Albertalberto
albertalberto.bsky.social
Albertalberto
@albertalberto.bsky.social
I make videogames. My videogames: https://albertalberto.itch.io/
Currently working on releasing a videogame on Steam. Check out my journal on that here: https://albertalberto.substack.com/s/project-steam-release
Pinned
I've set up a section on my gamedev Substack as a journal of what I go through while making the Steam game. My older posts are still accessible, but it's tidier now.

If you'd be interested in following along, it's free to subscribe with your email :)

albertalberto.substack.com/s/project-st...
Project Steam Release | Albert's GameDev Diary | Albertalberto | Substack
A journal of my journey and insights on my mission to develop and publish a game from scratch on Steam during 2025. Click to read Albert's GameDev Diary, by Albertalberto, a Substack publication. Laun...
albertalberto.substack.com
I feel like I've been too "in my head" recently in terms of game ideas, so I've been trying to get more into making silly prototypes to test them in practice.

Here's a small mouse controller to throw and juggle some balls (and knives :o)

#gamedev #indiedev
October 17, 2025 at 10:14 PM
The list is now public!

75+ games developed in less than a year by solo/small teams, ranging from massive hits to niche middle-earning games I bet you don't know about :)

If you know of any more that may fit, feel free to share!

albertalberto.notion.site/The-Steam-Mi...

#gamedev #indiedev
September 10, 2025 at 10:44 PM
I'm making a list of Steam releases made by tiny teams in little time. Share your story!

I'm especially looking for ones that aren't super popular, but still managed to find a niche and stay profitable (what some would call "middle games").

Know any that would fit the bill?

#gamedev #indiedev
September 2, 2025 at 4:52 PM
Last week I released "Bola Brawl", a “survivors”-style game where you swing a bola to attack! It was made for "La Gameja" game jam, as a team of 3.

One of my main contributions was the stackable upgrades system. #godot node-based architecture made the job easy, and I want to talk about it!! (1/7)
August 18, 2025 at 11:40 AM
Reposted by Albertalberto
I've kept myself busy this month! I entered two game jams, both of which with @albertalberto.bsky.social and one of 'em with @vitvit.bsky.social and one more friend! Both of them are in my amartdev.itch.io, Roundabout to Hell and Bola Brawl!

(I am exhausted, send help)
Download the latest indie games
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itch.io
August 18, 2025 at 5:11 AM
I should be more active here but I'm really lost in terms of how to approach my activity here. A lot of the time it feels like talking to no one, just putting my work out there.

I'm still updating my blog but I'm too self-conscious about spamming here every week hhh
April 8, 2025 at 10:10 PM
A last-minute random encounter with @wayfarergames.bsky.social lead to me handling most of the level design/content for his latest game jam game - 5n3k!

My highscore with 0 deaths is currently around 170k... Can you beat it? >:)

wayfarergames.itch.io/5n3k

#gamedev
5n3k by WayfarerGames, Albertalberto
A totally normal snake game, nothing to see here.
wayfarergames.itch.io
March 7, 2025 at 11:20 PM
Over the past few days I've grown more and more convinced that pivoting from the bracelets game was a great idea.

The re-made game jam QUARTER CUT is now in an actually playable state :o I'm committed to keeping the scope of this project extreeeeemely small, but still aiming for a November release!
February 24, 2025 at 10:27 PM
Super late blog post in which I explain the new direction for my plan to release a game on Steam.

In the end, I've decided my target game will be a remake of an old game jam entry. But why? And what does that entail?

open.substack.com/pub/albertal...
I am Once Again Terrified of Scope so I'm Remaking a Jam Game
Something Something Tres Cuartos
open.substack.com
February 23, 2025 at 11:05 PM
Score popups! These are completely detatched from the main game logic, and driven through the Scriptable Object Architecture.

Thought I'd turn my latest progress blog post into a tutorial on how this was implemented into my game!

#gamedev

open.substack.com/pub/albertal...
February 16, 2025 at 7:43 PM
I've been hard at work mocking up the visual style for the cozy bracelet-building score-chasing roguelike (wow) I'm working on solo. No UI to be seen yet though. (Although there's some empty space conveniently in the middle of the ring...)

This also marks my first #screenshotsaturday :D

#gamedev
February 15, 2025 at 5:43 PM
Finally got the ball rolling (heh) and after a couple failed attempts, implemented conditionals effects!

This, coupled with the event-action architecture for passive effects, starts allowing for some more complex behaviors - Like this ball that rolls forward whenever the previour charm triggers :)
February 14, 2025 at 5:54 PM
Wait I'm actually making a game now I should participate in screenshot saturday lmao. I guess that's a deadline to get a proposal of the game's visuals done for next week 👀
February 9, 2025 at 9:10 PM
Basic game systems done, an idea set in place, a semblance of an attempt at an art style, a marketing plan kinda there...

aaaaand it's Sunday again, which means new progress blog!

#gamedev

open.substack.com/pub/albertal...
Project "Bracelets" - How I'm Actually Starting my Game
A Design Direction, a Technical Prototype, and LOTS of Questions to Answer
open.substack.com
February 9, 2025 at 6:46 PM
GIVE ME ANY OBJECT, and I'll sketch/mock up how it'd look as a bracelet charm for my game!

I'm currently figuring out the artstyle of my game, and also need to practice my art skills :x

Anything goes - Something meaningful, a meme, or anything out of your own projects!

#gamedev #art
February 7, 2025 at 12:57 PM
Gamedev status: I'm really relating to that one "nobody told me when you make a videogame you have to make the whole thing" post.
February 6, 2025 at 10:53 PM
Putting the systems I've implemented today to the test: Dice with unique animations and sprite swapping!

Even comes with a lil confetti burst when you roll a 6 :P

#gamedev
February 5, 2025 at 11:17 PM
A programmer art before and after. It's still very much placeholder and open to changes, but it helps better communicate the vibe of the game from early screenshots at least! #gamedev
February 5, 2025 at 8:49 PM
We won best jury vote and best public vote! Pretty sweet 🎉
New Gameja (Game Jam) entry! Destined to Bee, an arcade-y fight-y game about defending your place in the hive, as the prophecy foretold. And if you don't follow the prophecy... You die.

Programmed a bunch, and assisted with design and animation. Enjoy!

albertalberto.itch.io/destined-to-...
Destined to Bee by Albertalberto, Adri_0211, Arnau Martínez, notH4D3S, cakeruu
Follow the prophecy... Or DIE!!!
albertalberto.itch.io
February 2, 2025 at 11:04 PM
I am simultaneously so excited to share this progress update and, at the same time, it feels weird to share after the last post.

This truly is the #gamedev journey: plan stuff to scrap it and go with an entirely different plan.

open.substack.com/pub/albertal...
My Game Had an Identity Crisis so I'm Scrapping it and Making a Balatro Clone
A retrospective on this month's progress - and a HUGE pivot in game direction
open.substack.com
February 2, 2025 at 6:58 PM
Well, the idea for the Steam game has taken... Quite a drasting metamorphosis, in the pursuit of a realistic scope.

Help I accidentally turned my real-time survival ant colony sim sandbox into a turn-based logistics optimization roguelike
January 28, 2025 at 1:46 PM
New Gameja (Game Jam) entry! Destined to Bee, an arcade-y fight-y game about defending your place in the hive, as the prophecy foretold. And if you don't follow the prophecy... You die.

Programmed a bunch, and assisted with design and animation. Enjoy!

albertalberto.itch.io/destined-to-...
Destined to Bee by Albertalberto, Adri_0211, Arnau Martínez, notH4D3S, cakeruu
Follow the prophecy... Or DIE!!!
albertalberto.itch.io
January 26, 2025 at 9:53 PM
Amidst Game Jam progress (Coming along well 🐝), I finished writing a post on the various ideas I've got for the Steam project. There's concepts for a survival, colony sim, horror, and a... Meta-humor first-person adventure.

Check it out!

open.substack.com/pub/albertal...
I Have Ideas. What is THE Idea?
Brainstorming, Sorting and Filtering through Concepts for my Debut Steam Project.
open.substack.com
January 25, 2025 at 9:25 PM
I think I figured out what game I'll be developing as my "Steam release" project. I'm so excited to see where this goes! 🐜

On the other hand, a new weekend-long Gameja (game jam) starts today, and I'm already in with a group of 5 other people. So I know what I'll be doing the next couple of days 👀👀
January 24, 2025 at 4:15 PM
I am SO unbelieveably self-conscious about my art skills. I know my color theory and composition and general fundamentals right, and I've done some decent-looking stuff with in-game level editors, photobashing, and basic graphic design.

But the INSTANT I start "drawing" I have 0 idea where to start
January 20, 2025 at 12:47 PM