Manga & art enthusiast
Banner and pfp by @taplaos.bsky.social
Myst was grand and imposing, but also really empty and desolate. Riven, in contrast, almost immediately assaults you with life, animals and culture.
It feels a lot more like a tangible place, which is neat.
Myst was grand and imposing, but also really empty and desolate. Riven, in contrast, almost immediately assaults you with life, animals and culture.
It feels a lot more like a tangible place, which is neat.
I am a bit apprehensive about the rest of the Myst series though, I know they aren't as well received...
I am a bit apprehensive about the rest of the Myst series though, I know they aren't as well received...
A flaw of the open world: sometimes you don't know if you can solve what's in front of you or if you should come back later
A flaw of the open world: sometimes you don't know if you can solve what's in front of you or if you should come back later
The environmental storytelling is still very strong, but what surprised me in both games, is how great the writing is.
Reading the lore books was such a pleasure, which I really didn't expect.
The environmental storytelling is still very strong, but what surprised me in both games, is how great the writing is.
Reading the lore books was such a pleasure, which I really didn't expect.
Riven feels huge, both in terms of exploration, and in story and lore.
Riven feels huge, both in terms of exploration, and in story and lore.
By 1997, devs were becoming more familiar with 3D. SM64 and Quake 2 were out, so the lack of free-roam was becoming outdated, but even then, the open nature of Riven's world feels breathtaking as soon as you open the game.
By 1997, devs were becoming more familiar with 3D. SM64 and Quake 2 were out, so the lack of free-roam was becoming outdated, but even then, the open nature of Riven's world feels breathtaking as soon as you open the game.
Also need to mention the horrendous acting for all 3 characters in the game.
Also need to mention the horrendous acting for all 3 characters in the game.
Which makes sense, devs weren't used to making puzzles work in a 3D environment, even without free-roaming.
Which makes sense, devs weren't used to making puzzles work in a 3D environment, even without free-roaming.
Exploring a full 3D world with that level of realism was unheard of. There is a reason why Myst stayed the best-selling PC game for nearly a decade.
Exploring a full 3D world with that level of realism was unheard of. There is a reason why Myst stayed the best-selling PC game for nearly a decade.
Reminds me a lot of Submachine, which leaned even more in that direction.
Reminds me a lot of Submachine, which leaned even more in that direction.
This is going to be kind of a triple review, where I talk a bit about Myst (1993), Riven (1997) and Riven (2024).
I think it's both useful and necessary to talk about older media in their original context, AND in the context of modern times.
This is going to be kind of a triple review, where I talk a bit about Myst (1993), Riven (1997) and Riven (2024).
I think it's both useful and necessary to talk about older media in their original context, AND in the context of modern times.