, and I was curious how they were going to adress it in SotM.
The good news : they did adress it, and the game is significantly more pleasant to play through as a result. It's not the pinnacle of game design, but it's a start.
6/15
This decision makes every single arena in SB an absolute pain to go through. It makes the fights unfair, and slows gameplay to a crawl. It breaks the immersion, and lifts the veil on the mechanics of the game, which immediately makes it less scary.
5/15
In practice, the size of the Pizzaplex means that it's very easy to lose the animatronics and just keep moving on without them on your tail
How do you keep the danger and intensity?
The answer, and the most damning game design decision of the entire game :
The animatronics can teleport.
4/15
Which leads to the next issue : how do you translate the gameplay of FNAF to a 3D game where you're allowed to move wherever you want?
Answer : the animatronics have an AI that allows them to roam around, see you, and chase you.
In theory, this allows for intense stealth cat-and-mouse gameplay.
3/15
Let's start by making a short recap of the issues SB had, to have a better frame of reference
SB was very obviously waaay too large in scope for the abilities of the studio. The Pizzaplex was MASSIVE, and you felt it in the file sizes, the load times, and most importantly, the optimization.
2/15
Finished FNAF Secret of the Mimic recently
I've been a big FNAF fan for a while, and after the disaster that was Security Breach, I was hoping for a course correction from Steel Wool.
In some ways it is, but the series continues to stray further from the magic the first games had.
1/15