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El final de la era industrial produce monstruos: anatomía de la policrisis que atenaza la vida cotidiana y amenaza nuestro futuro inmediato www.jotdown.es/2026/01/anat...
El final de la era industrial produce monstruos: anatomía de la policrisis que atenaza la vida cotidiana y amenaza nuestro futuro inmediato
Hay una sensación compartida —difusa, pero constante— de que el mundo va demasiado rápido y, a la vez, no va a ninguna parte.
www.jotdown.es
January 26, 2026 at 5:47 PM
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Open source self-hosted internet archiving tool to collect, save, and view websites offline, including HTML clones, screensthos, PDF, and WARC files buff.ly/2GRVkUB
January 17, 2026 at 2:00 PM
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Gradient pills effect. Live demo and source code: felixturner.github.io/tsl-gradient... #threejs #webgpu #tsl
January 16, 2026 at 12:33 AM
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I wrote an article for @theconversation.com on how philosophy can help us understand the deep harms of AI-generated sexual images, e.g by Grok on X, as well as other digital misogyny like assault in virtual reality. #philsky #philtech

theconversation.com/how-ai-gener...
How AI-generated sexual images cause real harm, even though we know they are ‘fake’
Publicly bombarding women with these images exerts control over how they present themselves online.
theconversation.com
January 15, 2026 at 2:03 PM
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The Game Studies Watchlist newsletter, curated by Prof. Dr Rudolf Inderst, is published weekly on GamesMarkt. This week's topics include the Rockstar Union trial, minor protection in the Netherlands and @gamepoems.bsky.social.
www.gamesmarket.global/game-studies...
Game Studies Watchlist #52
The Game Studies Watchlist newsletter, curated by Prof. Dr Rudolf Inderst, is published weekly on GamesMarkt. This week's topics include the Rockstar Union trial, minor protection in the Netherlands a...
www.gamesmarket.global
January 16, 2026 at 1:26 PM
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- The daily video game history fact -

EverQuest (1999) was the first commercially successful 3D MMORPG, selling over 3 million copies worldwide and reaching a peak of about 550,000 active subscribers by the end of 2004.

Gameplay: www.youtube.com/watch?v=D5mN...
January 16, 2026 at 2:03 PM
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Usability heuristics and competition in games

#gamedev #gamedevelopment #indiedev #gamedesign
Usability heuristics and competition in games
Designing usable games in a crowded and competitive market
medium.com
January 17, 2026 at 10:48 AM
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Twisted Ramble Games Twisted Tamble #GameDev, Kerstin, Verena and Sandra, got to know each other during studying Game #GameDesign and are focused on story-driven #GameDev.…
Twisted Ramble Games
f.mtr.cool
January 17, 2026 at 1:31 PM
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"If you can dream it, you can do it." Great quote, but in gamedev, it only works if you have a plan. Game Design is an engineering discipline, and documentation is our blueprint. Here is a massive history of how we learned to capture those dreams on paper.

nickkeepkind.medium.com/the-big-hist...
The BIG History of Game Design Documentation (1/2)
I. Preface: “The Unsent Letter”
nickkeepkind.medium.com
January 17, 2026 at 2:05 PM
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NEW VIDEO ALERT:
230 games came out on Steam the first week of 2026. I looked at every page to see what I could learn about the state of Steam. It made me feel like I was dying.

youtu.be/Yjf-GPp3n5k
January 16, 2026 at 6:31 PM
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Sheffield is preparing to level up the mission to save the nation's video games for posterity with a new cultural history project. 👾🕹️

The National Videogame Museum in the city is home to Behind the Screens - the first effort to create a national archive of video game design.
Sheffield project aims to build first UK video games archive
Sheffield's National Videogame Museum spearheads a project to archive decades of games design.
buff.ly
January 16, 2026 at 10:18 AM
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Is this the greatest piece of recursion ever? A depressing game design where depressed game designers might end up producing game about depressed game designers.
Master Piece of Meta by Stone Cold Fox Games
Sometimes it's art.
erin-gumiho.itch.io
January 15, 2026 at 3:24 AM
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New podcast episode is live 🎙️

In Episode 008, Patrick talks with Clem (Heroes of Normandy) about his journey into game design, the importance of storytelling, and the mechanics behind his new game Operation Overlord. We also dive into playtesting, terrain impact, and future projects.
January 15, 2026 at 10:41 AM
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🎮 GGJ26 Prep Week | Sponsor Webinar 🍽️

Games for Change: Outgrow Hunger
🗓 Jan 23, 2026 | 🕕 6pm UTC

In partnership with the World Food Program, explore how games can raise awareness of food poverty & sustainability, and learn effective impact-driven game design.

📝Register: buff.ly/bzpgLxG

#GameDev
January 15, 2026 at 10:01 AM
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🐎 WIP Night is back! 🐎
It's a night for Sydney game devs to share their works-in-progress, with microtalks + 10 games to try! Check out what local devs have been cooking, plus some food and drinks!

🗓️12th Dec, Friday. 5:30-8:30PM
📌ACE Parramatta

RSVP here: events.humanitix.com/wip-night-7-...
December 1, 2025 at 7:27 AM
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We’re so freaking back. Videogames. Board games. Role playing games. I wanna show case you at ALT: GAMES 2026! Submit in the cheeky link.
Successful applications will be paid an honorarium.
If you love me, please read the webpage. All the info is there.
Link:
powerhouse.com.au/alt-games-ca...
December 2, 2025 at 6:10 AM
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If you're having a rough day after Turkey Day, take comfort in knowing that Tim Berners-Lee original paper describing the World Wide Web was rejected so he had to present it as a poster instead.
November 28, 2025 at 11:58 PM
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Players can’t count… or read… or listen. At least not in the way game designers assume they can.

#GameDev #IndieGameDev #GameDesign
Your Players Can’t Count | Videogame Workshop
Get more from Videogame Workshop on Patreon
www.patreon.com
November 19, 2025 at 3:48 AM
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ChatGPT, Gemini, DeepSeek, and Grok are serving users propaganda from Russian-backed media when asked about the invasion of Ukraine, new research finds. www.wired.com/story/chatbo...
Chatbots Are Pushing Sanctioned Russian Propaganda
ChatGPT, Gemini, DeepSeek, and Grok are serving users propaganda from Russian-backed media when asked about the invasion of Ukraine, new research finds.
www.wired.com
October 27, 2025 at 9:08 AM
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1982 was very early for Japanese adventure games, with only a small number of releases. Takara Building Adventure thus is one of the earliest adventure games in Japanese, but it was not generally available...

...until today.

Includes some unexpected history!

bluerenga.blog/2025/10/29/t...
Takara Building Adventure Part 1 (1982)
The last time I wrote about a Japanese game was with The Palms, where I mentioned skipping over two games from 1982 because there were no copies available. This was one of them. Brief history recap…
bluerenga.blog
October 30, 2025 at 1:59 AM
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Jumping Flash! The First Great 32-Bit Action Platform Game on the Sony PlayStation || GTV Japan

youtu.be/_ZW1rieqdaE?...
Jumping Flash! The First Great 32-Bit Action Platform Game on the Sony PlayStation!! (In 3-D!!!!!!!)
YouTube video by GTV Japan
youtu.be
November 5, 2025 at 3:12 PM
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I had the great pleasure to talk to Jessica Doyle & Jordan Ferguson about their Boss Fight Books book "Dance Dance Revolution" in my podcast Game Studies.

newbooksnetwork.com/dance-dance-...

Listen, like & share!

#DDR #Podcast #GameStudies
//cc @newbooksnetwork.bsky.social @bossfightbooks.com
November 3, 2025 at 9:08 AM
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In my upcoming book, I look at experimental games by Fluxus artists. These have been touchstones for game studies scholars like Mary Flanagan and Ian Bogost, but usually only in a cursory way. I thought it might be fun to take a look at a couple of examples.

www.upress.umn.edu/978151791622...
The Impossible Reversal
Tracing the cultural history of play—from Fluxus to SimCityGames and gamified activities have become ubiquitous in many adults’ lives, and play is widely...
www.upress.umn.edu
November 5, 2025 at 9:08 PM
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Hear about the NES US launch 40 years ago from the people that made it happen: Gail Tilden, Bruce Lowry and Lance Barr with @frankcifaldi.bsky.social from the @gamehistoryorg.bsky.social moderating! Panel recording at youtu.be/f2WDfsiLiRA
#prge #prge2025 #retrogaming #VGHF
We Launched the NES 40 Years Ago Today - Gail Tilden, Lance Barr, Bruce Lowry - PRGE 2025 Portland
YouTube video by Portland Retro Gaming Expo
youtu.be
November 3, 2025 at 5:24 PM