Currently working on releasing a videogame on Steam. Check out my journal on that here: https://albertalberto.substack.com/s/project-steam-release
I'm especially looking for ones that aren't super popular, but still managed to find a niche and stay profitable (what some would call "middle games").
Know any that would fit the bill?
#gamedev #indiedev
These can be functional, with a script driving the effect, or have any other visuals, animations and behaviors through extra nodes inside of it.
Here's the player with a party hat as an upgrade :)
These can be functional, with a script driving the effect, or have any other visuals, animations and behaviors through extra nodes inside of it.
Here's the player with a party hat as an upgrade :)
...And a reference to a scene, named "Player behavior scene". This scene is instantiated as a child o the player, and doubles as both more advanced functionality and cosmetics!
...And a reference to a scene, named "Player behavior scene". This scene is instantiated as a child o the player, and doubles as both more advanced functionality and cosmetics!
One of my main contributions was the stackable upgrades system. #godot node-based architecture made the job easy, and I want to talk about it!! (1/7)
One of my main contributions was the stackable upgrades system. #godot node-based architecture made the job easy, and I want to talk about it!! (1/7)
The re-made game jam QUARTER CUT is now in an actually playable state :o I'm committed to keeping the scope of this project extreeeeemely small, but still aiming for a November release!
The re-made game jam QUARTER CUT is now in an actually playable state :o I'm committed to keeping the scope of this project extreeeeemely small, but still aiming for a November release!
Thought I'd turn my latest progress blog post into a tutorial on how this was implemented into my game!
#gamedev
open.substack.com/pub/albertal...
Thought I'd turn my latest progress blog post into a tutorial on how this was implemented into my game!
#gamedev
open.substack.com/pub/albertal...
This also marks my first #screenshotsaturday :D
#gamedev
This also marks my first #screenshotsaturday :D
#gamedev
This, coupled with the event-action architecture for passive effects, starts allowing for some more complex behaviors - Like this ball that rolls forward whenever the previour charm triggers :)
This, coupled with the event-action architecture for passive effects, starts allowing for some more complex behaviors - Like this ball that rolls forward whenever the previour charm triggers :)
Again, I'm still figuring out the style, so it's not too consistent yet. But I thought I'd have some fun with this while I'm figuring it out!
Again, I'm still figuring out the style, so it's not too consistent yet. But I thought I'd have some fun with this while I'm figuring it out!
I'm currently figuring out the artstyle of my game, and also need to practice my art skills :x
Anything goes - Something meaningful, a meme, or anything out of your own projects!
#gamedev #art
Even comes with a lil confetti burst when you roll a 6 :P
#gamedev
Even comes with a lil confetti burst when you roll a 6 :P
#gamedev
A simple game about cutting shapes in a 1/4 to 3/4 proportion. How high can your score go?
Pretty special occassion: it's my first fully solo game release! For "La Gameja 2024" game jam and made in 4 days (not a week)
It's very minimal, and quite fun I think. I hope you like it :)
A simple game about cutting shapes in a 1/4 to 3/4 proportion. How high can your score go?
Pretty special occassion: it's my first fully solo game release! For "La Gameja 2024" game jam and made in 4 days (not a week)
It's very minimal, and quite fun I think. I hope you like it :)
Check it out here! albertalberto.itch.io/yomi-ninja-d...
Check it out here! albertalberto.itch.io/yomi-ninja-d...