Olly Smith
@ollywrites.bsky.social
1.3K followers 760 following 1.4K posts
Journalist at GAMINGbible (LADbible Gaming) | Prev: Dexerto, GameByte, New Game Plus Bylines: GamesRadar, Eurogamer, GameSpot, UploadVR, Den of Geek, Gfinity, Pocket Gamer, Bloody Disgusting, Wireframe Mag (RIP) Likes RPGs, shooters, immersive sims.
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Hello, as of this week I've joined the excellent GAMINGbible team full-time as a journalist.
Fox Mulder from The X-Files sitting in a chair
Pumpkin looks a lot like Muffin!
Muffin, a ginger cat, lies sleeping. Muffin, a ginger cat, stood on the floor looking at the camera. Muffin, a ginger cat, sat on a kitchen worktop. Muffin, a ginger cat, laying down.
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A company with decades of single-player experience pivoting to multiplayer? Well, it worked for Anthem, Suicide Squad: Kill the Justice League, FBC: Firebreak, Redfall, Marvel's Avengers, and all those PlayStation games
Quantic Dream announces they are developing a competitive multiplayer game

Star Wars: Eclipse development still continues

blog.quanticdream.com/writing-a-ne...
For over 28 years, Quantic Dream has been pushing the boundaries of interactive storytelling. With award-winning titles like Heavy Rain, Beyond: Two Souls, and Detroit: Become Human, more than 25 million players worldwide have shared the journeys of Ethan Mars, Jodie Holmes, Kara, Markus and Connor, with us.
 
Since 2018, we have entered a new phase of growth and innovation. We doubled the size of the team, bringing together talents from all over the world united by the same passion for creativity. We opened a new studio in Montreal, moved into new headquarters in Paris, built the next generation of our proprietary technology, and became our own publisher.
 
After years as a single-project studio, we also decided to take a new step. Multiple teams are  fully dedicated to crafting the next generation of great games, including something very different, a competitive multiplayer experience, born from the same spirit of curiosity and creativity that has always defined us.
 
This new title may surprise our fans as it is very different from what we have done so far. But taking risks, challenging ourselves, exploring new ways of playing and telling stories, and attempting what seems impossible, has always been part of our DNA.
 
We also know how demanding it is to create something new. Earning the trust of players, standing out in such a competitive space, and introducing fresh concepts is incredibly challenging. And since we have no legacy in this genre, we know we have everything to prove — which is why your support and feedback will be essential. Together, we believe we can create something truly unique.
 
Of course, development of Star Wars: Eclipse continues, and we are eager to share more with you in the future.
 
I want to take this opportunity to thank all our fans around the world for playing our games year after year, for their kind words whenever we meet, for their patience and encouragement.
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witchbrook delay into 2026 gotta be the least surprising news i've ever heard
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the year is 2030. a doctor solemnly informs you that you have plastic in your testicles bc millions of people persuaded by celebrity marketing bought synthetic pubic hairs that were eventually consumed by fish that you ate
The Daily Beast writes: "Kim Kardashian's brand SKIMS has sold out its synthetic pubic hair thongs and is now accumulating a waitlist for the product." Their tweet is accompanied by a link to a post with the story.
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📚 My current contract is coming to an end in Dec so I am now looking for new work!

⭐ I am an award-winning & expert/lead game writer & narrative designer.

🌎 I am interested in long & short term contracts & consultancy, ideally remote.

Let's chat!

hannahnicklin.com
linkedin.com/in/hannah-nicklin
A selection of images from games etc. Hannah Nicklin has worked on, a screencap or key art image from: Saltsea Chronicles, Black Mirror: Thronglets, Mutazione; and the cover of Writing for Games: Theory & Practice. Also featured two reviews. 

One from Eurogamer: 5/5 Saltsea Chronicles
"Onwards you go in pursuit of your missing crew, then, your story diverging further from mine with every island choice, with every flick of the head or settling of the lips. Memories/Artefacts? Skeptical/Curious? And astonishingly, through all these moving parts, all this phase space, my story still made rich sense, and actually built to a truly devastating climax.

Scream/Weep? Fittingly, for me, Saltsea Chronicles turned out to be a story about choices as well as a story made of choices. It made me think about the big decisions I make in life, but also the decisions that shape a life that I don't even notice having made. Ripples turning to waves and all that. You must play this. It's luminous."

The second of Mutazione from Gamespew, 9/10
"Mutazione is a game that builds up relationships within a community you instantly feel a part of. The main story is secondary to the real drama and the heart of the town, but it’s necessary. It’s extremely well-written, and the hand-drawn environments are beautifully designed. Die Gute Fabrik has crafted a sweet, powerful fairy tale that delves into the human psyche and allows you to reside there for five hours or so." A virtual biz card on a dark purple background, featuring an image of a white woman in glasses, with blonde hair, speaking at a podium. Next to it is the title Hannah Nicklin, and the details Creative Director, Narrative Lead/Designer, Senior Writer, Consultant.

 
11+ years experience in interactive narrative

•   3 games shipped as Lead (PC, Console, mobile)
•   Many more as consultant 
•   PhD in Interactive Practices
•   Masters & BA in Play/Screenwriting & Dramatic Arts
•   GDC Indie Summit Advisor, BAFTA Juror, TGA Future Class 
•   Author of Writing for Games: Theory & Practice

Black Mirror: Thronglets; Saltsea Chronicles; Mutazione; Saturnalia; Night School (A Netflix Studio); Cardboard Computer; Die Gute Fabrik; Draknek; Twisted Tree Games.

Based in: Sheffield, United Kingdom
Work in: Remote, CET-PST
LinkedIn.com/in/hannah-nicklin
hannahnicklin.com
Honestly October in general. Didn't even get a chance to let my BF6 review breathe before I started reviews on two more games coming out later this month.
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I'm preparing a round-up for all the various VR games with Halloween updates, also counting horror games releasing this month. If you've got something to share, please let me know so I don't miss it!
Never realised how much I needed a Lara with an undercut.
Loved this, almost feels like it was based on a French graphic novel or something with the way it was written and shot.
Rest up and hope you feel better soon <3
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I returned to TechRadar today, with a fresh review on Windows 11!
This also features some thoughts I have on the disappointing macOS Tahoe, and AI.

Ultimately, if you’re looking for a reliable, solid OS, this is it.
www.techradar.com/reviews/wind...
Windows 11 review
Microsoft Windows 11 remains a solid operating system
www.techradar.com
Mobile phones peaked with the Sony Ericsson.
ITSADAMNCOLDNIGHTTRYNAFIGUREOUTTHISLIFEWONTYOUTAKEMEBYTHEHANDTAKEMESOMEWHERENEWIDONTKNOWWHOYOUAREBUTIIMWITHYOU.jpeg
a black sony Ericsson W810i walkman phone with in ear headphones
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Pathologic 3 launches on January 9, 2026.

A new free demo — an introduction to the full game — is out now on Steam!

We’re also unveiling the first of three trailers, each offering a different perspective on Pathologic 3.

youtu.be/XcgH-s7vgAY
Pathologic 3: Release Date Announcement
YouTube video by IcePickLodge
youtu.be
When are they bringing back Frontlines 😔
Everything is going to be alright
As much as I like the film, still disappointed When Marnie Was There wasn't a lesbian coming of age story... You can't even "headcanon" it because of the explanation it gives.
I really enjoyed this when I played it last year. Very confusing at first but it's great once it clicks
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They didn't, I'll give him this one
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🎶Whoa, Black Betty🎶