Albertalberto
albertalberto.bsky.social
Albertalberto
@albertalberto.bsky.social
I make videogames. My videogames: https://albertalberto.itch.io/
Currently working on releasing a videogame on Steam. Check out my journal on that here: https://albertalberto.substack.com/s/project-steam-release
I feel like I've been too "in my head" recently in terms of game ideas, so I've been trying to get more into making silly prototypes to test them in practice.

Here's a small mouse controller to throw and juggle some balls (and knives :o)

#gamedev #indiedev
October 17, 2025 at 10:14 PM
Last week I released "Bola Brawl", a “survivors”-style game where you swing a bola to attack! It was made for "La Gameja" game jam, as a team of 3.

One of my main contributions was the stackable upgrades system. #godot node-based architecture made the job easy, and I want to talk about it!! (1/7)
August 18, 2025 at 11:40 AM
Over the past few days I've grown more and more convinced that pivoting from the bracelets game was a great idea.

The re-made game jam QUARTER CUT is now in an actually playable state :o I'm committed to keeping the scope of this project extreeeeemely small, but still aiming for a November release!
February 24, 2025 at 10:27 PM
Score popups! These are completely detatched from the main game logic, and driven through the Scriptable Object Architecture.

Thought I'd turn my latest progress blog post into a tutorial on how this was implemented into my game!

#gamedev

open.substack.com/pub/albertal...
February 16, 2025 at 7:43 PM
Finally got the ball rolling (heh) and after a couple failed attempts, implemented conditionals effects!

This, coupled with the event-action architecture for passive effects, starts allowing for some more complex behaviors - Like this ball that rolls forward whenever the previour charm triggers :)
February 14, 2025 at 5:54 PM
Putting the systems I've implemented today to the test: Dice with unique animations and sprite swapping!

Even comes with a lil confetti burst when you roll a 6 :P

#gamedev
February 5, 2025 at 11:17 PM